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engines/nancy/ui/button.h
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75
engines/nancy/ui/button.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_UI_BUTTON_H
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#define NANCY_UI_BUTTON_H
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#include "engines/nancy/renderobject.h"
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namespace Nancy {
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struct NancyInput;
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namespace UI {
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class Button : public RenderObject {
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public:
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Button(uint16 zOrder, Graphics::ManagedSurface &surface,
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const Common::Rect &clickSrcBounds,
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const Common::Rect &destBounds,
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const Common::Rect &hoverSrcBounds = Common::Rect(),
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const Common::Rect &disabledSrcBounds = Common::Rect(),
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const Common::Rect &baseSrcBounds = Common::Rect());
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virtual ~Button() = default;
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void handleInput(NancyInput &input);
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void setDisabled(bool disabled);
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Graphics::ManagedSurface &surf;
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Common::Rect _clickSrc;
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Common::Rect _hoverSrc;
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Common::Rect _disabledSrc;
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Common::Rect _baseSrc;
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bool _isClicked;
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bool _isDisabled;
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};
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class Toggle : public RenderObject {
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public:
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Toggle(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcRect, const Common::Rect &destRect);
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virtual ~Toggle() = default;
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void handleInput(NancyInput &input);
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void setState(bool toggleState);
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Graphics::ManagedSurface &surf;
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Common::Rect _clickSrc;
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bool _stateChanged;
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bool _toggleState;
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};
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} // End of namespace UI
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} // End of namespace Nancy
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#endif // NANCY_UI_BUTTON_H
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