Initial commit
This commit is contained in:
267
engines/neverhood/menumodule.h
Normal file
267
engines/neverhood/menumodule.h
Normal file
@@ -0,0 +1,267 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef NEVERHOOD_MENUMODULE_H
|
||||
#define NEVERHOOD_MENUMODULE_H
|
||||
|
||||
#include "common/str.h"
|
||||
#include "common/str-array.h"
|
||||
#include "neverhood/neverhood.h"
|
||||
#include "neverhood/module.h"
|
||||
#include "neverhood/scene.h"
|
||||
|
||||
namespace Neverhood {
|
||||
|
||||
struct SavegameItem {
|
||||
int slotNum;
|
||||
Common::String description;
|
||||
};
|
||||
|
||||
typedef Common::Array<SavegameItem> SavegameList;
|
||||
|
||||
class MenuModule : public Module {
|
||||
public:
|
||||
MenuModule(NeverhoodEngine *vm, Module *parentModule, int which);
|
||||
~MenuModule() override;
|
||||
void setLoadgameInfo(uint index);
|
||||
void setLoadgameSlot(int slot);
|
||||
void setSavegameInfo(const Common::String &description, uint index, bool newSavegame);
|
||||
void setDeletegameInfo(uint index);
|
||||
void refreshSaveGameList();
|
||||
protected:
|
||||
int _sceneNum;
|
||||
byte *_savedPaletteData;
|
||||
SavegameList *_savegameList;
|
||||
Common::String _savegameDescription;
|
||||
int _savegameSlot;
|
||||
void createScene(int sceneNum, int which);
|
||||
void updateScene();
|
||||
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
|
||||
void createLoadGameMenu();
|
||||
void createSaveGameMenu();
|
||||
void createDeleteGameMenu();
|
||||
void handleLoadGameMenuAction(bool doLoad);
|
||||
void handleSaveGameMenuAction(bool doSave, bool doQuery);
|
||||
void handleDeleteGameMenuAction(bool doDelete);
|
||||
void loadSavegameList();
|
||||
};
|
||||
|
||||
class MenuButton : public StaticSprite {
|
||||
public:
|
||||
MenuButton(NeverhoodEngine *vm, Scene *parentScene, uint buttonIndex, uint32 fileHash, const NRect &collisionBounds);
|
||||
protected:
|
||||
Scene *_parentScene;
|
||||
int _countdown;
|
||||
uint _buttonIndex;
|
||||
void update();
|
||||
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
|
||||
};
|
||||
|
||||
class MainMenu : public Scene {
|
||||
public:
|
||||
MainMenu(NeverhoodEngine *vm, Module *parentModule);
|
||||
bool hasMakingOf() const;
|
||||
protected:
|
||||
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
|
||||
};
|
||||
|
||||
class CreditsScene : public Scene {
|
||||
public:
|
||||
CreditsScene(NeverhoodEngine *vm, Module *parentModule, bool canAbort);
|
||||
~CreditsScene() override;
|
||||
protected:
|
||||
int _screenIndex;
|
||||
int _countdown;
|
||||
MusicResource *_musicResource;
|
||||
uint32 _ticksTime;
|
||||
uint32 _ticksDuration;
|
||||
bool _canAbort;
|
||||
void update();
|
||||
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
|
||||
};
|
||||
|
||||
class Widget;
|
||||
class GameStateMenu;
|
||||
|
||||
class Widget : public StaticSprite {
|
||||
public:
|
||||
Widget(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
|
||||
int baseObjectPriority, int baseSurfacePriority);
|
||||
virtual void onClick();
|
||||
virtual void setPosition(int16 x, int16 y);
|
||||
virtual void refreshPosition();
|
||||
virtual void initialize();
|
||||
virtual int16 getWidth();
|
||||
virtual int16 getHeight();
|
||||
virtual void enterWidget();
|
||||
virtual void exitWidget();
|
||||
protected:
|
||||
GameStateMenu *_parentScene;
|
||||
int _baseObjectPriority;
|
||||
int _baseSurfacePriority;
|
||||
void update();
|
||||
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
|
||||
};
|
||||
|
||||
class TextLabelWidget : public Widget {
|
||||
public:
|
||||
TextLabelWidget(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
|
||||
int baseObjectPriority, int baseSurfacePriority,
|
||||
const byte *string, int stringLen, const Common::SharedPtr<BaseSurface> &drawSurface, int16 tx, int16 ty, const Common::SharedPtr<FontSurface> &fontSurface);
|
||||
void initialize() override;
|
||||
int16 getWidth() override;
|
||||
int16 getHeight() override;
|
||||
void drawString(int maxStringLength);
|
||||
void clear();
|
||||
void setString(const byte *string, int stringLen);
|
||||
Common::SharedPtr<FontSurface> getFontSurface() const { return _fontSurface; }
|
||||
protected:
|
||||
Common::SharedPtr<BaseSurface> _drawSurface;
|
||||
int16 _tx, _ty;
|
||||
Common::SharedPtr<FontSurface> _fontSurface;
|
||||
const byte *_string;
|
||||
int _stringLen;
|
||||
};
|
||||
|
||||
class TextEditWidget : public Widget {
|
||||
public:
|
||||
TextEditWidget(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
|
||||
