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engines/neverhood/klaymen.h
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373
engines/neverhood/klaymen.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NEVERHOOD_KLAYMEN_H
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#define NEVERHOOD_KLAYMEN_H
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#include "neverhood/neverhood.h"
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#include "neverhood/sprite.h"
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#include "neverhood/graphics.h"
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#include "neverhood/resource.h"
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namespace Neverhood {
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// TODO This code is horrible and weird and a lot of stuff needs renaming once a better name is found
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// TODO Also the methods should probably rearranged and be grouped together more consistently
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class Scene;
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const uint32 kKlaymenSpeedUpHash = 0x004A2148;
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#include "common/pack-start.h" // START STRUCT PACKING
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struct KlaymenIdleTableItem {
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int weight;
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uint idleAnimation;
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};
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#include "common/pack-end.h" // END STRUCT PACKING
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enum {
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kIdlePickEar,
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kIdleSpinHead,
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kIdleArms,
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kIdleChest,
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kIdleHeadOff,
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kIdleTeleporterHands,
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kIdleTeleporterHands2,
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kIdleWonderAbout
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};
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class Klaymen : public AnimatedSprite {
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public:
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Klaymen(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRectArray *clipRects = NULL);
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void update();
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void startIdleAnimation(uint32 fileHash, AnimationCb callback);
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void upIdleAnimation();
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// Idle animations - start
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void stIdlePickEar();
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void evIdlePickEarDone();
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void stIdleSpinHead();
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void stIdleArms();
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void evIdleArmsDone();
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void stIdleChest();
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void stIdleHeadOff();
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void stIdleWonderAbout();
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void stIdleTeleporterHands();
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void stIdleTeleporterHands2();
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uint32 hmIdlePickEar(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmIdleSpinHead(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmIdleArms(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmIdleChest(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmIdleHeadOff(int messageNum, const MessageParam ¶m, Entity *sender);
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// Idle animations - end
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void stTryStandIdle();
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void stStandAround();
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void upStandIdle();
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void stIdleBlink();
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bool stStartAction(AnimationCb callback3);
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bool stStartActionFromIdle(AnimationCb callback);
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uint32 hmStartAction(int messageNum, const MessageParam ¶m, Entity *sender);
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void stSneak();
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uint32 hmSneaking(int messageNum, const MessageParam ¶m, Entity *sender);
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void suSneaking();
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void evSneakingDone();
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void stStartWalking();
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void stStartWalkingExt();
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void stWalkingOpenDoor();
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void suWalkingOpenDoor();
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void stStepOver();
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uint32 hmStartWalking(int messageNum, const MessageParam ¶m, Entity *sender);
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void evStartWalkingDone();
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void stWalkingFirst();
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void stWalkingFirstExt();
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void stStartWalkingResume();
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void stUpdateWalkingFirst();
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uint32 hmWalking(int messageNum, const MessageParam ¶m, Entity *sender);
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void suWalkingFirst();
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void stWalkToFrontNoStep();
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void stWalkToFront();
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void stTurnToFront();
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void stTurnToBack();
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uint32 hmWalkToFront(int messageNum, const MessageParam ¶m, Entity *sender);
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void stTurnToBackToUse();
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uint32 hmTurnToBackToUse(int messageNum, const MessageParam ¶m, Entity *sender);
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void stPickUpGeneric();
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void stPickUpNeedle();
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uint32 hmPickUpObject(int messageNum, const MessageParam ¶m, Entity *sender);
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void stPickUpTube();
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uint32 hmPickUpTube(int messageNum, const MessageParam ¶m, Entity *sender);
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void stTurnToUse();
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void stTurnToUseHalf();
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void stTurnAwayFromUse();
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void stReturnFromUse();
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void stTurnToUseExt();
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uint32 hmTurnToUse(int messageNum, const MessageParam ¶m, Entity *sender);
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void stLargeStep();
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uint32 hmLargeStep(int messageNum, const MessageParam ¶m, Entity *sender);
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void suLargeStep();
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void evLargeStepDone();
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void stInsertKey();
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uint32 hmInsertKey(int messageNum, const MessageParam ¶m, Entity *sender);
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void stPeekWall();
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uint32 hmPeekWall(int messageNum, const MessageParam ¶m, Entity *sender);
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void stPeekWallReturn();
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uint32 hmPeekWallReturn(int messageNum, const MessageParam ¶m, Entity *sender);
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void stPeekWallBlink();
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void upPeekWallBlink();
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void stPeekWall1();
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void stPeekWall2();
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void stGrow();
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uint32 hmGrow(int messageNum, const MessageParam ¶m, Entity *sender);
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void stDrinkPotion();
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uint32 hmDrinkPotion(int messageNum, const MessageParam ¶m, Entity *sender);
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void stPullCord();
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void stReleaseCord();
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uint32 hmPullReleaseCord(int messageNum, const MessageParam ¶m, Entity *sender);
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void stUseTube();
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uint32 hmUseTube(int messageNum, const MessageParam ¶m, Entity *sender);
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void stUseLever();
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void stUseLeverRelease();
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void stReleaseLever();
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void stInteractLever();
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uint32 hmLever(int messageNum, const MessageParam ¶m, Entity *sender);
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void stLetGoOfLever();
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void evLeverReleasedEvent();
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void stPressButton();
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void stPressFloorButton();
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void stPressButtonSide();
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uint32 hmPressButton(int messageNum, const MessageParam ¶m, Entity *sender);
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void stWonderAbout();
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void stWonderAboutHalf();
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void stWonderAboutAfter();
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void stStandWonderAbout();
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void stStartClimbLadderUp();
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void stStartClimbLadderDown();
