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engines/nancy/state/help.h
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67
engines/nancy/state/help.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_STATE_HELP_H
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#define NANCY_STATE_HELP_H
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#include "common/ptr.h"
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#include "common/singleton.h"
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#include "engines/nancy/commontypes.h"
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#include "engines/nancy/time.h"
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#include "engines/nancy/state/state.h"
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#include "engines/nancy/ui/fullscreenimage.h"
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namespace Nancy {
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namespace UI {
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class Button;
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}
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namespace State {
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class Help : public State, public Common::Singleton<Help> {
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public:
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enum State { kInit, kBegin, kRun, kWait };
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// State API
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void process() override;
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void onStateEnter(const NancyState::NancyState prevState) override;
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bool onStateExit(const NancyState::NancyState nextState) override;
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private:
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void init();
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void begin();
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void run();
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void wait();
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State _state = kInit;
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UI::FullScreenImage _image;
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Common::ScopedPtr<UI::Button> _button;
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Time _buttonPressActivationTime;
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};
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#define NancyHelpState Nancy::State::Help::instance()
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} // End of namespace State
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} // End of namespace Nancy
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#endif // NANCY_STATE_HELP_H
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