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engines/neverhood/diskplayerscene.h
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110
engines/neverhood/diskplayerscene.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NEVERHOOD_DISKPLAYERSCENE_H
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#define NEVERHOOD_DISKPLAYERSCENE_H
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#include "neverhood/neverhood.h"
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#include "neverhood/resourceman.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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class DiskplayerScene;
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class SmackerPlayer;
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class AsDiskplayerSceneKey : public AnimatedSprite {
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public:
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AsDiskplayerSceneKey(NeverhoodEngine *vm);
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void stDropKey();
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void stDropKeyDone();
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};
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class DiskplayerPlayButton : public StaticSprite {
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public:
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DiskplayerPlayButton(NeverhoodEngine *vm, DiskplayerScene *diskplayerScene);
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void press();
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void release();
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protected:
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DiskplayerScene *_diskplayerScene;
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bool _isPlaying;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class DiskplayerSlot : public Entity {
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public:
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DiskplayerSlot(NeverhoodEngine *vm, DiskplayerScene *diskplayerScene, int slotIndex, bool isAvailable);
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void activate();
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void stop();
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void appear();
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void play();
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void setLocked(bool isLocked) { _isLocked = isLocked; }
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protected:
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DiskplayerScene *_diskplayerScene;
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Sprite *_inactiveSlot;
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Sprite *_appearSlot;
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Sprite *_activeSlot;
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int _initialBlinkCountdown;
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int _blinkCountdown;
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bool _isLocked;
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bool _isBlinking;
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void update();
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};
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enum {
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kUSStopped = 0,
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kUSTuningIn = 1,
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kUSPlaying = 2,
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kUSPlayingFinal = 3
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};
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class DiskplayerScene : public Scene {
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public:
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DiskplayerScene(NeverhoodEngine *vm, Module *parentModule, int paletteIndex);
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bool getDropKey() const { return _dropKey; }
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protected:
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SmackerPlayer *_diskSmackerPlayer;
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DiskplayerPlayButton *_ssPlayButton;
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AsDiskplayerSceneKey *_asKey;
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DiskplayerSlot *_diskSlots[20];
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DiskplayerSlot *_finalDiskSlot;
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int _updateStatus;
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bool _diskAvailable[20];
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int _diskIndex;
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int _appearCountdown;
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int _tuneInCountdown;
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bool _hasAllDisks;
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bool _inputDisabled;
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bool _dropKey;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void openSmacker(uint32 fileHash, bool keepLastFrame);
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void stop();
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void tuneIn();
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void playDisk();
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void playStatic();
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_DISKPLAYERSCENE_H */
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