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242
engines/neverhood/modules/module1700.cpp
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242
engines/neverhood/modules/module1700.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "neverhood/gamemodule.h"
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#include "neverhood/modules/module1700.h"
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#include "neverhood/modules/module1700_sprites.h"
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namespace Neverhood {
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static const uint32 kModule1700SoundList[] = {
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0xB288D450,
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0x90804450,
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0x99801500,
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0xB288D455,
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0x93825040,
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0
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};
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Module1700::Module1700(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule) {
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_vm->_soundMan->addMusic(0x04212331, 0x31114225);
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_vm->_soundMan->addSoundList(0x04212331, kModule1700SoundList);
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_vm->_soundMan->setSoundListParams(kModule1700SoundList, true, 50, 600, 5, 150);
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_vm->_soundMan->playTwoSounds(0x04212331, 0x41861371, 0x43A2507F, 0);
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if (which < 0)
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createScene(_vm->gameState().sceneNum, -1);
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else if (which == 0)
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createScene(0, -1);
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else if (which == 1)
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createScene(4, 1);
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else
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createScene(4, 3);
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}
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Module1700::~Module1700() {
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_vm->_soundMan->deleteGroup(0x04212331);
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}
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void Module1700::createScene(int sceneNum, int which) {
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debug(1, "Module1700::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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_vm->gameState().sceneNum = 0;
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_vm->_soundMan->setSoundListParams(kModule1700SoundList, false, 0, 0, 0, 0);
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createSmackerScene(0x3028A005, true, true, false);
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break;
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case 1:
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_vm->gameState().sceneNum = 1;
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createNavigationScene(0x004AE8B8, which);
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break;
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case 2:
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_vm->gameState().sceneNum = 2;
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createNavigationScene(0x004AE8E8, which);
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break;
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case 3:
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_vm->gameState().sceneNum = 3;
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_vm->_soundMan->setSoundListParams(kModule1700SoundList, false, 0, 0, 0, 0);
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createSmackerScene(0x01190041, true, true, false);
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break;
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case 4:
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_vm->gameState().sceneNum = 4;
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_vm->_soundMan->setSoundListParams(kModule1700SoundList, false, 0, 0, 0, 0);
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_vm->_soundMan->startMusic(0x31114225, 0, 2);
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_childObject = new Scene1705(_vm, this, which);
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break;
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default:
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break;
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}
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SetUpdateHandler(&Module1700::updateScene);
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_childObject->handleUpdate();
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}
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void Module1700::updateScene() {
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if (!updateChild()) {
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switch (_sceneNum) {
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case 0:
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_vm->_soundMan->setSoundListParams(kModule1700SoundList, true, 0, 0, 0, 0);
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createScene(1, 0);
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break;
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case 1:
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if (_moduleResult == 0)
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createScene(2, 0);
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else if (_moduleResult == 1)
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createScene(1, 1);
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break;
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case 2:
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if (_moduleResult == 0)
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createScene(3, -1);
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else if (_moduleResult == 1)
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createScene(1, 1);
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else if (_moduleResult == 2) {
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if (!isSoundPlaying(0)) {
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setSoundVolume(0, 60);
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playSound(0, 0x58B45E58);
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}
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createScene(2, 2);
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}
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break;
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case 3:
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createScene(4, 0);
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break;
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case 4:
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leaveModule(1);
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break;
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default:
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break;
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}
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}
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}
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static const uint32 kScene1705FileHashes[] = {
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0x910EA801, 0x920EA801, 0x940EA801,
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0x980EA801, 0x800EA801, 0xB00EA801,
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0xD00EA801, 0x100EA801, 0x900EA800,
