Initial commit
This commit is contained in:
264
engines/neverhood/modules/module1900.cpp
Normal file
264
engines/neverhood/modules/module1900.cpp
Normal file
@@ -0,0 +1,264 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "neverhood/modules/module1900.h"
|
||||
#include "neverhood/modules/module1900_sprites.h"
|
||||
|
||||
namespace Neverhood {
|
||||
|
||||
static const uint32 kModule1900SoundList[] = {
|
||||
0xB4005E60,
|
||||
0x91835066,
|
||||
0x90E14440,
|
||||
0
|
||||
};
|
||||
|
||||
Module1900::Module1900(NeverhoodEngine *vm, Module *parentModule, int which)
|
||||
: Module(vm, parentModule) {
|
||||
|
||||
// NOTE: The original has a Scene1908 here as well but it's not used here but in another module...
|
||||
|
||||
if (which < 0)
|
||||
createScene(_vm->gameState().sceneNum, -1);
|
||||
else
|
||||
createScene(0, 0);
|
||||
|
||||
_vm->_soundMan->addSoundList(0x04E1C09C, kModule1900SoundList);
|
||||
_vm->_soundMan->setSoundListParams(kModule1900SoundList, true, 50, 600, 5, 150);
|
||||
|
||||
}
|
||||
|
||||
Module1900::~Module1900() {
|
||||
_vm->_soundMan->deleteGroup(0x04E1C09C);
|
||||
}
|
||||
|
||||
void Module1900::createScene(int sceneNum, int which) {
|
||||
debug(1, "Module1900::createScene(%d, %d)", sceneNum, which);
|
||||
_sceneNum = sceneNum;
|
||||
switch (_sceneNum) {
|
||||
case 0:
|
||||
_vm->gameState().sceneNum = 0;
|
||||
_childObject = new Scene1901(_vm, this, which);
|
||||
break;
|
||||
case 6:
|
||||
_vm->gameState().sceneNum = 6;
|
||||
_childObject = new Scene1907(_vm, this);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SetUpdateHandler(&Module1900::updateScene);
|
||||
_childObject->handleUpdate();
|
||||
}
|
||||
|
||||
void Module1900::updateScene() {
|
||||
if (!updateChild()) {
|
||||
switch (_sceneNum) {
|
||||
case 0:
|
||||
if (_moduleResult == 1)
|
||||
createScene(6, 0);
|
||||
else
|
||||
leaveModule(0);
|
||||
break;
|
||||
case 6:
|
||||
createScene(0, 1);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Scene1901::Scene1901(NeverhoodEngine *vm, Module *parentModule, int which)
|
||||
: Scene(vm, parentModule) {
|
||||
|
||||
Sprite *tempSprite;
|
||||
|
||||
setRectList(0x004B34C8);
|
||||
|
||||
setBackground(0x01303227);
|
||||
setPalette(0x01303227);
|
||||
insertScreenMouse(0x0322301B);
|
||||
|
||||
insertStaticSprite(0x42213133, 1100);
|
||||
|
||||
if (!getGlobalVar(V_STAIRS_PUZZLE_SOLVED))
|
||||
insertStaticSprite(0x40A40168, 100);
|
||||
else if (getGlobalVar(V_STAIRS_DOWN)) {
|
||||
insertStaticSprite(0x124404C4, 100);
|
||||
setGlobalVar(V_STAIRS_DOWN_ONCE, 1);
|
||||
} else
|
||||
insertStaticSprite(0x02840064, 100);
|
||||
|
||||
if (which < 0) {
|
||||
// Restoring game
|
||||
insertKlaymen<KmScene1901>(120, 380);
|
||||
setMessageList(0x004B3408);
|
||||
} else if (which == 1) {
|
||||
// Klaymen returning from the puzzle
|
||||
insertKlaymen<KmScene1901>(372, 380);
|
||||
setMessageList(0x004B3410);
|
||||
} else {
|
||||
// Klaymen entering from the left
|
||||
insertKlaymen<KmScene1901>(0, 380);
|
||||
setMessageList(0x004B3400);
|
||||
}
|
||||
|
||||
tempSprite = insertStaticSprite(0x4830A402, 1100);
|
||||
_klaymen->setClipRect(tempSprite->getDrawRect().x, 0, 640, 480);
|
||||
|
||||
}
|
||||
|
||||
Scene1907::Scene1907(NeverhoodEngine *vm, Module *parentModule)
|
||||
: Scene(vm, parentModule), _currMovingSymbolIndex(0), _pluggedInCount(0),
|
||||
_moveDownCountdown(0), _moveUpCountdown(0), _countdown3(0), _hasPlugInFailed(false) {
|
||||
|
||||
setBackground(0x20628E05);
|
||||
setPalette(0x20628E05);
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
