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engines/neverhood/gamemodule.h
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92
engines/neverhood/gamemodule.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NEVERHOOD_GAMEMODULE_H
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#define NEVERHOOD_GAMEMODULE_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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namespace Neverhood {
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class GameModule : public Module {
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public:
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GameModule(NeverhoodEngine *vm);
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~GameModule() override;
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void startup();
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void requestRestoreGame();
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void requestRestartGame(bool requestMainMenu);
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void redrawPrevChildObject();
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void checkRequests();
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void handleMouseMove(int16 x, int16 y);
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void handleMouseDown(int16 x, int16 y);
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void handleMouseUp(int16 x, int16 y);
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void handleWheelUp();
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void handleWheelDown();
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void handleSpaceKey();
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void handleAsciiKey(char key);
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void handleKeyDown(Common::CustomEventType action);
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void handleEscapeKey();
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void initKeySlotsPuzzle();
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void initMemoryPuzzle();
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void initWaterPipesPuzzle();
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void initRadioPuzzle();
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void initTestTubes1Puzzle();
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void initTestTubes2Puzzle();
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void initCannonSymbolsPuzzle();
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void initCodeSymbolsPuzzle();
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void initCubeSymbolsPuzzle();
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void initCrystalColorsPuzzle();
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uint32 getCurrRadioMusicFileHash();
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int getCurrentModuleNum() { return _moduleNum; }
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int getPreviousModuleNum() { return _moduleNum; }
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void createModule(int moduleNum, int which);
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static byte parseCrystalColor(char colorLetter);
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protected:
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int _moduleNum;
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Entity *_prevChildObject;
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int _prevModuleNum;
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bool _restoreGameRequested;
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bool _restartGameRequested;
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bool _canRequestMainMenu;
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bool _mainMenuRequested;
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Common::String _currentCheat;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void createModuleByHash(uint32 nameHash);
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void updateModule();
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void openMainMenu();
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void createMenuModule();
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void updateMenuModule();
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};
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class NonRepeatingRandomNumbers : public Common::Array<int> {
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public:
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NonRepeatingRandomNumbers(Common::RandomSource *rnd, int count);
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int getNumber();
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void removeNumber(int number);
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protected:
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Common::RandomSource *_rnd;
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULE_H */
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