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122
engines/neverhood/module_scene.cpp
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122
engines/neverhood/module_scene.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "neverhood/module.h"
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#include "neverhood/navigationscene.h"
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#include "neverhood/smackerscene.h"
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#include "neverhood/modules/module1000.h"
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#include "neverhood/modules/module1500.h"
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namespace Neverhood {
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Module::Module(NeverhoodEngine *vm, Module *parentModule)
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: Entity(vm, 0), _parentModule(parentModule), _childObject(nullptr),
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_done(false), _sceneType(kSceneTypeNormal) {
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SetMessageHandler(&Module::handleMessage);
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}
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Module::~Module() {
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delete _childObject;
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}
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void Module::draw() {
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if (_childObject)
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_childObject->draw();
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}
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uint32 Module::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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switch (messageNum) {
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case 0x0008:
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sendMessage(_parentModule, 0x0008, 0);
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return 0;
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case 0x1009:
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_moduleResult = param.asInteger();
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_done = true;
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return 0;
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case 0x100A:
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case 0x1023:
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case 0x1024:
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// Unused resource preloading messages
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return 0;
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default:
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if (_childObject && sender == _parentModule)
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return sender->sendMessage(_childObject, messageNum, param);
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}
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return 0;
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}
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NavigationScene *Module::navigationScene() {
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return (NavigationScene*)_childObject;
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}
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void Module::createNavigationScene(uint32 navigationListId, int navigationIndex, const byte *itemsTypes) {
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_sceneType = kSceneTypeNavigation;
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_childObject = new NavigationScene(_vm, this, navigationListId, navigationIndex, itemsTypes);
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}
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void Module::createSmackerScene(uint32 fileHash, bool doubleSurface, bool canSkip, bool canAbort) {
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_sceneType = kSceneTypeSmacker;
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SmackerScene *smackerScene = new SmackerScene(_vm, this, doubleSurface, canSkip, canAbort);
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smackerScene->setFileHash(fileHash);
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smackerScene->nextVideo();
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_childObject = smackerScene;
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}
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void Module::createSmackerScene(const uint32 *fileHashList, bool doubleSurface, bool canSkip, bool canAbort) {
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_sceneType = kSceneTypeSmacker;
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SmackerScene *smackerScene = new SmackerScene(_vm, this, doubleSurface, canSkip, canAbort);
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smackerScene->setFileHashList(fileHashList);
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smackerScene->nextVideo();
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_childObject = smackerScene;
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}
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void Module::createStaticScene(uint32 backgroundFileHash, uint32 cursorFileHash) {
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_childObject = new StaticScene(_vm, this, backgroundFileHash, cursorFileHash);
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}
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void Module::createDemoScene() {
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_childObject = new Scene1501(_vm, this, 0x0009B624, 0, 288, 0);
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}
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bool Module::updateChild() {
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if (_childObject) {
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_childObject->handleUpdate();
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if (_done) {
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_done = false;
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// Save the last area type if it's a NavigationScene for further processing
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if (_sceneType == kSceneTypeNavigation)
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_navigationAreaType = navigationScene()->getNavigationAreaType();
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delete _childObject;
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_childObject = nullptr;
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_sceneType = kSceneTypeNormal;
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return false;
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}
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}
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return true;
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}
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void Module::leaveModule(uint32 result) {
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sendMessage(_parentModule, 0x1009, result);
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}
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} // End of namespace Neverhood
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