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engines/neverhood/metaengine.cpp
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249
engines/neverhood/metaengine.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/file.h"
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#include "neverhood/dialogs.h"
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#include "neverhood/neverhood.h"
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#include "neverhood/detection.h"
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#include "common/translation.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/standard-actions.h"
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namespace Neverhood {
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const char *NeverhoodEngine::getGameId() const {
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return _gameDescription->gameId;
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}
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Common::Platform NeverhoodEngine::getPlatform() const {
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return _gameDescription->platform;
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}
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Common::Language NeverhoodEngine::getLanguage() const {
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return _gameDescription->language;
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}
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bool NeverhoodEngine::isDemo() const {
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return _gameDescription->flags & ADGF_DEMO;
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}
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bool NeverhoodEngine::isBigDemo() const {
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return _gameDescription->flags & GF_BIG_DEMO;
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}
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bool NeverhoodEngine::applyResourceFixes() const {
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return getLanguage() == Common::RU_RUS;
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}
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} // End of namespace Neverhood
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class NeverhoodMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
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public:
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const char *getName() const override {
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return "neverhood";
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}
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GUI::OptionsContainerWidget *buildEngineOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const override {
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return new Neverhood::NeverhoodOptionsWidget(boss, name, target);
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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bool removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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};
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bool NeverhoodMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime) ||
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(f == kSimpleSavesNames);
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}
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bool Neverhood::NeverhoodEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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Common::Error NeverhoodMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Neverhood::NeverhoodEngine(syst, desc);
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return Common::kNoError;
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}
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SaveStateList NeverhoodMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Neverhood::NeverhoodEngine::SaveHeader header;
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Common::String pattern = target;
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pattern += ".###";
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Common::StringArray filenames;
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
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if (in) {
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if (Neverhood::NeverhoodEngine::readSaveHeader(in, header) == Neverhood::NeverhoodEngine::kRSHENoError) {
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saveList.push_back(SaveStateDescriptor(this, slotNum, header.description));
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}
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int NeverhoodMetaEngine::getMaximumSaveSlot() const {
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return 999;
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}
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bool NeverhoodMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(target, slot);
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return saveFileMan->removeSavefile(filename.c_str());
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}
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SaveStateDescriptor NeverhoodMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(target, slot);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
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if (in) {
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Neverhood::NeverhoodEngine::SaveHeader header;
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Neverhood::NeverhoodEngine::kReadSaveHeaderError error;
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error = Neverhood::NeverhoodEngine::readSaveHeader(in, header, false);
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delete in;
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if (error == Neverhood::NeverhoodEngine::kRSHENoError) {
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SaveStateDescriptor desc(this, slot, header.description);
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desc.setThumbnail(header.thumbnail);
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int day = (header.saveDate >> 24) & 0xFF;
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int month = (header.saveDate >> 16) & 0xFF;
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int year = header.saveDate & 0xFFFF;
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desc.setSaveDate(year, month, day);
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int hour = (header.saveTime >> 16) & 0xFF;
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int minutes = (header.saveTime >> 8) & 0xFF;
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desc.setSaveTime(hour, minutes);
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desc.setPlayTime(header.playTime * 1000);
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return desc;
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}
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}
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return SaveStateDescriptor();
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}
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Common::KeymapArray NeverhoodMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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using namespace Neverhood;
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Common::String extra = ConfMan.get("extra", target);
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const bool isDemo = extra.contains("Demo");
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "neverhood-default", _("Default keymappings"));
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Keymap *gameKeymap = new Keymap(Keymap::kKeymapTypeGame, "game", _("Game keymappings"));
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Keymap *saveMenuKeymap = new Keymap(Keymap::kKeymapTypeGame, "save-management", _("Save file management menus keymappings"));
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Keymap *pauseKeymap = new Keymap(Keymap::kKeymapTypeGame, "pause", _("Pause menu keymappings"));
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Action *act;
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act = new Action(kStandardActionInteract, _("Move / Interact"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_A");
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engineKeyMap->addAction(act);
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if (isDemo) {
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act = new Action("QUIT", _("Quit"));
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act->setCustomEngineActionEvent(kActionQuit);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_Y");
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pauseKeymap->addAction(act);
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} else {
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act = new Action("PAUSE", _("Pause / Exit menu"));
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act->setCustomEngineActionEvent(kActionPause);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_Y");
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pauseKeymap->addAction(act);
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}
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// I18N: (Game name: The Neverhood) The game has multiple cutscenes, and this action skips part of the scene.
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act = new Action("SKIP", _("Skip section of cutscene"));
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act->setCustomEngineActionEvent(kActionSkipPartial);
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act->addDefaultInputMapping("SPACE");
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act->addDefaultInputMapping("JOY_B");
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gameKeymap->addAction(act);
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// I18N: (Game name: The Neverhood) The game has multiple cutscenes, and this action skips the entire scene.
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act = new Action("SKIPCREDITS", _("Skip entire scene (works only in some scenes)"));
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act->setCustomEngineActionEvent(kActionSkipFull);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_X");
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gameKeymap->addAction(act);
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// I18N: (Game name: The Neverhood) This action confirms the selected save or entered new save name in the save file management menus.
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act = new Action("Confirm", _("Confirm the selected save / new save name"));
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act->setCustomEngineActionEvent(kActionConfirm);
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act->addDefaultInputMapping("RETURN");
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act->addDefaultInputMapping("JOY_X");
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saveMenuKeymap->addAction(act);
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KeymapArray keymaps(4);
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keymaps[0] = engineKeyMap;
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keymaps[1] = gameKeymap;
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keymaps[2] = pauseKeymap;
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keymaps[3] = saveMenuKeymap;
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saveMenuKeymap->setEnabled(false);
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return keymaps;
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}
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#if PLUGIN_ENABLED_DYNAMIC(NEVERHOOD)
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REGISTER_PLUGIN_DYNAMIC(NEVERHOOD, PLUGIN_TYPE_ENGINE, NeverhoodMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(NEVERHOOD, PLUGIN_TYPE_ENGINE, NeverhoodMetaEngine);
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#endif
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