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uint32 hmClimbLadderUpDown(int messageNum, const MessageParam ¶m, Entity *sender);
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void stContinueClimbLadderUp();
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void stClimbLadderHalf();
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uint32 hmClimbLadderHalf(int messageNum, const MessageParam ¶m, Entity *sender);
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void stReleaseRing();
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void stLandOnFeet();
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uint32 hmLandOnFeet(int messageNum, const MessageParam ¶m, Entity *sender);
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void stPullLeverDown();
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void stHoldLeverDown();
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void stInsertDisk();
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uint32 hmInsertDisk(int messageNum, const MessageParam ¶m, Entity *sender);
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void stMoveObjectSkipTurnFaceObject();
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void stMoveObjectSkipTurn();
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void stMoveObjectFaceObject();
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uint32 hmMoveObjectTurn(int messageNum, const MessageParam ¶m, Entity *sender);
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void evMoveObjectTurnDone();
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void stJumpToGrab();
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void stJumpToGrabFall();
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uint32 hmJumpToGrab(int messageNum, const MessageParam ¶m, Entity *sender);
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void suJumpToGrab();
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void stJumpToGrabRelease();
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uint32 hmJumpToGrabRelease(int messageNum, const MessageParam ¶m, Entity *sender);
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void stSitInTeleporter();
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uint32 hmSitInTeleporter(int messageNum, const MessageParam ¶m, Entity *sender);
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void stSitIdleTeleporter();
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void upSitIdleTeleporter();
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void stSitIdleTeleporterBlink();
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void stSitIdleTeleporterBlinkSecond();
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void stTurnToUseInTeleporter();
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void stReturnFromUseInTeleporter();
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void stGetUpFromTeleporter();
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void teleporterAppear(uint32 fileHash);
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void teleporterDisappear(uint32 fileHash);
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uint32 hmTeleporterAppearDisappear(int messageNum, const MessageParam ¶m, Entity *sender);
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void stFallSkipJump();
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void suFallSkipJump();
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void stMoveObject();
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void stContinueMoveObject();
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uint32 hmMoveObject(int messageNum, const MessageParam ¶m, Entity *sender);
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void upMoveObject();
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void stStandIdleSmall();
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void stWonderAboutSmall();
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void stWonderAboutHalfSmall();
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void stWonderAboutAfterSmall();
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void stWalkToFrontNoStepSmall();
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void stWalkToFrontSmall();
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void stWalkToFront2Small();
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void stTurnToBackHalfSmall();
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void stTurnToBackWalkSmall();
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void stTurnToBackSmall();
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uint32 hmWalkFrontBackSmall(int messageNum, const MessageParam ¶m, Entity *sender);
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void stFinishGrow();
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uint32 hmFinishGrow(int messageNum, const MessageParam ¶m, Entity *sender);
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void stStandIdleSpecial();
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uint32 hmStandIdleSpecial(int messageNum, const MessageParam ¶m, Entity *sender);
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void stSpitOutFall0();
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void stSpitOutFall2();
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void suFallDown();
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void upSpitOutFall();
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void stFalling();
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void stFallTouchdown();
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void stPeekInside();
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void stPeekInsideReturn();
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void stPeekInsideBlink();
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void upPeekInsideBlink();
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////////////////////////////////////////////////////////////////////////////
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void stopWalking();
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void suAction();
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void suUpdateDestX();
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void suWalkingTestExit();
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uint32 hmLowLevel(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmLowLevelAnimation(int messageNum, const MessageParam ¶m, Entity *sender);
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void setKlaymenIdleTable(const KlaymenIdleTableItem *table, uint tableCount);
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void setKlaymenIdleTable1();
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void setKlaymenIdleTable2();
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void setKlaymenIdleTable3();
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void setSoundFlag(bool value) { _soundFlag = value; }
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void stRidePlatform();
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void suRidePlatform();
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void stPullLever();
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void stLookLeverDown();
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void stWaitLeverDown();
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protected:
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Scene *_parentScene;
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Sprite *_attachedSprite;
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int _ladderStatus;
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bool _isWalking;
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bool _isSneaking;
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bool _isLargeStep;
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bool _isMoveObjectRequested;
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bool _acceptInput;
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int16 _destX, _destY;
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int16 _idleCounter, _idleCounterMax;
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int16 _blinkCounter, _blinkCounterMax;
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int16 _tapesToInsert, _keysToInsert;
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bool _doYHitIncr;
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bool _isLeverDown;
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bool _isWalkingOpenDoorNotified;
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int _busyStatus;
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bool _actionStatusChanged;
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int _actionStatus;
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const KlaymenIdleTableItem *_idleTable;
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uint _idleTableCount;
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int _idleTableTotalWeight;
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int _idleTableNum;
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NPointArray *_pathPoints;
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bool _soundFlag;
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int16 _spitOutCountdown;
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bool _isSittingInTeleporter;
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bool _potionFlag1;
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bool _potionFlag2;
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int16 _platformDeltaY;
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Sprite *_otherSprite;
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int16 _walkResumeFrameIncr;
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int _moveObjectCountdown;
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virtual void xUpdate();
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virtual uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
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void startWalkToX(int16 x, bool walkExt);
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void startWalkToXExt(int16 x);
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void startWalkToXSmall(int16 x);
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void startSpecialWalkLeft(int16 x);
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void startSpecialWalkRight(int16 x);
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void startWalkToXDistance(int16 destX, int16 distance);
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void startWalkToAttachedSpriteXDistance(int16 distance);
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void gotoNextStateExt();
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void beginAction();
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void endAction();
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void stStartWalkingSmall();
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uint32 hmWalkingSmall(int messageNum, const MessageParam ¶m, Entity *sender);
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void enterIdleAnimation(uint idleAnimation);
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void walkAlongPathPoints();
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_KLAYMEN_H */
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