Initial commit
This commit is contained in:
515
engines/neverhood/modules/module2500.cpp
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515
engines/neverhood/modules/module2500.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "neverhood/modules/module1600.h" // for Scene1608
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#include "neverhood/modules/module1600_sprites.h"
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#include "neverhood/modules/module2500.h"
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#include "neverhood/modules/module2500_sprites.h"
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#include "neverhood/modules/module2700.h" // for Scene2704
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#include "neverhood/modules/module2700_sprites.h"
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namespace Neverhood {
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static const uint32 kScene2505StaticSprites[] = {
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0x4000A226, 0
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};
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static const NRect kScene2505ClipRect = { 0, 0, 564, 480 };
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static const uint32 kScene2506StaticSprites[] = {
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0x4027AF02, 0
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};
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static const NRect kScene2506ClipRect = { 0, 0, 640, 441 };
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static const uint32 kScene2508StaticSprites1[] = {
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0x2F08E610, 0xD844E6A0, 0
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};
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static const NRect kScene2508ClipRect1 = { 0, 0, 594, 448 };
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static const uint32 kScene2508StaticSprites2[] = {
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0x2F08E610, 0
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};
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static const NRect kScene2508ClipRect2 = { 0, 0, 594, 448 };
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Module2500::Module2500(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule), _soundIndex(0) {
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_vm->_soundMan->addMusic(0x29220120, 0x05343184);
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_vm->_soundMan->startMusic(0x05343184, 0, 0);
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SetMessageHandler(&Module2500::handleMessage);
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if (which < 0)
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createScene(_vm->gameState().sceneNum, _vm->gameState().which);
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else
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createScene(0, 0);
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loadSound(0, 0x00880CCC);
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loadSound(1, 0x00880CC0);
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loadSound(2, 0x00880CCC);
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loadSound(3, 0x00880CC0);
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}
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Module2500::~Module2500() {
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_vm->_soundMan->deleteMusicGroup(0x29220120);
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}
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void Module2500::createScene(int sceneNum, int which) {
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debug(1, "Module2500::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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_vm->gameState().sceneNum = 0;
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_childObject = new Scene2501(_vm, this, which);
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break;
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case 1:
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_vm->gameState().sceneNum = 1;
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_vm->gameState().which = which;
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createScene2704(which, 0x004B01B8, 220);
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break;
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case 2:
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_vm->gameState().sceneNum = 2;
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_vm->gameState().which = which;
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if (getGlobalVar(V_WORLDS_JOINED))
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createScene2704(which, 0x004B01E0, 150);
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else
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createScene2704(which, 0x004B0208, 150);
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break;
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case 3:
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_vm->gameState().sceneNum = 3;
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_childObject = new Scene2504(_vm, this, which);
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break;
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case 4:
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_vm->gameState().sceneNum = 4;
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_vm->gameState().which = which;
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createScene2704(which, 0x004B0230, 150, kScene2505StaticSprites, &kScene2505ClipRect);
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break;
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case 5:
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setGlobalVar(V_CAR_DELTA_X, 1);
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_vm->gameState().sceneNum = 5;
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_vm->gameState().which = which;
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createScene2704(which, 0x004B0268, 150, kScene2506StaticSprites, &kScene2506ClipRect);
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break;
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case 6:
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_vm->gameState().sceneNum = 6;
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_vm->gameState().which = which;
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createScene2704(which, 0x004B02A0, 150);
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break;
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case 7:
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_vm->gameState().sceneNum = 7;
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_vm->gameState().which = which;
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if (getGlobalVar(V_ENTRANCE_OPEN))
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createScene2704(which, 0x004B02C8, 150, kScene2508StaticSprites1, &kScene2508ClipRect1);
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else
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createScene2704(which, 0x004B02C8, 150, kScene2508StaticSprites2, &kScene2508ClipRect2);
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break;
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case 8:
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_vm->gameState().sceneNum = 8;
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_childObject = new Scene1608(_vm, this, which);
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break;
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case 9:
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_vm->gameState().sceneNum = 9;
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if (getGlobalVar(V_ENTRANCE_OPEN))
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createStaticScene(0xC62A0645, 0xA0641C6A);
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else
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createStaticScene(0x7A343546, 0x435427AB);
