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engines/neverhood/modules/module1600.h
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engines/neverhood/modules/module1600.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NEVERHOOD_MODULES_MODULE1600_H
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#define NEVERHOOD_MODULES_MODULE1600_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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class Module1600 : public Module {
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public:
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Module1600(NeverhoodEngine *vm, Module *parentModule, int which);
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~Module1600() override;
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protected:
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int _sceneNum;
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void createScene(int sceneNum, int which);
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void updateScene();
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};
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class AsCommonCar;
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class Scene1608 : public Scene {
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public:
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Scene1608(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene1608() override;
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protected:
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AsCommonCar *_asCar;
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Sprite *_asKey;
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Sprite *_asIdleCarLower;
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Sprite *_asIdleCarFull;
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Sprite *_sprite1;
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Sprite *_sprite2;
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Sprite *_sprite3;
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Sprite *_asTape;
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Klaymen *_kmScene1608;
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NRect _clipRect1;
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NRect _clipRect2;
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NRect _clipRect3;
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int _carStatus;
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bool _carClipFlag;
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bool _klaymenInCar;
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int _countdown1;
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NPointArray *_roomPathPoints;
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void upLowerFloor();
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void upUpperFloor();
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void upCarAtHome();
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void upGettingOutOfCar();
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void upRidingCar();
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uint32 hmLowerFloor(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmUpperFloor(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmRidingCar(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmCarAtHome(int messageNum, const MessageParam ¶m, Entity *sender);
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void updateKlaymenCliprect();
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};
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class AsScene3011Symbol;
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class Scene1609 : public Scene {
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friend class Console;
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public:
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Scene1609(NeverhoodEngine *vm, Module *parentModule);
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protected:
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Sprite *_ssButton;
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AsScene3011Symbol *_asSymbols[12];
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int _currentSymbolIndex;
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int _noisySymbolIndex;
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int _symbolPosition;
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int _countdown1;
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bool _changeCurrentSymbol;
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bool _isSolved;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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bool testVars();
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULES_MODULE1600_H */
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