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158
engines/neverhood/entity.cpp
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158
engines/neverhood/entity.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "neverhood/entity.h"
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#include "neverhood/sound.h"
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namespace Neverhood {
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uint32 MessageParam::asInteger() const {
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assert(_type == mptInteger);
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return _integer;
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}
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NPoint MessageParam::asPoint() const {
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assert(_type == mptInteger || _type == mptPoint);
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if (_type == mptInteger) {
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NPoint pt;
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pt.x = _integer & 0xFFFF;
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pt.y = (_integer >> 16) & 0xFFFF;
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return pt;
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}
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return _point;
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}
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Entity *MessageParam::asEntity() const {
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assert(_type == mptEntity);
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return _entity;
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}
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Entity::Entity(NeverhoodEngine *vm, int priority)
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: _vm(vm), _updateHandlerCb(nullptr), _messageHandlerCb(nullptr), _priority(priority), _soundResources(nullptr) {
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}
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Entity::~Entity() {
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deleteSoundResources();
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}
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void Entity::draw() {
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// Empty
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}
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void Entity::handleUpdate() {
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debug(5, "handleUpdate() -> [%s]", _updateHandlerCbName.c_str());
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if (_updateHandlerCb)
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(this->*_updateHandlerCb)();
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}
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uint32 Entity::receiveMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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debug(5, "receiveMessage(%04X) -> [%s]", messageNum, _messageHandlerCbName.c_str());
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return _messageHandlerCb ? (this->*_messageHandlerCb)(messageNum, param, sender) : 0;
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}
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uint32 Entity::sendMessage(Entity *receiver, int messageNum, const MessageParam ¶m) {
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return receiver ? receiver->receiveMessage(messageNum, param, this) : 0;
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}
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uint32 Entity::sendMessage(Entity *receiver, int messageNum, uint32 param) {
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return sendMessage(receiver, messageNum, MessageParam(param));
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}
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uint32 Entity::sendPointMessage(Entity *receiver, int messageNum, const NPoint ¶m) {
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return sendMessage(receiver, messageNum, MessageParam(param));
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}
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uint32 Entity::sendEntityMessage(Entity *receiver, int messageNum, Entity *param) {
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return sendMessage(receiver, messageNum, MessageParam((Entity*)param));
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}
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uint32 Entity::getGlobalVar(uint32 nameHash) {
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return _vm->_gameVars->getGlobalVar(nameHash);
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}
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void Entity::setGlobalVar(uint32 nameHash, uint32 value) {
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_vm->_gameVars->setGlobalVar(nameHash, value);
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}
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uint32 Entity::getSubVar(uint32 nameHash, uint32 subNameHash) {
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return _vm->_gameVars->getSubVar(nameHash, subNameHash);
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}
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void Entity::setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value) {
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_vm->_gameVars->setSubVar(nameHash, subNameHash, value);
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}
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void Entity::incGlobalVar(uint32 nameHash, int incrValue) {
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setGlobalVar(nameHash, getGlobalVar(nameHash) + incrValue);
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}
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void Entity::incSubVar(uint32 nameHash, uint32 subNameHash, int incrValue) {
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setSubVar(nameHash, subNameHash, getSubVar(nameHash, subNameHash) + incrValue);
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}
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SoundResource *Entity::getSoundResource(uint index) {
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assert(index < kMaxSoundResources);
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if (!_soundResources) {
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_soundResources = new SoundResource*[kMaxSoundResources];
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for (uint i = 0; i < kMaxSoundResources; ++i)
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_soundResources[i] = nullptr;
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}
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if (!_soundResources[index])
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_soundResources[index] = new SoundResource(_vm);
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return _soundResources[index];
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}
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void Entity::loadSound(uint index, uint32 fileHash) {
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getSoundResource(index)->load(fileHash);
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}
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void Entity::playSound(uint index, uint32 fileHash) {
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if (fileHash)
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getSoundResource(index)->play(fileHash);
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else
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getSoundResource(index)->play();
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}
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void Entity::stopSound(uint index) {
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getSoundResource(index)->stop();
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}
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bool Entity::isSoundPlaying(uint index) {
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return getSoundResource(index)->isPlaying();
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}
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void Entity::setSoundVolume(uint index, int volume) {
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getSoundResource(index)->setVolume(volume);
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}
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void Entity::setSoundPan(uint index, int pan) {
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getSoundResource(index)->setPan(pan);
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}
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void Entity::deleteSoundResources() {
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if (_soundResources) {
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for (uint i = 0; i < kMaxSoundResources; ++i)
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delete _soundResources[i];
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delete[] _soundResources;
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}
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}
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} // End of namespace Neverhood
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