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154
engines/nancy/state/map.h
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154
engines/nancy/state/map.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_STATE_MAP_H
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#define NANCY_STATE_MAP_H
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#include "common/ptr.h"
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#include "common/singleton.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/video.h"
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#include "engines/nancy/state/state.h"
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#include "engines/nancy/ui/animatedbutton.h"
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#include "engines/nancy/ui/ornaments.h"
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namespace Nancy {
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class NancyEngine;
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namespace UI {
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class Button;
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}
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namespace State {
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class Map : public State, public Common::Singleton<Map> {
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public:
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enum State { kInit, kLoad, kRun, kExit };
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Map();
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virtual ~Map() = default;
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void process() override;
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void onStateEnter(const NancyState::NancyState prevState) override;
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bool onStateExit(const NancyState::NancyState nextState) override;
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const SoundDescription &getSound();
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protected:
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class MapViewport : public Nancy::RenderObject {
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public:
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MapViewport() : RenderObject(6) {}
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virtual ~MapViewport() = default;
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void init() override;
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void updateGraphics() override;
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void loadVideo(const Common::Path &filename, const Common::Path &palette = Common::Path());
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void playVideo() { _decoder.start(); }
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void unloadVideo() { _decoder.close(); }
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AVFDecoder _decoder;
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private:
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};
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virtual void init() = 0;
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virtual void load();
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virtual void run() = 0;
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virtual void registerGraphics();
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void setLabel(int labelID);
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const MAP *_mapData;
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MapViewport _viewport;
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RenderObject _label;
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RenderObject _closedLabel;
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RenderObject _background;
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State _state;
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uint16 _mapID;
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int16 _pickedLocationID;
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Common::Array<bool> _activeLocations;
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Common::Array<Common::Rect> _locationLabelDests;
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};
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class TVDMap : public Map {
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friend class MapGlobe;
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public:
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TVDMap();
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virtual ~TVDMap() = default;
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private:
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class MapGlobe : public Nancy::UI::AnimatedButton {
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public:
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MapGlobe(uint zOrder, TVDMap *owner) : AnimatedButton(zOrder), _gargoyleEyes(zOrder), _owner(owner) {}
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virtual ~MapGlobe() = default;
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void init() override;
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void registerGraphics() override;
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void onClick() override;
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void onTrigger() override;
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private:
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TVDMap *_owner;
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RenderObject _gargoyleEyes;
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};
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void init() override;
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void load() override;
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void run() override;
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void registerGraphics() override;
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bool onStateExit(const NancyState::NancyState nextState) override;
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MapGlobe _globe;
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UI::ViewportOrnaments _ornaments;
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};
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class Nancy1Map : public Map {
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private:
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void init() override;
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void load() override;
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void run() override;
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void registerGraphics() override;
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bool onStateExit(const NancyState::NancyState next) override;
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Common::ScopedPtr<UI::Button> _button;
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};
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#define NancyMapState Nancy::State::Map::instance()
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} // End of namespace State
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} // End of namespace Nancy
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namespace Common {
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template<>
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Nancy::State::Map *Singleton<Nancy::State::Map>::makeInstance();
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} // End of namespace Common
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#endif // NANCY_STATE_MAP_H
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