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165
engines/neverhood/modules/module2000.cpp
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165
engines/neverhood/modules/module2000.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "neverhood/modules/module2000.h"
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#include "neverhood/modules/module2000_sprites.h"
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namespace Neverhood {
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Module2000::Module2000(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule) {
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if (which < 0)
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createScene(_vm->gameState().sceneNum, -1);
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else if (which == 0)
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createScene(0, 1);
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else if (which == 1)
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createScene(0, 3);
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}
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Module2000::~Module2000() {
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_vm->_soundMan->deleteGroup(0x81293110);
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}
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void Module2000::createScene(int sceneNum, int which) {
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debug(1, "Module2000::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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_vm->gameState().sceneNum = 0;
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_childObject = new Scene2001(_vm, this, which);
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break;
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case 1:
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_vm->gameState().sceneNum = 1;
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createNavigationScene(getGlobalVar(V_WORLDS_JOINED) ? 0x004B7B48 : 0x004B7B00, which);
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break;
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case 2:
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_vm->gameState().sceneNum = 2;
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setGlobalVar(V_WORLDS_JOINED, 1);
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setSubVar(V_TELEPORTER_DEST_AVAILABLE, 1, 1);
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createSmackerScene(0x204B2031, true, true, false);
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break;
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default:
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break;
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}
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SetUpdateHandler(&Module2000::updateScene);
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_childObject->handleUpdate();
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}
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void Module2000::updateScene() {
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if (!updateChild()) {
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switch (_sceneNum) {
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case 0:
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if (_moduleResult == 1)
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leaveModule(0);
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else
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createScene(1, 0);
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break;
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case 1:
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if (_moduleResult == 0) {
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if (getGlobalVar(V_WORLDS_JOINED))
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createScene(1, 0);
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else
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createScene(2, -1);
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} else if (_moduleResult == 1)
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createScene(1, 1);
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else if (_moduleResult == 2)
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createScene(0, 0);
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break;
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case 2:
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createScene(1, 0);
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break;
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default:
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break;
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}
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}
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}
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// Scene2001
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Scene2001::Scene2001(NeverhoodEngine *vm, Module *parentModule, int which)
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: Scene(vm, parentModule) {
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Sprite *tempSprite;
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SetMessageHandler(&Scene2001::handleMessage);
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setBackground(0xA6417244);
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setPalette(0xA6417244);
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insertScreenMouse(0x17240A6C);
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tempSprite = insertStaticSprite(0x0D641724, 1100);
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if (which < 0) {
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// Restoring game
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insertKlaymen<KmScene2001>(300, 345);
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setMessageList(0x004B3538);
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sendMessage(this, 0x2000, 0);
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} else if (which == 1) {
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// Klaymen teleporting in
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insertKlaymen<KmScene2001>(116, 345);
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sendMessage(_klaymen, 0x2000, 1);
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setMessageList(0x004B3540, false);
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sendMessage(this, 0x2000, 1);
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} else if (which == 2) {
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// Klaymen teleporting out
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insertKlaymen<KmScene2001>(116, 345);
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sendMessage(_klaymen, 0x2000, 1);
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setMessageList(0x004B35F0, false);
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sendMessage(this, 0x2000, 1);
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} else if (which == 3) {
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// Klaymen returning from teleporter console
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insertKlaymen<KmScene2001>(116, 345);
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sendMessage(_klaymen, 0x2000, 1);
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setMessageList(0x004B3550, false);
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sendMessage(this, 0x2000, 1);
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} else {
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// Klaymen standing around
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insertKlaymen<KmScene2001>(390, 345);
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setMessageList(0x004B3530);
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sendMessage(this, 0x2000, 0);
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_klaymen->setDoDeltaX(1);
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}
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_klaymen->setClipRect(tempSprite->getDrawRect().x, 0, 640, 480);
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}
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uint32 Scene2001::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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Scene::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case NM_ANIMATION_UPDATE:
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if (param.asInteger()) {
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setRectList(0x004B3680);
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_klaymen->setKlaymenIdleTable3();
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} else {
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setRectList(0x004B3670);
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_klaymen->setKlaymenIdleTable1();
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}
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break;
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default:
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break;
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}
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return 0;
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}
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} // End of namespace Neverhood
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