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engines/neverhood/modules/module2100.cpp
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223
engines/neverhood/modules/module2100.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "neverhood/modules/module1200_sprites.h"
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#include "neverhood/modules/module2100.h"
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#include "neverhood/modules/module2100_sprites.h"
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namespace Neverhood {
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Module2100::Module2100(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule) {
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_vm->_soundMan->addMusic(0x10A10C14, 0x11482B95);
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if (which < 0)
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createScene(_vm->gameState().sceneNum, -1);
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else if (which == 1)
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createScene(0, 0);
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else if (which == 2)
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createScene(0, 3);
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else
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createScene(0, 1);
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}
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Module2100::~Module2100() {
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_vm->_soundMan->deleteMusicGroup(0x10A10C14);
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}
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void Module2100::createScene(int sceneNum, int which) {
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debug(1, "Module2100::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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_vm->gameState().sceneNum = 0;
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_vm->_soundMan->startMusic(0x11482B95, 0, 1);
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_childObject = new Scene2101(_vm, this, which);
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break;
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default:
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break;
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}
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SetUpdateHandler(&Module2100::updateScene);
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_childObject->handleUpdate();
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}
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void Module2100::updateScene() {
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if (!updateChild()) {
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switch (_sceneNum) {
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case 0:
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if (_moduleResult == 1) {
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setGlobalVar(V_DOOR_PASSED, 1);
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leaveModule(0);
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} else {
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leaveModule(1);
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}
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break;
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default:
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break;
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}
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}
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}
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Scene2101::Scene2101(NeverhoodEngine *vm, Module *parentModule, int which)
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: Scene(vm, parentModule) {
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Sprite *tempSprite;
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SetMessageHandler(&Scene2101::handleMessage);
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SetUpdateHandler(&Scene2101::update);
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setBackground(0x44242305);
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setPalette(0x44242305);
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insertScreenMouse(0x4230144A);
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insertStaticSprite(0x00502330, 1100);
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tempSprite = insertStaticSprite(0x78492010, 1100);
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_ssFloorButton = insertSprite<SsCommonFloorButton>(this, 0x72427010, 0x32423010, 200, 0);
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_asTape1 = insertSprite<AsScene1201Tape>(this, 18, 1100, 412, 443, 0x9148A011);
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addCollisionSprite(_asTape1);
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_asTape2 = insertSprite<AsScene1201Tape>(this, 11, 1100, 441, 443, 0x9048A093);
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addCollisionSprite(_asTape2);
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if (which < 0) {
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insertKlaymen<KmScene2101>(380, 438);
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setMessageList(0x004B8E48);
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sendMessage(this, 0x2000, 0);
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_asDoor = insertSprite<AsScene2101Door>(false);
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_doorStatus = 1;
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_countdown1 = 0;
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} else if (which == 1) {
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// Klaymen entering from the right
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insertKlaymen<KmScene2101>(640, 438);
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setMessageList(0x004B8E50);
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sendMessage(this, 0x2000, 0);
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_asDoor = insertSprite<AsScene2101Door>(true);
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_doorStatus = 2;
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_countdown1 = 48;
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} else if (which == 2) {
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// Klaymen teleporting out
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insertKlaymen<KmScene2101>(115, 438);
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sendMessage(_klaymen, 0x2000, 1);
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setMessageList(0x004B8F58);
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sendMessage(this, 0x2000, 1);
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_asDoor = insertSprite<AsScene2101Door>(false);
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_doorStatus = 1;
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_countdown1 = 0;
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} else if (which == 3) {
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// Klaymen returning from the teleporter console
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insertKlaymen<KmScene2101>(115, 438);
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sendMessage(_klaymen, 0x2000, 1);
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setMessageList(0x004B8EB0);
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sendMessage(this, 0x2000, 1);
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_asDoor = insertSprite<AsScene2101Door>(false);
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_doorStatus = 1;
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_countdown1 = 0;
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} else {
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// Klaymen teleporting in
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insertKlaymen<KmScene2101>(115, 438);
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sendMessage(_klaymen, 0x2000, 1);
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setMessageList(0x004B8EA0);
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sendMessage(this, 0x2000, 1);
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_asDoor = insertSprite<AsScene2101Door>(false);
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_doorStatus = 1;
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_countdown1 = 0;
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}
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_asHitByDoorEffect = insertSprite<AsScene2101HitByDoorEffect>(_klaymen);
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_klaymen->setClipRect(0, 0, tempSprite->getDrawRect().x2(), 480);
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}
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void Scene2101::update() {
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if (_countdown1 != 0) {
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if (_doorStatus == 2) {
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if (--_countdown1 == 0) {
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sendMessage(_asDoor, NM_KLAYMEN_CLOSE_DOOR, 0);
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_doorStatus = 1;
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}
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} else {
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if (_klaymen->getX() > 575)
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_canAcceptInput = false;
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if (--_countdown1 == 0) {
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if (_klaymen->getX() < 480) {
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sendMessage(_asDoor, NM_KLAYMEN_CLOSE_DOOR, 0);
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_doorStatus = 1;
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} else if (_klaymen->getX() >= 480 && _klaymen->getX() <= 575) {
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_klaymen->setDoDeltaX(0);
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setMessageList2(0x004B8F48);
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sendMessage(_asDoor, NM_KLAYMEN_CLOSE_DOOR, 0);
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sendMessage(_asHitByDoorEffect, 0x2001, 0);
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_doorStatus = 1;
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}
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}
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}
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} else if (_doorStatus == 1 && _messageValue >= 0 && _klaymen->getX() > 470 && !isMessageList2(0x004B8F48))
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setMessageList2(0x004B8F50);
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Scene::update();
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}
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uint32 Scene2101::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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Scene::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case NM_ANIMATION_START:
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if (param.asInteger() == 0x02144CB1)
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sendEntityMessage(_klaymen, 0x1014, _ssFloorButton);
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else if (param.asInteger() == 0x21E64A00) {
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if (_doorStatus == 0)
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setMessageList(0x004B8E80);
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else
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setMessageList(0x004B8EC8);
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} else if (param.asInteger() == 0x41442820)
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cancelMessageList();
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break;
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case NM_ANIMATION_UPDATE:
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if (param.asInteger() != 0) {
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setRectList(0x004B9008);
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_klaymen->setKlaymenIdleTable3();
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} else {
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setRectList(0x004B8FF8);
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_klaymen->setKlaymenIdleTable1();
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}
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break;
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case 0x480B:
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if (sender == _ssFloorButton && _doorStatus == 1) {
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sendMessage(_asDoor, NM_KLAYMEN_OPEN_DOOR, 0);
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_doorStatus = 0;
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_countdown1 = 90;
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}
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break;
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case 0x4826:
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if (sender == _asTape1 || sender == _asTape2) {
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if (_klaymen->getX() >= 228 && _klaymen->getX() <= 500) {
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sendEntityMessage(_klaymen, 0x1014, sender);
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setMessageList(0x004B8F78);
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} else if (_klaymen->getX() < 228)
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setMessageList2(0x004B8F00);
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}
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break;
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default:
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break;
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}
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return 0;
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}
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} // End of namespace Neverhood
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