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167
engines/nancy/state/logo.cpp
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167
engines/nancy/state/logo.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/state/logo.h"
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namespace Common {
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DECLARE_SINGLETON(Nancy::State::Logo);
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}
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namespace Nancy {
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namespace State {
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void Logo::process() {
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switch (_state) {
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case kInit:
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init();
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break;
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case kPlayIntroVideo:
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playIntroVideo();
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break;
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case kStartSound:
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startSound();
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break;
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case kRun:
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run();
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break;
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case kStop:
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stop();
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}
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}
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void Logo::onStateEnter(const NancyState::NancyState prevState) {
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// Handle returning from the GMM
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if (prevState == NancyState::kPause) {
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if (_state == kPlayIntroVideo) {
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_tvdVideoDecoder.pauseVideo(false);
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} else if (_state == kRun) {
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g_nancy->_sound->pauseSound("MSND", false);
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}
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}
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}
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bool Logo::onStateExit(const NancyState::NancyState nextState) {
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// Handle the GMM being called
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if (nextState == NancyState::kPause) {
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if (_state == kPlayIntroVideo) {
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_tvdVideoDecoder.pauseVideo(true);
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} else if (_state == kRun) {
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g_nancy->_sound->pauseSound("MSND", true);
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}
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return false;
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} else {
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return true;
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}
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}
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void Logo::init() {
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const ImageChunk *lg0 = (const ImageChunk *)g_nancy->getEngineData("LG0");
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const ImageChunk *plg0 = (const ImageChunk *)g_nancy->getEngineData("PLG0");
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if (!plg0) {
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plg0 = (const ImageChunk *)g_nancy->getEngineData("PLGO");
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}
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assert(lg0);
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_logoImage.init(lg0->imageName);
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_logoImage.registerGraphics();
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if (plg0) {
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_partnerLogoImage.init(plg0->imageName);
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_partnerLogoImage.registerGraphics();
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}
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if (g_nancy->getGameType() == kGameTypeVampire && _tvdVideoDecoder.loadFile("VAMPINTR.AVI")) {
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_tvdVideoDecoder.start();
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_videoObj.moveTo(Common::Rect(0, 0, 640, 480));
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_videoObj._drawSurface.create(_tvdVideoDecoder.getWidth(), _tvdVideoDecoder.getHeight(), _tvdVideoDecoder.getPixelFormat());
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_videoObj.setPalette(_tvdVideoDecoder.getPalette());
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_videoObj.registerGraphics();
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_videoObj.setVisible(true);
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_state = kPlayIntroVideo;
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} else {
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_state = kStartSound;
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}
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}
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// The Vampire Diaries originally shipped with a launcher that could either start the game
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// or play an introduction video. We don't bother giving the player a choice, and just
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// play the video before the game logo
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void Logo::playIntroVideo() {
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if (_tvdVideoDecoder.needsUpdate()) {
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const Graphics::Surface *frame = _tvdVideoDecoder.decodeNextFrame();
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if (frame) {
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_videoObj._drawSurface.blitFrom(*frame);
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_videoObj.setVisible(true);
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}
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}
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if (_tvdVideoDecoder.endOfVideo() || (g_nancy->_input->getInput().input & NancyInput::kLeftMouseButtonDown)) {
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_state = kStartSound;
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_videoObj.setVisible(false);
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_tvdVideoDecoder.close();
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}
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}
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void Logo::startSound() {
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g_nancy->_sound->playSound("MSND");
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_startTicks = g_nancy->getTotalPlayTime();
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_state = kRun;
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}
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void Logo::run() {
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if (g_nancy->getTotalPlayTime() - _startTicks >= g_nancy->getStaticData().logoEndAfter) {
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// Display game logo after partner logo
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if (!_partnerLogoImage._drawSurface.empty() && _partnerLogoImage.isVisible()) {
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_logoImage.setVisible(true);
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_partnerLogoImage.setVisible(false);
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_startTicks = g_nancy->getTotalPlayTime();
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} else {
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_state = kStop;
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}
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}
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if (g_nancy->_input->getInput().input & NancyInput::kLeftMouseButtonDown) {
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_state = kStop;
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}
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}
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void Logo::stop() {
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// The original engine checks for N+D and N+C key combos here.
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// For the N+C key combo it looks for some kind of cheat file
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// to initialize the game state with.
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if (!ConfMan.hasKey("original_menus") || ConfMan.getBool("original_menus")) {
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g_nancy->setState(NancyState::kMainMenu);
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} else {
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g_nancy->setState(NancyState::kScene);
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}
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}
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} // End of namespace State
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} // End of namespace Nancy
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