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engines/nancy/state/loadsave.h
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166
engines/nancy/state/loadsave.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_STATE_LOADSAVE_H
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#define NANCY_STATE_LOADSAVE_H
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#include "common/singleton.h"
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#include "common/ptr.h"
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#include "engines/nancy/state/state.h"
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#include "engines/nancy/ui/fullscreenimage.h"
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#include "engines/nancy/ui/button.h"
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#include "engines/nancy/font.h"
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namespace Nancy {
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struct LOAD;
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namespace State {
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class LoadSaveMenu : public State, public Common::Singleton<LoadSaveMenu> {
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public:
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virtual ~LoadSaveMenu();
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protected:
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enum State { kInit, kRun, kEnterFilename, kSave, kLoad, kSuccess, kStop };
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LoadSaveMenu() :
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_blinkingCursorOverlay(6),
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_successOverlay(8) {};
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virtual void init() = 0;
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virtual void run() = 0;
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virtual void enterFilename();
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virtual bool save();
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virtual void load();
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virtual void success();
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virtual void stop();
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virtual int scummVMSaveSlotToLoad() const = 0;
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virtual void registerGraphics();
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virtual uint16 writeToTextbox(int textboxID, const Common::String &text, const Font *font);
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void scummVMSave();
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void scummVMLoad();
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// State API
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void process() override;
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void onStateEnter(const NancyState::NancyState prevState) override;
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bool onStateExit(const NancyState::NancyState nextState) override;
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const Font *_baseFont = nullptr;
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const Font *_highlightFont = nullptr;
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const Font *_disabledFont = nullptr;
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State _state = kInit;
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bool _enteringNewState = true;
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bool _destroyOnExit = true;
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const LOAD *_loadSaveData = nullptr;
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int16 _selectedSave = -1;
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RenderObject *_textboxReceivingInput = nullptr;
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// UI elements common to both menus
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Common::Array<Common::ScopedPtr<RenderObject>> _textboxes;
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Common::ScopedPtr<UI::Button> _exitButton;
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RenderObject _blinkingCursorOverlay;
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RenderObject _successOverlay;
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uint32 _nextBlink = 0;
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Common::String _enteredString;
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};
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class LoadSaveMenu_V1 : public LoadSaveMenu {
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private:
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void init() override;
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void run() override;
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void enterFilename() override;
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bool save() override;
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virtual int scummVMSaveSlotToLoad() const override;
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void registerGraphics() override;
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UI::FullScreenImage _background;
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Common::Array<Common::String> _filenameStrings;
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Common::Array<bool> _saveExists;
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Common::Array<Common::ScopedPtr<UI::Button>> _loadButtons;
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Common::Array<Common::ScopedPtr<UI::Button>> _saveButtons;
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Common::Array<Common::ScopedPtr<RenderObject>> _cancelButtonOverlays;
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Common::ScopedPtr<UI::Button> _cancelButton;
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};
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class LoadSaveMenu_V2 : public LoadSaveMenu {
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private:
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void init() override;
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void run() override;
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void enterFilename() override;
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bool save() override;
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void success() override;
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virtual int scummVMSaveSlotToLoad() const override;
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void registerGraphics() override;
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uint16 writeToTextbox(int textboxID, const Common::String &text, const Font *font) override;
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uint16 writeToInputTextbox(const Font *font);
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void filterAndSortSaveStates();
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void extractSaveNames(uint pageID);
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void goToPage(uint pageID);
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void reloadSaves();
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void setConfig();
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UI::FullScreenImage _background1;
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UI::FullScreenImage _background2;
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Graphics::ManagedSurface _buttonsImage;
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Common::Array<Common::String> _filenameStrings;
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Common::Array<bool> _saveExists;
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Common::ScopedPtr<RenderObject> _inputTextbox;
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Common::ScopedPtr<UI::Button> _loadButton;
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Common::ScopedPtr<UI::Button> _saveButton;
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Common::ScopedPtr<UI::Button> _pageUpButton;
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Common::ScopedPtr<UI::Button> _pageDownButton;
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int16 _hoveredSave = -1;
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uint _currentPage = 0;
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SaveStateList _sortedSavesList;
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};
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} // End of namespace State
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} // End of namespace Nancy
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namespace Common {
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template<>
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Nancy::State::LoadSaveMenu *Singleton<Nancy::State::LoadSaveMenu>::makeInstance();
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} // End of namespace Common
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#endif // NANCY_STATE_LOADSAVE_H
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