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engines/nancy/time.h
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83
engines/nancy/time.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_TIME_H
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#define NANCY_TIME_H
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#include "common/scummsys.h"
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namespace Nancy {
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// A small utility struct to measure/accumulate time
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struct Time {
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public:
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Time() { _milliseconds = 0; }
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Time(const uint32 &t) { _milliseconds = t; }
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Time(const Time &t) = default;
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~Time() = default;
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explicit operator uint32() const { return _milliseconds; }
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Time &operator=(const Time &t) { if (this != &t) _milliseconds = t._milliseconds; return *this; }
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Time &operator=(const uint32 &t) { _milliseconds = t; return *this; }
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Time &operator+=(const Time &t) { _milliseconds += t._milliseconds; return *this; }
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Time &operator+=(const uint32 &t) { _milliseconds+=t; return *this; }
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Time &operator-=(const Time &t) { _milliseconds -= t._milliseconds; return *this; }
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Time &operator-=(const uint32 &t) { _milliseconds-=t; return *this; }
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friend Time operator+(Time l, const Time &r) { l += r; return l; }
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friend Time operator+(Time l, const uint32 &r) { l += r; return l; }
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friend Time operator+(const uint32 &l, Time r) { r += l; return r; }
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friend Time operator-(Time l, const Time &r) { l -= r; return l; }
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friend Time operator-(Time l, const uint32 &r) { l -= r; return l; }
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friend Time operator-(const uint32 &l, Time r) { r -= l; return r; }
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friend bool operator== (const Time &l, const Time &r) { return l._milliseconds == r._milliseconds; }
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friend bool operator== (const Time &l, const uint32 &r) { return l._milliseconds == r; }
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friend bool operator== (const uint32 &l, const Time &r) { return l == r._milliseconds; }
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friend bool operator!= (const Time &l, const Time &r) { return l._milliseconds != r._milliseconds; }
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friend bool operator!= (const Time &l, const uint32 &r) { return l._milliseconds != r; }
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friend bool operator!= (const uint32 &l, const Time &r) { return l != r._milliseconds; }
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friend bool operator< (const Time &l, const Time &r) { return l._milliseconds < r._milliseconds; }
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friend bool operator< (const Time &l, const uint32 &r) { return l._milliseconds < r; }
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friend bool operator< (const uint32 &l, const Time &r) { return l < r._milliseconds; }
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friend bool operator> (const Time &l, const Time &r) { return r < l; }
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friend bool operator> (const Time &l, const uint32 &r) { return r < l; }
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friend bool operator> (const uint32 &l, const Time &r) { return r < l; }
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friend bool operator<= (const Time &l, const Time &r) { return !(l > r); }
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friend bool operator<= (const Time &l, const uint32 &r) { return !(l > r); }
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friend bool operator<= (const uint32 &l, const Time &r) { return !(l > r); }
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friend bool operator>= (const Time &l, const Time &r) { return !(l < r); }
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friend bool operator>= (const Time &l, const uint32 &r) { return !(l < r); }
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friend bool operator>= (const uint32 &l, const Time &r) { return !(l < r); }
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uint16 getSeconds() const { return (_milliseconds / 1000) % 60; }
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uint16 getMinutes() const { return (_milliseconds / 60000) % 60; }
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uint16 getTotalHours() const { return _milliseconds / 3600000; }
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uint16 getHours() const { return (_milliseconds / 3600000) % 24; } // Used for player time
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uint16 getDays() const { return _milliseconds / 86400000; } // up to 49.7 days
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private:
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uint32 _milliseconds;
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};
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} // End of namespace Nancy
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#endif // NANCY_TIME_H
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