int maxStringLength, const Common::SharedPtr<FontSurface> &fontSurface, uint32 fileHash, const NRect &rect);
|
||||
~TextEditWidget() override;
|
||||
void onClick() override;
|
||||
void initialize() override;
|
||||
void enterWidget() override;
|
||||
void exitWidget() override;
|
||||
void setCursor(uint32 cursorFileHash, int16 cursorWidth, int16 cursorHeight);
|
||||
void drawCursor();
|
||||
void updateString();
|
||||
Common::String& getString();
|
||||
void setString(const Common::String &string);
|
||||
void handleAsciiKey(char ch);
|
||||
void handleKeyDown(Common::KeyCode keyCode);
|
||||
void refresh();
|
||||
void setReadOnly(bool value) { _readOnly = value; }
|
||||
bool isReadOnly() const { return _readOnly; }
|
||||
bool isModified() const { return _modified; }
|
||||
protected:
|
||||
NRect _rect;
|
||||
uint32 _fileHash;
|
||||
int _maxVisibleChars;
|
||||
int _maxStringLength;
|
||||
int _cursorPos;
|
||||
int _cursorTicks;
|
||||
Common::String _entryString;
|
||||
Common::SharedPtr<FontSurface> _fontSurface;
|
||||
TextLabelWidget *_textLabelWidget;
|
||||
BaseSurface *_cursorSurface;
|
||||
uint32 _cursorFileHash;
|
||||
int16 _cursorWidth, _cursorHeight;
|
||||
bool _modified;
|
||||
bool _readOnly;
|
||||
void update();
|
||||
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
|
||||
};
|
||||
|
||||
class SavegameListBox : public Widget {
|
||||
public:
|
||||
SavegameListBox(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
|
||||
SavegameList *savegameList, const Common::SharedPtr<FontSurface> &fontSurface, uint32 bgFileHash, const NRect &rect);
|
||||
void onClick() override;
|
||||
void initialize() override;
|
||||
void buildItems();
|
||||
void drawItems();
|
||||
void refresh();
|
||||
void scrollUp();
|
||||
void scrollDown();
|
||||
void pageUp();
|
||||
void pageDown();
|
||||
uint getCurrIndex() const { return _currIndex; }
|
||||
protected:
|
||||
const NRect _rect;
|
||||
uint32 _bgFileHash;
|
||||
int _maxStringLength;
|
||||
Common::Array<TextLabelWidget*> _textLabelItems;
|
||||
int _firstVisibleItem;
|
||||
int _lastVisibleItem;
|
||||
SavegameList *_savegameList;
|
||||
Common::SharedPtr<FontSurface> _fontSurface;
|
||||
uint _currIndex;
|
||||
int _maxVisibleItemsCount;
|
||||
};
|
||||
|
||||
class GameStateMenu : public Scene {
|
||||
public:
|
||||
GameStateMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList,
|
||||
const uint32 *buttonFileHashes, const NRect *buttonCollisionBounds,
|
||||
uint32 backgroundFileHash, uint32 fontFileHash,
|
||||
uint32 mouseFileHash, const NRect *mouseRect,
|
||||
uint32 listBoxBackgroundFileHash, int16 listBoxX, int16 listBoxY, const NRect &listBoxRect,
|
||||
uint32 textEditBackgroundFileHash, uint32 textEditCursorFileHash, int16 textEditX, int16 textEditY, const NRect &textEditRect,
|
||||
uint32 textFileHash1, uint32 textFileHash2);
|
||||
NPoint getMousePos();
|
||||
virtual void setCurrWidget(Widget *newWidget);
|
||||
virtual Widget *getCurrWidget() { return _currWidget; }
|
||||
virtual void refreshDescriptionEdit();
|
||||
protected:
|
||||
Widget *_currWidget;
|
||||
SavegameList *_savegameList;
|
||||
Common::SharedPtr<FontSurface> _fontSurface;
|
||||
SavegameListBox *_listBox;
|
||||
TextEditWidget *_textEditWidget;
|
||||
Common::String _savegameDescription;
|
||||
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
|
||||
virtual void performAction();
|
||||
int scummVMSaveLoadDialog(bool isSave, Common::String &saveDesc);
|
||||
};
|
||||
|
||||
class SaveGameMenu : public GameStateMenu {
|
||||
public:
|
||||
SaveGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList);
|
||||
protected:
|
||||
void performAction() override;
|
||||
};
|
||||
|
||||
class LoadGameMenu : public GameStateMenu {
|
||||
public:
|
||||
LoadGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList);
|
||||
protected:
|
||||
void performAction() override;
|
||||
};
|
||||
|
||||
class DeleteGameMenu : public GameStateMenu {
|
||||
public:
|
||||
DeleteGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList);
|
||||
protected:
|
||||
void performAction() override;
|
||||
};
|
||||
|
||||
class QueryOverwriteMenu : public Scene {
|
||||
public:
|
||||
QueryOverwriteMenu(NeverhoodEngine *vm, Module *parentModule, const Common::String &description);
|
||||
protected:
|
||||
void update();
|
||||
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
|
||||
void displayOverwriteStrings(const Common::String &description);
|
||||
};
|
||||
|
||||
} // End of namespace Neverhood
|
||||
|
||||
#endif /* NEVERHOOD_MENUMODULE_H */
|
||||
Reference in New Issue
Block a user