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break;
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default:
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break;
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}
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SetUpdateHandler(&Module2500::updateScene);
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_childObject->handleUpdate();
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}
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void Module2500::updateScene() {
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if (!updateChild()) {
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switch (_sceneNum) {
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case 0:
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if (_moduleResult == 1)
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createScene(2, 0);
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else if (_moduleResult == 2)
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createScene(1, 0);
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else
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leaveModule(0);
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break;
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case 1:
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if (_moduleResult == 1)
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createScene(3, -1);
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else
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createScene(0, 2);
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break;
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case 2:
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if (_moduleResult == 1)
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createScene(4, 0);
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else
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createScene(0, 1);
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break;
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case 3:
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createScene(1, 1);
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break;
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case 4:
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if (_moduleResult == 1)
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createScene(5, 0);
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else
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createScene(2, 1);
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break;
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case 5:
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if (_moduleResult == 1)
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createScene(6, 0);
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else
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createScene(4, 1);
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break;
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case 6:
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if (_moduleResult == 1)
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createScene(7, 0);
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else
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createScene(5, 1);
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break;
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case 7:
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if (_moduleResult == 1)
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createScene(8, 1);
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else
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createScene(6, 1);
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break;
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case 8:
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if (_moduleResult == 2)
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createScene(9, -1);
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else
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createScene(7, 1);
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break;
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case 9:
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createScene(8, 2);
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break;
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default:
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break;
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}
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}
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}
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uint32 Module2500::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Module::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x200D:
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playSound(_soundIndex);
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_soundIndex++;
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if (_soundIndex >= 4)
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_soundIndex = 0;
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break;
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default:
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break;
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}
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return messageResult;
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}
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void Module2500::createScene2704(int which, uint32 sceneInfoId, int16 value, const uint32 *staticSprites, const NRect *clipRect) {
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_childObject = new Scene2704(_vm, this, which, sceneInfoId, value, staticSprites, clipRect);
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}
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Scene2501::Scene2501(NeverhoodEngine *vm, Module *parentModule, int which)
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: Scene(vm, parentModule) {
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_tracks.push_back(_vm->_staticData->getTrackInfo(0x004B2628));
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_tracks.push_back(_vm->_staticData->getTrackInfo(0x004B264C));
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_tracks.push_back(_vm->_staticData->getTrackInfo(0x004B2670));
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setGlobalVar(V_CAR_DELTA_X, 1);
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SetUpdateHandler(&Scene2501::update);
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setBackground(0x1B8E8115);
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setPalette(0x1B8E8115);
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_palette->addPalette(0x00128842, 65, 31, 65);
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_palette->addPalette("paKlayRed", 0, 64, 0);
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insertScreenMouse(0xE81111B0);
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_ssTrackShadowBackground = createSprite<SsCommonTrackShadowBackground>(0x99BE9015); // Don't add this to the sprite list
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addEntity(_ssTrackShadowBackground);
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_asCar = createSprite<AsCommonCar>(this, 211, 400); // Create but don't add to the sprite list yet
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_asIdleCarLower = insertSprite<AsCommonIdleCarLower>(211, 400);
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_asIdleCarFull = insertSprite<AsCommonIdleCarFull>(211, 400);
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insertStaticSprite(0xC42AC521, 1500);
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if (which < 0) {
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// Restoring game
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insertKlaymen<KmScene2501>(162, 393);
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_kmScene2501 = _klaymen;
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_klaymenInCar = false;
