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engines/neverhood/modules/module2200.h
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201
engines/neverhood/modules/module2200.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NEVERHOOD_MODULES_MODULE2200_H
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#define NEVERHOOD_MODULES_MODULE2200_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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#include "neverhood/modules/module1000.h"
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#include "neverhood/graphics.h"
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namespace Neverhood {
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class Module2200 : public Module {
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public:
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Module2200(NeverhoodEngine *vm, Module *parentModule, int which);
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~Module2200() override;
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protected:
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int _sceneNum;
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void createScene(int sceneNum, int which);
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void updateScene();
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void createHallOfRecordsScene(int which, uint32 hallOfRecordsInfoId);
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bool shouldSkipHall();
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};
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class Scene2201 : public Scene {
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public:
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Scene2201(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2201() override;
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protected:
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NRect _clipRects[2];
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Sprite *_ssDoorLight;
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Sprite *_asDoor;
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Sprite *_ssDoorButton;
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Sprite *_asTape;
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bool _isSoundPlaying;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene2202 : public Scene {
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public:
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Scene2202(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2202() override;
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protected:
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Sprite *_ssMovingCube;
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Sprite *_ssDoneMovingCube;
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bool _isCubeMoving;
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int16 _movingCubePosition;
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int _surfacePriority;
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bool _leaveScene;
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bool _isSolved;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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int16 getFreeCubePosition(int16 index);
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bool testIsSolved();
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};
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class Scene2203 : public Scene {
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public:
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Scene2203(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2203() override;
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protected:
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Sprite *_asLeftDoor;
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Sprite *_asRightDoor;
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Sprite *_ssSmallLeftDoor;
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Sprite *_ssSmallRightDoor;
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Sprite *_asTape;
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Sprite *_asKey;
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NRect _leftDoorClipRect;
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NRect _rightDoorClipRect;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class SsCommonPressButton;
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class Scene2205 : public Scene {
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public:
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Scene2205(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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SsCommonPressButton *_ssLightSwitch;
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Sprite *_ssDoorFrame;
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bool _isKlaymenInLight;
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bool _isLightOn;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene2206 : public Scene {
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public:
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Scene2206(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2206() override;
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protected:
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Sprite *_sprite1;
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Sprite *_sprite2;
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Sprite *_sprite3;
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Sprite *_asDoorSpikes;
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Sprite *_ssButton;
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Sprite *_asPlatform;
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Sprite *_ssTestTube;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void klaymenInFrontSpikes();
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void klaymenBehindSpikes();
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void readClickedColumn();
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};
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class Scene2207 : public Scene {
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public:
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Scene2207(NeverhoodEngine *vm, Module *parentModule);
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protected:
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Sprite *_asElevator;
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Sprite *_ssMaskPart1;
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Sprite *_ssMaskPart2;
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Sprite *_ssMaskPart3;
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Sprite *_asTape;
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Sprite *_asLever;
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Sprite *_asWallRobotAnimation;
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Sprite *_asWallCannonAnimation;
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Sprite *_ssButton;
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int _elevatorSurfacePriority;
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bool _klaymenAtElevator;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage2(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene2208 : public Scene {
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public:
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Scene2208(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2208() override;
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protected:
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FontSurface *_fontSurface;
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BaseSurface *_backgroundSurface;
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BaseSurface *_topBackgroundSurface;
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BaseSurface *_bottomBackgroundSurface;
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TextResource _textResource;
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int16 _backgroundScrollY;
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int16 _newRowIndex;
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int16 _currRowIndex;
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int16 _rowScrollY;
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int16 _maxRowIndex;
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int16 _visibleRowsCount;
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Common::Array<const char*> _strings;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void drawRow(int16 rowIndex);
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};
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class Scene2242 : public Scene {
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public:
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Scene2242(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2242() override;
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protected:
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Sprite *_asTape;
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bool _isKlaymenInLight;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void readClickedColumn();
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};
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class HallOfRecordsScene : public Scene {
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public:
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HallOfRecordsScene(NeverhoodEngine *vm, Module *parentModule, int which, uint32 hallOfRecordsInfoId);
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~HallOfRecordsScene() override;
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protected:
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HallOfRecordsInfo *_hallOfRecordsInfo;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void readClickedColumn();
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};
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class Scene2247 : public Scene {
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public:
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Scene2247(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2247() override;
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void readClickedColumn();
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULES_MODULE2200_H */
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