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engines/neverhood/modules/module2100_sprites.cpp
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269
engines/neverhood/modules/module2100_sprites.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "neverhood/modules/module2100_sprites.h"
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namespace Neverhood {
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AsScene2101Door::AsScene2101Door(NeverhoodEngine *vm, bool isOpen)
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: AnimatedSprite(vm, 1100) {
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createSurface(100, 328, 347);
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_x = 320;
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_y = 240;
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SetUpdateHandler(&AnimatedSprite::update);
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SetMessageHandler(&AsScene2101Door::handleMessage);
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if (isOpen) {
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startAnimation(0x0C202B9C, -1, -1);
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_newStickFrameIndex = STICK_LAST_FRAME;
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} else
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setVisible(false);
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}
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uint32 AsScene2101Door::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case NM_ANIMATION_STOP:
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gotoNextState();
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break;
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case NM_KLAYMEN_OPEN_DOOR:
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stOpenDoor();
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break;
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case NM_KLAYMEN_CLOSE_DOOR:
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stCloseDoor();
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break;
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default:
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break;
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}
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return messageResult;
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}
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void AsScene2101Door::stOpenDoor() {
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startAnimation(0x0C202B9C, 0, -1);
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_newStickFrameIndex = STICK_LAST_FRAME;
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setVisible(true);
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playSound(0, calcHash("fxDoorOpen32"));
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}
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void AsScene2101Door::stCloseDoor() {
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startAnimation(0xC222A8D4, 0, -1);
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_newStickFrameIndex = STICK_LAST_FRAME;
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setVisible(true);
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playSound(0, calcHash("fxDoorClose32"));
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NextState(&AsScene2101Door::stCloseDoorDone);
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}
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void AsScene2101Door::stCloseDoorDone() {
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stopAnimation();
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setVisible(false);
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}
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AsScene2101HitByDoorEffect::AsScene2101HitByDoorEffect(NeverhoodEngine *vm, Sprite *klaymen)
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: AnimatedSprite(vm, 1400), _klaymen(klaymen) {
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SetUpdateHandler(&AnimatedSprite::update);
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SetMessageHandler(&AsScene2101HitByDoorEffect::handleMessage);
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createSurface(1200, 88, 165);
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setVisible(false);
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}
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uint32 AsScene2101HitByDoorEffect::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x2001:
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_x = _klaymen->getX();
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_y = _klaymen->getY() - 132;
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startAnimation(0x0422255A, 0, -1);
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setVisible(true);
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break;
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case NM_ANIMATION_STOP:
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stopAnimation();
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setVisible(false);
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break;
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default:
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break;
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}
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return messageResult;
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}
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SsCommonFloorButton::SsCommonFloorButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash)
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: StaticSprite(vm, 1100), _parentScene(parentScene), _countdown(0),
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_fileHash1(fileHash1), _fileHash2(fileHash2), _soundFileHash(soundFileHash) {
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SetUpdateHandler(&SsCommonFloorButton::update);
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SetMessageHandler(&SsCommonFloorButton::handleMessage);
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if (_soundFileHash == 0)
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_soundFileHash = 0x44141000;
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createSurface(1010, 61, 30);
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if (_fileHash1)
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loadSprite(_fileHash1, kSLFDefDrawOffset | kSLFDefPosition);
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else
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setVisible(false);
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}
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void SsCommonFloorButton::update() {
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if (_countdown != 0 && (--_countdown == 0)) {
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sendMessage(_parentScene, NM_PRIORITY_CHANGE, 1010);
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if (_fileHash1)
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loadSprite(_fileHash1, kSLFDefDrawOffset | kSLFDefPosition);
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else
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setVisible(false);
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}
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}
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uint32 SsCommonFloorButton::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x480B:
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sendMessage(_parentScene, 0x480B, 0);
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setVisible(true);
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sendMessage(_parentScene, NM_PRIORITY_CHANGE, 990);
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loadSprite(_fileHash2, kSLFDefDrawOffset | kSLFDefPosition);
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_countdown = 16;
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playSound(0, _soundFileHash);
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break;
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default:
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break;
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}
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return messageResult;
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}
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KmScene2101::KmScene2101(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
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: Klaymen(vm, parentScene, x, y) {