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setMessageList(0x004B2538);
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setRectList(0x004B2608);
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SetMessageHandler(&Scene2501::handleMessage);
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SetUpdateHandler(&Scene2501::update);
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sendMessage(_asCar, NM_CAR_ENTER, 0);
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_asCar->setVisible(false);
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_currTrackIndex = 0;
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} else if (which == 1 || which == 2) {
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// 1: Klaymen entering riding the car on the left track
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// 2: Klaymen entering riding the car on the bottom track
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addSprite(_asCar);
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_kmScene2501 = (Klaymen*)new KmScene2501(_vm, this, 275, 393);
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_klaymenInCar = true;
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sendMessage(_kmScene2501, 0x2000, 1);
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_kmScene2501->setDoDeltaX(1);
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SetMessageHandler(&Scene2501::hmRidingCar);
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SetUpdateHandler(&Scene2501::upRidingCar);
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_asIdleCarLower->setVisible(false);
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_asIdleCarFull->setVisible(false);
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_currTrackIndex = which;
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} else {
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// Klaymen entering the car
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insertKlaymen<KmScene2501>(162, 393);
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_kmScene2501 = _klaymen;
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_klaymenInCar = false;
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setMessageList(0x004B2538);
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setRectList(0x004B2608);
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SetMessageHandler(&Scene2501::handleMessage);
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SetUpdateHandler(&Scene2501::update);
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sendMessage(_asCar, NM_CAR_ENTER, 0);
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_asCar->setVisible(false);
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_currTrackIndex = 0;
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}
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_asCarShadow = insertSprite<AsCommonCarShadow>(_asCar, _ssTrackShadowBackground->getSurface(), 4);
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_asCarTrackShadow = insertSprite<AsCommonCarTrackShadow>(_asCar, _ssTrackShadowBackground->getSurface(), 4);
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_asCarConnectorShadow = insertSprite<AsCommonCarConnectorShadow>(_asCar, _ssTrackShadowBackground->getSurface(), 4);
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insertSprite<AsCommonCarConnector>(_asCar);
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_newTrackIndex = -1;
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_dataResource.load(calcHash("Ashooded"));
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_trackPoints = _dataResource.getPointArray(_tracks[_currTrackIndex]->trackPointsName);
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_asCar->setPathPoints(_trackPoints);
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if (which >= 0 && _tracks[_currTrackIndex]->which2 == which) {
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NPoint testPoint = (*_trackPoints)[_trackPoints->size() - 1];
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sendMessage(_asCar, NM_POSITION_CHANGE, _trackPoints->size() - 1);
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if (testPoint.x < 0 || testPoint.x >= 640 || testPoint.y < 0 || testPoint.y >= 480)
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sendMessage(_asCar, NM_CAR_MOVE_TO_PREV_POINT, 150);
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} else {
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NPoint testPoint = (*_trackPoints)[0];
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sendMessage(_asCar, NM_POSITION_CHANGE, 0);
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if (testPoint.x < 0 || testPoint.x >= 640 || testPoint.y < 0 || testPoint.y >= 480)
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sendMessage(_asCar, NM_CAR_MOVE_TO_NEXT_POINT, 150);
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}
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_carStatus = 0;
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}
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Scene2501::~Scene2501() {
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// Free sprites not currently in the sprite list
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if (_klaymenInCar)
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delete _kmScene2501;
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else
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delete _asCar;
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}
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void Scene2501::update() {
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Scene::update();
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if (_carStatus == 1) {
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removeSprite(_klaymen);
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addSprite(_asCar);
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clearRectList();
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_klaymenInCar = true;
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SetMessageHandler(&Scene2501::hmCarAtHome);
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SetUpdateHandler(&Scene2501::upCarAtHome);
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_asIdleCarLower->setVisible(false);
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_asIdleCarFull->setVisible(false);
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_asCar->setVisible(true);
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sendMessage(_asCar, NM_CAR_ENTER, 0);
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_asCar->handleUpdate();
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_klaymen = nullptr;
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_carStatus = 0;
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}
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updateKlaymenClipRect();
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}
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void Scene2501::upCarAtHome() {
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Scene::update();
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if (_mouseClicked) {
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if (_mouseClickPos.x <= 210 && _asCar->getX() == 211 && _asCar->getY() == 400) {
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sendMessage(_asCar, NM_CAR_LEAVE, 0);
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SetUpdateHandler(&Scene2501::upGettingOutOfCar);
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} else {
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moveCarToPoint(_mouseClickPos);
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SetMessageHandler(&Scene2501::hmRidingCar);
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SetUpdateHandler(&Scene2501::upRidingCar);
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}
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_mouseClicked = false;
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}
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updateKlaymenClipRect();
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}
