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engines/nancy/action/secondarymovie.h
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engines/nancy/action/secondarymovie.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_ACTION_SECONDARYMOVIE_H
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#define NANCY_ACTION_SECONDARYMOVIE_H
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#include "common/ptr.h"
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#include "engines/nancy/action/actionrecord.h"
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namespace Video {
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class VideoDecoder;
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}
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namespace Nancy {
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namespace Action {
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class InteractiveVideo;
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// Plays an AVF or Bink video. Optionally supports:
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// - playing a sound;
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// - reverse playback;
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// - moving with the scene's background frame;
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// - hiding of player cursor (and thus, disabling input);
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// - setting event flags on a specific frame, as well as at the end of the video;
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// - changing the scene after playback ends
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// Mostly used for cinematics, with some occasional uses for background animations
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class PlaySecondaryMovie : public RenderActionRecord {
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friend class InteractiveVideo;
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public:
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static const byte kMovieSceneChange = 5;
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static const byte kMovieNoSceneChange = 6;
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static const byte kPlayerCursorAllowed = 1;
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static const byte kNoPlayerCursorAllowed = 2;
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static const byte kPlayMovieForward = 1;
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static const byte kPlayMovieReverse = 2;
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struct FlagAtFrame {
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int16 frameID;
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FlagDescription flagDesc;
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};
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PlaySecondaryMovie() : RenderActionRecord(8) {}
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virtual ~PlaySecondaryMovie();
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void init() override;
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void onPause(bool pause) override;
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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Common::Path _videoName;
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Common::Path _paletteName;
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Common::Path _bitmapOverlayName;
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uint16 _videoType = kVideoPlaytypeAVF;
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uint16 _videoFormat = kLargeVideoFormat;
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uint16 _videoSceneChange = kMovieNoSceneChange;
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byte _playerCursorAllowed = kPlayerCursorAllowed;
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byte _playDirection = kPlayMovieForward;
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uint16 _firstFrame = 0;
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uint16 _lastFrame = 0;
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Common::Array<FlagAtFrame> _frameFlags;
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MultiEventFlagDescription _triggerFlags;
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SoundDescription _sound;
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SceneChangeDescription _sceneChange;
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Common::Array<SecondaryVideoDescription> _videoDescs;
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Common::ScopedPtr<Video::VideoDecoder> _decoder;
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protected:
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Common::String getRecordTypeName() const override { return "PlaySecondaryMovie"; }
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bool isViewportRelative() const override { return true; }
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Graphics::ManagedSurface _fullFrame;
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int _curViewportFrame = -1;
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bool _isFinished = false;
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};
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} // End of namespace Action
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} // End of namespace Nancy
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#endif // NANCY_ACTION_SECONDARYMOVIE_H
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