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engines/neverhood/modules/module2000_sprites.cpp
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93
engines/neverhood/modules/module2000_sprites.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "neverhood/modules/module2000_sprites.h"
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namespace Neverhood {
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KmScene2001::KmScene2001(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
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: Klaymen(vm, parentScene, x, y) {
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// Empty
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}
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uint32 KmScene2001::xHandleMessage(int messageNum, const MessageParam ¶m) {
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uint32 messageResult = 0;
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switch (messageNum) {
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case NM_ANIMATION_UPDATE:
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_isSittingInTeleporter = param.asInteger() != 0;
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messageResult = 1;
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break;
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case 0x4001:
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case 0x4800:
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startWalkToX(param.asPoint().x, false);
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break;
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case NM_KLAYMEN_STAND_IDLE:
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if (_isSittingInTeleporter)
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GotoState(&Klaymen::stSitIdleTeleporter);
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else
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GotoState(&Klaymen::stTryStandIdle);
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break;
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case 0x4804:
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if (param.asInteger() != 0) {
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_destX = param.asInteger();
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GotoState(&Klaymen::stWalkingFirst);
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} else
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GotoState(&Klaymen::stPeekWall);
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break;
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case 0x4817:
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setDoDeltaX(param.asInteger());
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gotoNextStateExt();
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break;
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case NM_KLAYMEN_TURN_TO_USE:
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if (_isSittingInTeleporter)
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GotoState(&Klaymen::stTurnToUseInTeleporter);
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break;
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case NM_KLAYMEN_RETURN_FROM_USE:
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if (_isSittingInTeleporter)
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GotoState(&Klaymen::stReturnFromUseInTeleporter);
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break;
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case 0x4834:
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GotoState(&Klaymen::stStepOver);
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break;
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case 0x4835:
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sendMessage(_parentScene, 0x2000, 1);
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_isSittingInTeleporter = true;
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GotoState(&Klaymen::stSitInTeleporter);
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break;
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case 0x4836:
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sendMessage(_parentScene, 0x2000, 0);
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_isSittingInTeleporter = false;
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GotoState(&Klaymen::stGetUpFromTeleporter);
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break;
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case 0x483D:
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teleporterAppear(0xBE68CC54);
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break;
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case 0x483E:
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teleporterDisappear(0x18AB4ED4);
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break;
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default:
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break;
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}
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return messageResult;
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}
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} // End of namespace Neverhood
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