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engines/nancy/graphics.h
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108
engines/nancy/graphics.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_GRAPHICS_H
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#define NANCY_GRAPHICS_H
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#include "common/path.h"
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#include "graphics/screen.h"
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#include "engines/nancy/font.h"
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namespace Nancy {
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class NancyEngine;
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class RenderObject;
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// Graphics class that handles multilayered surface rendering with minimal redraw
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class GraphicsManager {
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friend class NancyEngine;
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public:
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GraphicsManager();
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void init();
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void draw(bool updateScreen = true);
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void loadFonts(Common::SeekableReadStream *chunkStream);
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void addObject(RenderObject *object);
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void removeObject(RenderObject *object);
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void clearObjects();
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void redrawAll();
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void suppressNextDraw();
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const Font *getFont(uint id) const { return id < _fonts.size() ? &_fonts[id] : nullptr; }
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const Graphics::Screen *getScreen() { return &_screen; }
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const Graphics::PixelFormat &getInputPixelFormat();
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const Graphics::PixelFormat &getScreenPixelFormat();
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const Graphics::PixelFormat &getTransparentPixelFormat();
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uint32 getTransColor() { return _transColor; }
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Graphics::ManagedSurface &getAutotextSurface(uint16 id) { return _autotextSurfaces.getOrCreateVal(id); }
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Common::Rect &getAutotextSurfaceBounds(uint16 id) { return _autotextSurfaceBounds.getOrCreateVal(id); }
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void grabViewportObjects(Common::Array<RenderObject *> &inArray);
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void screenshotScreen(Graphics::ManagedSurface &inSurf);
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static void loadSurfacePalette(Graphics::ManagedSurface &inSurf, const Common::Path &paletteFilename, uint paletteStart = 0, uint paletteSize = 256);
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static void copyToManaged(const Graphics::Surface &src, Graphics::ManagedSurface &dst, bool verticalFlip = false, bool doubleSize = false);
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static void copyToManaged(void *src, Graphics::ManagedSurface &dst, uint srcW, uint srcH, const Graphics::PixelFormat &format, bool verticalFlip = false, bool doubleSize = false);
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static void rotateBlit(const Graphics::ManagedSurface &src, Graphics::ManagedSurface &dest, byte rotation);
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static void crossDissolve(const Graphics::ManagedSurface &from, const Graphics::ManagedSurface &to, byte alpha, const Common::Rect &rect, Graphics::ManagedSurface &inResult);
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// Debug
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void debugDrawToScreen(const Graphics::ManagedSurface &surf);
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Graphics::ManagedSurface _object0;
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private:
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void blitToScreen(const RenderObject &src, Common::Rect dest);
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static int objectComparator(const void *a, const void *b);
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Common::SortedArray<RenderObject *> _objects;
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Graphics::PixelFormat _inputPixelFormat;
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Graphics::PixelFormat _screenPixelFormat;
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Graphics::PixelFormat _clut8Format;
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Graphics::PixelFormat _transparentPixelFormat;
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Graphics::Screen _screen;
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Common::Array<Font> _fonts;
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Common::List<Common::Rect> _dirtyRects;
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Common::HashMap<uint16, Graphics::ManagedSurface> _autotextSurfaces;
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Common::HashMap<uint16, Common::Rect> _autotextSurfaceBounds;
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uint32 _transColor = 0;
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bool _isSuppressed;
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};
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} // End of namespace Nancy
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#endif // NANCY_GRAPHICS_H
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