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352
engines/nancy/ui/viewport.cpp
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352
engines/nancy/ui/viewport.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/system.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/cursor.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/ui/viewport.h"
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#include "common/config-manager.h"
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namespace Nancy {
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namespace UI {
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// does NOT put the object in a valid state until loadVideo is called
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void Viewport::init() {
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auto *bootSummary = GetEngineData(BSUM);
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assert(bootSummary);
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auto *viewportData = GetEngineData(VIEW);
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assert(viewportData);
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moveTo(viewportData->screenPosition);
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setEdgesSize( bootSummary->verticalEdgesSize,
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bootSummary->verticalEdgesSize,
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bootSummary->horizontalEdgesSize,
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bootSummary->horizontalEdgesSize);
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RenderObject::init();
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}
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void Viewport::handleInput(NancyInput &input) {
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const Nancy::State::Scene::SceneSummary &summary = NancySceneState.getSceneSummary();
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Time systemTime = g_system->getMillis();
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byte direction = 0;
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if (summary.slowMoveTimeDelta == kNoAutoScroll) {
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// Individual scenes may disable auto-move even when it's globally turned on
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_autoMove = false;
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} else {
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_autoMove = ConfMan.getBool("auto_move", ConfMan.getActiveDomainName());
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}
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// Make cursor sticky when scrolling the viewport
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if ( g_nancy->getGameType() != kGameTypeVampire &&
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input.input & (NancyInput::kLeftMouseButton | NancyInput::kRightMouseButton)
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&& _stickyCursorPos.x > -1) {
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g_nancy->_cursor->warpCursor(_stickyCursorPos);
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input.mousePos = _stickyCursorPos;
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}
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Common::Rect viewportActiveZone;
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if (g_nancy->getGameType() == kGameTypeVampire) {
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viewportActiveZone = g_nancy->_graphics->getScreen()->getBounds();
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viewportActiveZone.bottom = _screenPosition.bottom;
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} else {
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viewportActiveZone = _screenPosition;
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}
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if (viewportActiveZone.contains(input.mousePos)) {
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g_nancy->_cursor->setCursorType(CursorManager::kNormal);
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if (input.mousePos.x < _nonScrollZone.left) {
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direction |= kLeft;
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}
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if (input.mousePos.x > _nonScrollZone.right) {
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direction |= kRight;
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}
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if (input.mousePos.y < _nonScrollZone.top) {
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direction |= kUp;
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}
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if (input.mousePos.y > _nonScrollZone.bottom) {
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// Handle TVD's weird behavior
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if (_screenPosition.contains(input.mousePos)) {
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direction |= kDown;
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} else {
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direction &= ~(kLeft | kRight);
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}
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}
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// Handle diagonals
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if (direction & (kLeft | kUp) ||
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direction & (kLeft | kDown) ||
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direction & (kRight | kUp) ||
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direction & (kRight | kDown)) {
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if (direction & _edgesMask) {
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direction = 0;
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}
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}
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direction &= ~_edgesMask;
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}
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// Set sticky cursor
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if (input.input & (NancyInput::kLeftMouseButton | NancyInput::kRightMouseButton) && direction) {
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if (_stickyCursorPos.x <= -1) {
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_stickyCursorPos = input.mousePos;
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}
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} else {
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_stickyCursorPos.x = -1;
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}
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if (direction) {
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if (direction & kLeft) {
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if (summary.fastMoveTimeDelta == kInvertedNode) {
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// Support nancy6+ inverted rotation scenes
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g_nancy->_cursor->setCursorType(CursorManager::kInvertedRotateLeft);
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} else {
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g_nancy->_cursor->setCursorType(CursorManager::kRotateLeft);
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}
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} else if (direction & kRight) {
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if (summary.fastMoveTimeDelta == kInvertedNode) {
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// Support nancy6+ inverted rotation scenes
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g_nancy->_cursor->setCursorType(CursorManager::kInvertedRotateRight);
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} else {
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g_nancy->_cursor->setCursorType(CursorManager::kRotateRight);
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}
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} else if (direction & kUp) {
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g_nancy->_cursor->setCursorType(CursorManager::kMoveUp);
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} else if (direction & kDown) {
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g_nancy->_cursor->setCursorType(CursorManager::kMoveDown);
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}
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if (input.input & NancyInput::kRightMouseButton) {
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direction |= kMoveFast;
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} else if ((input.input & NancyInput::kLeftMouseButton) == 0 && _autoMove == false) {
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direction = 0;
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}
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// Just pressed RMB down, cancel the timer (removes jank when auto move is on)
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if (input.input & NancyInput::kRightMouseButtonDown) {
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_nextMovementTime = 0;
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}
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// If we hover over an edge we don't want to click an element in the viewport underneath
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// or to change the cursor, so we make the mouse input invalid
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input.eatMouseInput();
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}
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if (!direction) {
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if (input.input & NancyInput::kMoveUp) {
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direction |= kUp;
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}
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if (input.input & NancyInput::kMoveDown) {
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direction |= kDown;
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}
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if (input.input & NancyInput::kMoveLeft) {
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direction |= kLeft;
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}
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if (input.input & NancyInput::kMoveRight) {
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direction |= kRight;
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}
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if (input.input & NancyInput::kMoveFastModifier) {
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direction |= kMoveFast;
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}
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}
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// Perform the movement
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if (direction) {
