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engines/neverhood/module.h
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72
engines/neverhood/module.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// TODO: I couldn't come up with a better name than 'Module' so far
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#ifndef NEVERHOOD_MODULE_H
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#define NEVERHOOD_MODULE_H
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#include "neverhood/neverhood.h"
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#include "neverhood/background.h"
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#include "neverhood/entity.h"
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#include "neverhood/graphics.h"
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#include "neverhood/mouse.h"
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#include "neverhood/palette.h"
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#include "neverhood/screen.h"
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namespace Neverhood {
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class NavigationScene;
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enum SceneType {
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kSceneTypeNormal,
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kSceneTypeSmacker,
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kSceneTypeNavigation
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};
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class Module : public Entity {
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public:
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Module(NeverhoodEngine *vm, Module *parentModule);
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~Module() override;
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void draw() override;
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SceneType getSceneType() { return _sceneType; }
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Entity *_childObject;
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protected:
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Module *_parentModule;
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bool _done;
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uint32 _moduleResult;
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SceneType _sceneType;
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int _navigationAreaType;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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NavigationScene *navigationScene();
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void createNavigationScene(uint32 navigationListId, int navigationIndex, const byte *itemsTypes = NULL);
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void createSmackerScene(uint32 fileHash, bool doubleSurface, bool canSkip, bool canAbort);
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void createSmackerScene(const uint32 *fileHashList, bool doubleSurface, bool canSkip, bool canAbort);
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void createStaticScene(uint32 backgroundFileHash, uint32 cursorFileHash);
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void createDemoScene();
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bool updateChild();
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void leaveModule(uint32 result);
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULE_H */
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