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0xD10EA801, 0x110EA801, 0x910EA800
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};
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Scene1705::Scene1705(NeverhoodEngine *vm, Module *parentModule, int which)
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: Scene(vm, parentModule), _paletteArea(1) {
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Sprite *tempSprite;
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setGlobalVar(V_FELL_DOWN_HOLE, 1);
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_vm->gameModule()->initCannonSymbolsPuzzle();
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SetMessageHandler(&Scene1705::handleMessage);
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SetUpdateHandler(&Scene1705::update);
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setHitRects(0x004B69D8);
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setBackground(0x03118226);
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setPalette(0x03118226);
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_palette->addBasePalette(0x91D3A391, 0, 64, 0);
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_palette->copyBasePalette(0, 256, 0);
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addEntity(_palette);
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insertScreenMouse(0x18222039);
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insertSprite<SsScene1705WallSymbol>(kScene1705FileHashes[getSubVar(VA_GOOD_CANNON_SYMBOLS_2, 0)], 0);
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insertSprite<SsScene1705WallSymbol>(kScene1705FileHashes[getSubVar(VA_GOOD_CANNON_SYMBOLS_2, 1)], 1);
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insertSprite<SsScene1705WallSymbol>(kScene1705FileHashes[getSubVar(VA_GOOD_CANNON_SYMBOLS_2, 2)], 2);
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_sprite = insertStaticSprite(0x31313A22, 1100);
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_ssTape = insertSprite<SsScene1705Tape>(this, 15, 1100, 238, 439, 0x02363852);
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addCollisionSprite(_ssTape);
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if (which < 0) {
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// Restoring game
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insertKlaymen<KmScene1705>(231, 434);
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setMessageList(0x004B69E8);
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sendMessage(this, 0x2000, 0);
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_klaymen->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480);
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} else if (which == 1) {
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// Klaymen teleporting in
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insertKlaymen<KmScene1705>(431, 434);
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sendMessage(_klaymen, 0x2000, 1);
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setMessageList(0x004B6A08, false);
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sendMessage(this, 0x2000, 1);
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_klaymen->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480);
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} else if (which == 2) {
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// Klaymen teleporting out
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insertKlaymen<KmScene1705>(431, 434);
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sendMessage(_klaymen, 0x2000, 1);
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setMessageList(0x004B6AA0, false);
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sendMessage(this, 0x2000, 1);
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_klaymen->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480);
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} else if (which == 3) {
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// Klaymen returning from teleporter console
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insertKlaymen<KmScene1705>(431, 434);
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sendMessage(_klaymen, 0x2000, 1);
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setMessageList(0x004B6A18, false);
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sendMessage(this, 0x2000, 1);
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_klaymen->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480);
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} else {
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// Klaymen falling through the hole
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insertKlaymen<KmScene1705>(231, 74);
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sendMessage(_klaymen, 0x2000, 0);
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setMessageList(0x004B69F0);
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sendMessage(this, 0x2000, 0);
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tempSprite = insertStaticSprite(0x30303822, 1100);
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_klaymen->setClipRect(0, tempSprite->getDrawRect().y, _sprite->getDrawRect().x2(), 480);
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}
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}
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void Scene1705::update() {
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Scene::update();
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if (_klaymen->getX() < 224 && _paletteArea != 0) {
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_palette->addBasePalette(0xF2210C15, 0, 64, 0);
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_palette->startFadeToPalette(12);
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_paletteArea = 0;
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} else if (_klaymen->getX() >= 224 && _paletteArea == 0) {
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_palette->addBasePalette(0x91D3A391, 0, 64, 0);
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_palette->startFadeToPalette(12);
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_paletteArea = 1;
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}
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}
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uint32 Scene1705::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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Scene::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case NM_ANIMATION_UPDATE:
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if (param.asInteger()) {
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setRectList(0x004B6B40);
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_klaymen->setKlaymenIdleTable3();
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} else {
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setRectList(0x004B6B30);
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_klaymen->setKlaymenIdleTable1();
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}
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break;
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case 0x4826:
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if (sender == _ssTape && _klaymen->getX() <= 318) {
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sendEntityMessage(_klaymen, 0x1014, sender);
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setMessageList(0x004B6AC0);
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}
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break;
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default:
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break;
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}
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return 0;
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}
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} // End of namespace Neverhood
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