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void Scene2501::upGettingOutOfCar() {
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Scene::update();
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if (_carStatus == 2) {
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_klaymen = _kmScene2501;
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removeSprite(_asCar);
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addSprite(_klaymen);
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_klaymenInCar = false;
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SetMessageHandler(&Scene2501::handleMessage);
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SetUpdateHandler(&Scene2501::update);
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setRectList(0x004B2608);
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_asIdleCarLower->setVisible(true);
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_asIdleCarFull->setVisible(true);
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_asCar->setVisible(false);
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setMessageList(0x004B2570);
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processMessageList();
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_klaymen->handleUpdate();
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_carStatus = 0;
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}
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updateKlaymenClipRect();
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}
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void Scene2501::upRidingCar() {
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Scene::update();
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if (_mouseClicked) {
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moveCarToPoint(_mouseClickPos);
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_mouseClicked = false;
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}
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}
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uint32 Scene2501::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case NM_ANIMATION_START:
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if (param.asInteger() == 0x60842040)
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_carStatus = 1;
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break;
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case 0x200D:
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sendMessage(_parentModule, 0x200D, 0);
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break;
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default:
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break;
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}
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return messageResult;
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}
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uint32 Scene2501::hmRidingCar(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case NM_KLAYMEN_CLIMB_LADDER:
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if (_tracks[_currTrackIndex]->which1 < 0 && _newTrackIndex >= 0)
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changeTrack();
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else if (_tracks[_currTrackIndex]->which1 == 0) {
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SetMessageHandler(&Scene2501::hmCarAtHome);
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SetUpdateHandler(&Scene2501::upCarAtHome);
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sendMessage(_asCar, NM_CAR_AT_HOME, 1);
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} else if (_tracks[_currTrackIndex]->which1 > 0)
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leaveScene(_tracks[_currTrackIndex]->which1);
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break;
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case NM_KLAYMEN_STOP_CLIMBING:
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if (_tracks[_currTrackIndex]->which2 < 0 && _newTrackIndex >= 0)
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changeTrack();
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else if (_tracks[_currTrackIndex]->which2 == 0) {
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SetMessageHandler(&Scene2501::hmCarAtHome);
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SetUpdateHandler(&Scene2501::upCarAtHome);
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sendMessage(_asCar, NM_CAR_AT_HOME, 1);
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} else if (_tracks[_currTrackIndex]->which2 > 0)
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leaveScene(_tracks[_currTrackIndex]->which2);
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break;
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||||
case 0x200D:
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sendMessage(_parentModule, 0x200D, 0);
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break;
|
||||
default:
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||||
break;
|
||||
}
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return messageResult;
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}
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||||
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uint32 Scene2501::hmCarAtHome(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case NM_CAR_LEAVE:
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_carStatus = 2;
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break;
|
||||
case 0x200D:
|
||||
sendMessage(_parentModule, 0x200D, 0);
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||||
break;
|
||||
default:
|
||||
break;
|
||||
}
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||||
return messageResult;
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||||
}
|
||||
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||||
void Scene2501::moveCarToPoint(NPoint &pt) {
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||||
int minMatchTrackIndex, minMatchDistance;
|
||||
_tracks.findTrackPoint(pt, minMatchTrackIndex, minMatchDistance, _dataResource);
|
||||
if (minMatchTrackIndex >= 0 && minMatchTrackIndex != _currTrackIndex) {
|
||||
_newTrackIndex = minMatchTrackIndex;
|
||||
_clickPoint = pt;
|
||||
if (_currTrackIndex == 0)
|
||||
sendMessage(_asCar, 0x2003, _trackPoints->size() - 1);
|
||||
else
|
||||
sendMessage(_asCar, 0x2003, 0);
|
||||
} else {
|
||||
_newTrackIndex = -1;
|
||||
sendMessage(_asCar, 0x2004, pt);
|
||||
}
|
||||
}
|
||||
|
||||
void Scene2501::changeTrack() {
|
||||
_currTrackIndex = _newTrackIndex;
|
||||
_trackPoints = _dataResource.getPointArray(_tracks[_currTrackIndex]->trackPointsName);
|
||||
_asCar->setPathPoints(_trackPoints);
|
||||
if (_currTrackIndex == 0)
|
||||
sendMessage(_asCar, NM_POSITION_CHANGE, _trackPoints->size() - 1);
|
||||
else
|
||||
sendMessage(_asCar, NM_POSITION_CHANGE, 0);
|
||||
sendPointMessage(_asCar, 0x2004, _clickPoint);
|
||||
_newTrackIndex = -1;
|
||||
}
|
||||
|
||||
void Scene2501::updateKlaymenClipRect() {
|
||||
if (_kmScene2501->getX() <= 211)
|
||||
_kmScene2501->setClipRect(0, 0, 640, 480);
|
||||
else
|
||||
_kmScene2501->setClipRect(0, 0, 640, 388);
|
||||
}
|
||||
|
||||
Scene2504::Scene2504(NeverhoodEngine *vm, Module *parentModule, int which)
|
||||
: Scene(vm, parentModule) {
|
||||
|
||||
Sprite *ssButton;
|
||||
|
||||
setBackground(0x90791B80);
|
||||
setPalette(0x90791B80);
|
||||
ssButton = insertSprite<SsScene2504Button>();
|
||||
addCollisionSprite(ssButton);
|
||||
insertPuzzleMouse(0x91B8490F, 20, 620);
|
||||
SetMessageHandler(&Scene2504::handleMessage);
|
||||
SetUpdateHandler(&Scene::update);
|
||||
}
|
||||
|
||||
uint32 Scene2504::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
|
||||
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
|
||||
switch (messageNum) {
|
||||
case NM_MOUSE_CLICK:
|
||||
if (param.asPoint().x <= 20 || param.asPoint().x >= 620)
|
||||
leaveScene(0);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return messageResult;
|
||||
}
|
||||
|
||||
} // End of namespace Neverhood
|
||||
Reference in New Issue
Block a user