_positionFree[i] = true;
|
||||
|
||||
for (int i = 0; i < 9; i++) {
|
||||
_asSymbols[i] = insertSprite<AsScene1907Symbol>(this, i, getRandomPositionIndex());
|
||||
addCollisionSprite(_asSymbols[i]);
|
||||
}
|
||||
|
||||
_ssUpDownButton = insertSprite<SsScene1907UpDownButton>(this, _asSymbols[8]);
|
||||
addCollisionSprite(_ssUpDownButton);
|
||||
|
||||
_asWaterHint = insertSprite<AsScene1907WaterHint>();
|
||||
|
||||
insertPuzzleMouse(0x28E0120E, 20, 620);
|
||||
|
||||
SetMessageHandler(&Scene1907::handleMessage);
|
||||
SetUpdateHandler(&Scene1907::update);
|
||||
|
||||
if (getGlobalVar(V_STAIRS_PUZZLE_SOLVED))
|
||||
_pluggedInCount = 9;
|
||||
|
||||
loadSound(0, 0x72004A10);
|
||||
loadSound(1, 0x22082A12);
|
||||
loadSound(2, 0x21100A10);
|
||||
loadSound(3, 0x68E25540);
|
||||
|
||||
}
|
||||
|
||||
void Scene1907::update() {
|
||||
Scene::update();
|
||||
|
||||
if (_hasPlugInFailed) {
|
||||
int fallOffDelay = 0;
|
||||
_hasPlugInFailed = false;
|
||||
for (int i = 0; i < 9; i++) {
|
||||
AsScene1907Symbol *asSymbol = _asSymbols[8 - i];
|
||||
if (asSymbol->isPluggedIn()) {
|
||||
asSymbol->fallOff(getRandomPositionIndex(), fallOffDelay);
|
||||
fallOffDelay += _vm->_rnd->getRandomNumber(10 - 1) + 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_moveDownCountdown != 0 && (--_moveDownCountdown == 0)) {
|
||||
_asSymbols[_currMovingSymbolIndex]->moveDown();
|
||||
if (_currMovingSymbolIndex > 0) {
|
||||
_moveDownCountdown = 2;
|
||||
_currMovingSymbolIndex--;
|
||||
}
|
||||
}
|
||||
|
||||
if (_moveUpCountdown != 0 && (--_moveUpCountdown == 0)) {
|
||||
_moveDownCountdown = 0;
|
||||
for (int i = 0; i < 9; i++)
|
||||
_asSymbols[i]->moveUp();
|
||||
}
|
||||
|
||||
if (_countdown3 != 0 && (--_countdown3 == 0)) {
|
||||
_asWaterHint->show();
|
||||
_moveUpCountdown = 4;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
uint32 Scene1907::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
|
||||
Scene::handleMessage(messageNum, param, sender);
|
||||
switch (messageNum) {
|
||||
case NM_MOUSE_CLICK:
|
||||
if ((param.asPoint().x <= 20 || param.asPoint().x >= 620) &&
|
||||
!_hasPlugInFailed && _moveDownCountdown == 0 && _moveUpCountdown == 0 && _countdown3 == 0) {
|
||||
leaveScene(0);
|
||||
}
|
||||
break;
|
||||
case NM_ANIMATION_UPDATE:
|
||||
if (getGlobalVar(V_STAIRS_DOWN)) {
|
||||
playSound(0);
|
||||
for (int i = 0; i < 9; i++)
|
||||
_asSymbols[i]->moveUp();
|
||||
_ssUpDownButton->setToUpPosition();
|
||||
setGlobalVar(V_STAIRS_DOWN, 0);
|
||||
} else {
|
||||
if (!getGlobalVar(V_WALL_BROKEN)) {
|
||||
playSound(2);
|
||||
_countdown3 = 5;
|
||||
} else {
|
||||
playSound(1);
|
||||
_ssUpDownButton->setToDownPosition();
|
||||
setGlobalVar(V_STAIRS_DOWN, 1);
|
||||
}
|
||||
_moveDownCountdown = 1;
|
||||
_currMovingSymbolIndex = 8;
|
||||
}
|
||||
break;
|
||||
case 0x2001:
|
||||
playSound(3);
|
||||
setGlobalVar(V_STAIRS_PUZZLE_SOLVED, 1);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Scene1907::plugInFailed() {
|
||||
_pluggedInCount = 0;
|
||||
_hasPlugInFailed = true;
|
||||
}
|
||||
|
||||
int Scene1907::getRandomPositionIndex() {
|
||||
bool found = false;
|
||||
int index = 0;
|
||||
// Check if any position is free
|
||||
for (int i = 0; i < 9; i++)
|
||||
if (_positionFree[i])
|
||||
found = true;
|
||||
if (found) {
|
||||
// Get a random free position
|
||||
found = false;
|
||||
while (!found) {
|
||||
index = _vm->_rnd->getRandomNumber(9 - 1);
|
||||
if (_positionFree[index])
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
} // End of namespace Neverhood
|
||||
Reference in New Issue
Block a user