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// Empty
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}
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uint32 KmScene2101::xHandleMessage(int messageNum, const MessageParam ¶m) {
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uint32 messageResult = 0;
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switch (messageNum) {
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case NM_ANIMATION_UPDATE:
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_isSittingInTeleporter = param.asInteger() != 0;
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messageResult = 1;
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break;
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case 0x4001:
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case 0x4800:
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startWalkToX(param.asPoint().x, false);
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break;
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case NM_KLAYMEN_STAND_IDLE:
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if (_isSittingInTeleporter)
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GotoState(&Klaymen::stSitIdleTeleporter);
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else
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GotoState(&Klaymen::stTryStandIdle);
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break;
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case 0x4811:
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GotoState(&KmScene2101::stHitByDoor);
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break;
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case NM_KLAYMEN_PICKUP:
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if (param.asInteger() == 2)
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GotoState(&Klaymen::stPickUpNeedle);
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else if (param.asInteger() == 1)
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GotoState(&Klaymen::stPickUpTube);
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else
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GotoState(&Klaymen::stPickUpGeneric);
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break;
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case NM_KLAYMEN_PRESS_BUTTON:
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if (param.asInteger() == 1)
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GotoState(&Klaymen::stPressButton);
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else if (param.asInteger() == 2)
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GotoState(&Klaymen::stPressFloorButton);
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else
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GotoState(&Klaymen::stPressButtonSide);
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break;
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case 0x4817:
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setDoDeltaX(param.asInteger());
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gotoNextStateExt();
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break;
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case 0x481B:
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if (param.asPoint().y != 0)
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startWalkToXDistance(param.asPoint().y, param.asPoint().x);
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else
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startWalkToAttachedSpriteXDistance(param.asPoint().x);
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break;
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case NM_KLAYMEN_TURN_TO_USE:
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if (_isSittingInTeleporter)
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GotoState(&Klaymen::stTurnToUseInTeleporter);
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break;
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case NM_KLAYMEN_RETURN_FROM_USE:
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if (_isSittingInTeleporter)
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GotoState(&Klaymen::stReturnFromUseInTeleporter);
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break;
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case 0x4834:
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GotoState(&Klaymen::stStepOver);
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break;
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case 0x4835:
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sendMessage(_parentScene, 0x2000, 1);
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_isSittingInTeleporter = true;
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GotoState(&Klaymen::stSitInTeleporter);
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break;
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case 0x4836:
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sendMessage(_parentScene, 0x2000, 0);
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_isSittingInTeleporter = false;
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GotoState(&Klaymen::stGetUpFromTeleporter);
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break;
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case 0x483D:
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teleporterAppear(0xFF290E30);
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break;
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case 0x483E:
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teleporterDisappear(0x9A28CA1C);
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break;
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default:
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break;
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}
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return messageResult;
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}
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uint32 KmScene2101::hmHitByDoor(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
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int16 speedUpFrameIndex;
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switch (messageNum) {
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case 0x1008:
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speedUpFrameIndex = getFrameIndex(kKlaymenSpeedUpHash);
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if (_currFrameIndex < speedUpFrameIndex) {
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startAnimation(0x35AA8059, speedUpFrameIndex, -1);
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_y = 438;
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}
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messageResult = 0;
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break;
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case NM_ANIMATION_START:
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if (param.asInteger() == 0x1A1A0785) {
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playSound(0, 0x40F0A342);
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} else if (param.asInteger() == 0x60428026) {
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playSound(0, 0x40608A59);
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}
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break;
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default:
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break;
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}
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return messageResult;
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}
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void KmScene2101::stHitByDoor() {
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_busyStatus = 1;
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_acceptInput = false;
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startAnimation(0x35AA8059, 0, -1);
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SetUpdateHandler(&Klaymen::update);
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SetMessageHandler(&KmScene2101::hmHitByDoor);
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SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
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playSound(0, 0x402E82D4);
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}
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} // End of namespace Neverhood
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