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engines/nancy/action/puzzle/telephone.h
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130
engines/nancy/action/puzzle/telephone.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_ACTION_TELEPHONE_H
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#define NANCY_ACTION_TELEPHONE_H
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#include "engines/nancy/action/actionrecord.h"
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namespace Nancy {
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class Font;
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namespace Action {
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class Telephone : public RenderActionRecord {
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public:
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struct PhoneCall {
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Common::Array<byte> phoneNumber;
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Common::String soundName;
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Common::String text;
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SceneChangeWithFlag sceneChange;
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// NewPhone members
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int16 directoryDisplayCondition = -1;
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Common::Rect displaySrc;
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};
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enum CallState { kWaiting, kButtonPress, kRinging, kBadNumber, kPreCall, kCall, kHangUp };
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Telephone(bool isNewPhone) :
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RenderActionRecord(7),
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_callState(kWaiting),
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_buttonLastPushed(-1),
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_selected(-1),
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_checkNumbers(false),
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_font(nullptr),
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_animIsStopped(false),
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_isNewPhone(isNewPhone) {}
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virtual ~Telephone() {}
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void init() override;
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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void handleInput(NancyInput &input) override;
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protected:
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Common::String getRecordTypeName() const override { return _isNewPhone ? "NewPhone" : "Telephone"; }
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bool isViewportRelative() const override { return true; }
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Common::Path _imageName;
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Common::Array<Common::Rect> _srcRects;
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Common::Array<Common::Rect> _destRects;
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SoundDescription _genericDialogueSound;
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SoundDescription _genericButtonSound;
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SoundDescription _ringSound;
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SoundDescription _dialToneSound;
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SoundDescription _dialAgainSound;
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SoundDescription _hangUpSound;
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Common::Array<Common::String> _buttonSoundNames;
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Common::String _addressBookString;
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Common::String _dialAgainString;
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SceneChangeWithFlag _reloadScene;
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SceneChangeWithFlag _exitScene;
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Common::Rect _exitHotspot;
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Common::Array<PhoneCall> _calls;
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// NewPhone properties
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bool _hasDisplay = false;
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uint16 _displayFont = 0;
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Common::Path _displayAnimName;
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uint32 _displayAnimFrameTime = 0;
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Common::Array<Common::Rect> _displaySrcs;
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Common::Rect _displayDest;
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bool _dialAutomatically = true;
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Common::Rect _dirHighlightSrc;
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Common::Rect _dialHighlightSrc;
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int16 _upDirButtonID = -1;
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int16 _downDirButtonID = -1;
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int16 _dialButtonID = -1;
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int16 _dirButtonID = -1;
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Common::Rect _displayDialingSrc;
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SoundDescription _preCallSound;
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Common::Array<byte> _calledNumber;
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Graphics::ManagedSurface _image;
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Graphics::ManagedSurface _animImage;
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CallState _callState;
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int _buttonLastPushed;
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int _selected;
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bool _checkNumbers;
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bool _animIsStopped;
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uint32 _displayAnimEnd = 0;
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uint16 _displayAnimFrame = 0;
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int16 _displayedDirectory = 0;
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bool _isShowingDirectory = false;
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const Font *_font;
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bool _isNewPhone;
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};
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} // End of namespace Action
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} // End of namespace Nancy
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#endif // NANCY_ACTION_TELEPHONE_H
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