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Time movementDelta = NancySceneState.getMovementTimeDelta(direction & kMoveFast);
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if (systemTime > _nextMovementTime) {
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if (direction & kLeft) {
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setNextFrame();
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}
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if (direction & kRight) {
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setPreviousFrame();
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}
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if (direction & kUp) {
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scrollUp(summary.verticalScrollDelta);
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}
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if (direction & kDown) {
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scrollDown(summary.verticalScrollDelta);
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}
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_nextMovementTime = systemTime + movementDelta;
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}
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}
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_movementLastFrame = direction;
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}
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void Viewport::loadVideo(const Common::Path &filename, uint frameNr, uint verticalScroll, byte panningType, uint16 format, const Common::Path &palette) {
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if (_decoder.isVideoLoaded()) {
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_decoder.close();
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}
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if (!_decoder.loadFile(filename.append(".avf"))) {
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error("Couldn't load video file %s", filename.toString().c_str());
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}
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_videoFormat = format;
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enableEdges(kUp | kDown | kLeft | kRight);
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_panningType = panningType;
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setFrame(frameNr);
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setVerticalScroll(verticalScroll);
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if (!palette.empty()) {
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GraphicsManager::loadSurfacePalette(_fullFrame, palette);
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setPalette(palette);
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}
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_movementLastFrame = 0;
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_nextMovementTime = 0;
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}
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void Viewport::setFrame(uint frameNr) {
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assert(frameNr < _decoder.getFrameCount());
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const Graphics::Surface *newFrame = _decoder.decodeFrame(frameNr);
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_decoder.seek(frameNr); // Seek to take advantage of caching
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// Format 1 uses quarter-size images, while format 2 uses full-size ones
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// Videos in TVD are always upside-down
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GraphicsManager::copyToManaged(*newFrame, _fullFrame, g_nancy->getGameType() == kGameTypeVampire, _videoFormat == kSmallVideoFormat);
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_needsRedraw = true;
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_currentFrame = frameNr;
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if (_panningType == kPanLeftRight && !((_edgesMask & kLeft) && (_edgesMask & kRight))) {
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if (_currentFrame == 0) {
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disableEdges(kRight);
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} else if (_currentFrame == getFrameCount() - 1) {
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disableEdges(kLeft);
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} else {
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enableEdges(kLeft | kRight);
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}
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}
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}
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void Viewport::setNextFrame() {
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uint newFrame = getCurFrame() + 1 >= getFrameCount() ? 0 : getCurFrame() + 1;
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if (newFrame != _currentFrame) {
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setFrame(newFrame);
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}
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}
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void Viewport::setPreviousFrame() {
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uint newFrame = (int)getCurFrame() - 1 < 0 ? getFrameCount() - 1 : getCurFrame() - 1;
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if (newFrame != _currentFrame) {
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setFrame(newFrame);
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}
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}
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void Viewport::setVerticalScroll(uint scroll) {
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assert((int)scroll + _drawSurface.h <= _fullFrame.h);
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Common::Rect sourceBounds = _screenPosition;
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sourceBounds.moveTo(0, scroll);
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_drawSurface.create(_fullFrame, sourceBounds);
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_needsRedraw = true;
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if (getMaxScroll() > 0) {
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if (scroll == getMaxScroll()) {
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disableEdges(kDown);
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enableEdges(kUp);
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} else if (scroll == 0) {
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disableEdges(kUp);
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enableEdges(kDown);
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} else {
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enableEdges(kUp | kDown);
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}
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} else {
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disableEdges(kUp | kDown);
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}
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}
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void Viewport::scrollUp(uint delta) {
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if (_drawSurface.getOffsetFromOwner().y != 0) {
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setVerticalScroll(_drawSurface.getOffsetFromOwner().y < (int16)delta ? 0 : _drawSurface.getOffsetFromOwner().y - delta);
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}
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}
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void Viewport::scrollDown(uint delta) {
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if (_drawSurface.getOffsetFromOwner().y != getMaxScroll()) {
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setVerticalScroll(_drawSurface.getOffsetFromOwner().y + delta > getMaxScroll() ? getMaxScroll() : _drawSurface.getOffsetFromOwner().y + delta);
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}
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}
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uint16 Viewport::getMaxScroll() const {
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return _fullFrame.h - _drawSurface.h - (g_nancy->getGameType() == kGameTypeVampire ? 1 : 0);
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}
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// Convert a viewport-space rectangle to screen coordinates
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Common::Rect Viewport::convertViewportToScreen(const Common::Rect &viewportRect) const {
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Common::Rect ret = convertToScreen(viewportRect);
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ret.translate(0, -getCurVerticalScroll());
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ret.clip(_screenPosition);
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return ret;
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}
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// Convert a screen-space coordinate to viewport coordinates
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Common::Rect Viewport::convertScreenToViewport(const Common::Rect &viewportRect) const {
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Common::Rect ret = convertToLocal(viewportRect);
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ret.translate(0, getCurVerticalScroll());
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return ret;
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}
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void Viewport::setEdgesSize(uint16 upSize, uint16 downSize, uint16 leftSize, uint16 rightSize) {
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_nonScrollZone = _screenPosition;
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uint offset = g_nancy->getGameType() == kGameTypeVampire ? 0 : 1;
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_nonScrollZone.top += upSize;
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_nonScrollZone.left += leftSize;
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_nonScrollZone.bottom -= downSize + offset;
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_nonScrollZone.right -= rightSize + offset;
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}
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void Viewport::disableEdges(byte edges) {
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_edgesMask |= edges;
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}
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void Viewport::enableEdges(byte edges) {
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_edgesMask &= ~edges;
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}
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} // End of namespace UI
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} // End of namespace Nancy
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