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engines/nancy/misc/mousefollow.h
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engines/nancy/misc/mousefollow.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_MISC_MOUSEFOLLOW_H
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#define NANCY_MISC_MOUSEFOLLOW_H
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#include "engines/nancy/renderobject.h"
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#include "engines/nancy/input.h"
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namespace Nancy {
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struct VIEW;
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namespace Misc {
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// Describes an object that follows the mouse's movement, making
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// sure that its center stays above the mouse hotspot. The position
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// of such an object is clipped to the Viewport. Used in puzzles:
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// - AssemblyPuzzle
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// - CubePuzzle
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// - RippedLetterPuzzle
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// - TowerPuzzle
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// - TangramPuzzle
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class MouseFollowObject : public RenderObject {
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public:
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MouseFollowObject();
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virtual ~MouseFollowObject() {}
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virtual void pickUp() { _isPickedUp = true; }
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virtual void putDown() { _isPickedUp = false; }
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void setZ(uint16 z) { _z = z; _needsRedraw = true; }
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void handleInput(NancyInput &input);
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protected:
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bool isViewportRelative() const override { return true; }
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bool _isPickedUp = false;
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byte _rotation = 0;
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const VIEW *_viewportData = nullptr;
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};
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} // End of namespace Misc
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} // End of namespace Nancy
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#endif // NANCY_MISC_MOUSEFOLLOW_H
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