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engines/neverhood/modules/module1000_sprites.h
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261
engines/neverhood/modules/module1000_sprites.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NEVERHOOD_MODULES_MODULE1000_SPRITES_H
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#define NEVERHOOD_MODULES_MODULE1000_SPRITES_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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class AsScene1001Door : public AnimatedSprite {
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public:
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AsScene1001Door(NeverhoodEngine *vm);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void hammerHitsDoor();
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void stShowIdleDoor();
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void stBustedDoorMove();
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void stBustedDoorGone();
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};
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class AsScene1001Hammer : public AnimatedSprite {
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public:
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AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor);
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protected:
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Sprite *_asDoor;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1001Window : public AnimatedSprite {
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public:
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AsScene1001Window(NeverhoodEngine *vm);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1001Lever : public AnimatedSprite {
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public:
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AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType);
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protected:
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Scene *_parentScene;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class SsCommonButtonSprite : public StaticSprite {
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public:
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SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash);
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protected:
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Scene *_parentScene;
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uint32 _soundFileHash;
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int16 _countdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1002Ring : public AnimatedSprite {
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public:
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AsScene1002Ring(NeverhoodEngine *vm, Scene *parentScene, bool isSpecial, int16 x, int16 y, int16 clipY1, bool isRingLow);
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protected:
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Scene *_parentScene;
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bool _isSpecial;
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void update();
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uint32 hmRingIdle(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmRingPulled1(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmRingPulled2(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmRingHangingLow(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmRingReleased(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1002Door : public StaticSprite {
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public:
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AsScene1002Door(NeverhoodEngine *vm, NRect &clipRect);
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protected:
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void suOpenDoor();
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void suCloseDoor();
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};
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class AsScene1002BoxingGloveHitEffect : public AnimatedSprite {
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public:
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AsScene1002BoxingGloveHitEffect(NeverhoodEngine *vm);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1002DoorSpy : public AnimatedSprite {
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public:
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AsScene1002DoorSpy(NeverhoodEngine *vm, NRect &clipRect, Scene *parentScene, Sprite *asDoor, Sprite *asScene1002BoxingGloveHitEffect);
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protected:
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Scene *_parentScene;
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Sprite *_asDoor;
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Sprite *_asBoxingGloveHitEffect;
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NRect _clipRect;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmDoorSpyAnimation(int messageNum, const MessageParam ¶m, Entity *sender);
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void suDoorSpy();
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void stDoorSpyIdle();
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void stDoorSpyBoxingGlove();
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};
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class SsCommonPressButton : public StaticSprite {
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public:
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SsCommonPressButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash);
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void setFileHashes(uint32 fileHash1, uint32 fileHash2);
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protected:
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Scene *_parentScene;
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uint32 _soundFileHash;
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uint32 _fileHashes[2];
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int _status;
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int _countdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1002VenusFlyTrap : public AnimatedSprite {
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public:
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AsScene1002VenusFlyTrap(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen, bool isSecond);
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protected:
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Scene *_parentScene;
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Sprite *_klaymen;
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int _countdown;
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bool _isSecond;
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void update();
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void upIdle();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmAnimationSimple(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmAnimationExt(int messageNum, const MessageParam ¶m, Entity *sender);
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void stWalkBack();
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void stWalk();
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void stRelease();
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void stGrabRing();
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void stRingGrabbed();
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void stKlaymenInside();
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void stIdle();
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void stKlaymenInsideMoving();
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void stSpitOutKlaymen();
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void swallowKlaymen();
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};
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class AsScene1002OutsideDoorBackground : public AnimatedSprite {
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public:
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AsScene1002OutsideDoorBackground(NeverhoodEngine *vm);
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protected:
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int _countdown;
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bool _isDoorClosed;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmAnimation(int messageNum, const MessageParam ¶m, Entity *sender);
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void stOpenDoor();
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void stCloseDoor();
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void stDoorClosed();
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};
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class AsScene1002KlaymenLadderHands : public AnimatedSprite {
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public:
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AsScene1002KlaymenLadderHands(NeverhoodEngine *vm, Klaymen *klaymen);
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protected:
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Klaymen *_klaymen;
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void update();
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};
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class AsScene1002KlaymenPeekHand : public AnimatedSprite {
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public:
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AsScene1002KlaymenPeekHand(NeverhoodEngine *vm, Scene *parentScene, Klaymen *klaymen);
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protected:
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Scene *_parentScene;
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Klaymen *_klaymen;
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bool _isClipRectSaved;
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NRect _savedClipRect;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1004TrashCan : public AnimatedSprite {
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public:
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AsScene1004TrashCan(NeverhoodEngine *vm);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class KmScene1001 : public Klaymen {
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public:
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KmScene1001(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
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protected:
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void stWakeUp();
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void stSleeping();
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void stPullHammerLever();
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uint32 hmSleeping(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmPullHammerLever(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 xHandleMessage(int messageNum, const MessageParam ¶m) override;
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};
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class KmScene1002 : public Klaymen {
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public:
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KmScene1002(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
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protected:
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void stJumpToRing1();
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void stJumpToRing2();
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void stJumpToRing3();
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void stJumpToRing4();
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void setupJumpToRing();
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void stHangOnRing();
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void stHoldRing3();
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void stDropFromRing();
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void stJumpToRingVenusFlyTrap();
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void stJumpAndFall();
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void stMoveVenusFlyTrap();
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void stContinueMovingVenusFlyTrap();
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void evMoveVenusFlyTrapDone();
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void stPressDoorButton();
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void stHitByBoxingGlove();
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void evHitByBoxingGloveDone();
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uint32 hmJumpToRing(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmJumpToRing3(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmHoldRing3(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmJumpToRingVenusFlyTrap(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmJumpAndFall(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmMoveVenusFlyTrap(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmFirstMoveVenusFlyTrap(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmPressDoorButton(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmHitByBoxingGlove(int messageNum, const MessageParam ¶m, Entity *sender);
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void xUpdate() override;
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uint32 xHandleMessage(int messageNum, const MessageParam ¶m) override;
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};
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class KmScene1004 : public Klaymen {
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public:
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KmScene1004(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
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protected:
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void stReadNote();
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uint32 hmReadNote(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 xHandleMessage(int messageNum, const MessageParam ¶m) override;
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULES_MODULE1000_SPRITES_H */
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