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engines/nancy/ui/inventorybox.h
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113
engines/nancy/ui/inventorybox.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_UI_INVENTORYBOX_H
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#define NANCY_UI_INVENTORYBOX_H
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#include "common/ptr.h"
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#include "engines/nancy/time.h"
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#include "engines/nancy/renderobject.h"
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#include "engines/nancy/ui/scrollbar.h"
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namespace Nancy {
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class NancyEngine;
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struct NancyInput;
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namespace State {
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class Scene;
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}
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namespace UI {
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class InventoryBox : public RenderObject {
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friend class Nancy::State::Scene;
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public:
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struct ItemDescription {
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Common::String name; // 0x00
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byte keepItem = kInvItemUseThenLose; // 0x14
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Common::Rect sourceRect; // 0x16
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};
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InventoryBox();
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void init() override;
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void updateGraphics() override;
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void registerGraphics() override;
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void handleInput(NancyInput &input);
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void onScrollbarMove();
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private:
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// These are private since they should only be called from Scene
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void addItem(const int16 itemID);
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void removeItem(const int16 itemID);
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void onReorder();
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void setHotspots(const uint pageNr);
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void drawItemInSlot(const uint itemID, const uint slotID, const bool highlighted = false);
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class Curtains : public RenderObject {
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public:
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Curtains();
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virtual ~Curtains() = default;
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void init() override;
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void updateGraphics() override;
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void setOpen(bool open) { _areOpen = open; }
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void setAnimationFrame(uint frame);
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uint _numFrames;
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uint _curFrame;
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Time _nextFrameTime;
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bool _areOpen;
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bool _soundTriggered;
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};
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struct ItemHotspot {
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int16 itemID = -1;
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int itemOrder = -1; // index of the item into the _order array
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Common::Rect hotspot; // in screen coordinates
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};
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Graphics::ManagedSurface _iconsSurface;
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Graphics::ManagedSurface _fullInventorySurface;
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Common::ScopedPtr<Scrollbar> _scrollbar;
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Curtains _curtains;
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float _scrollbarPos;
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Common::Array<int16> _order;
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ItemHotspot _itemHotspots[4];
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int _highlightedHotspot;
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const struct INV *_inventoryData;
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};
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} // End of namespace UI
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} // End of namespace Nancy
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#endif // NANCY_UI_INVENTORYBOX_H
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