Initial commit
This commit is contained in:
453
engines/nancy/action/puzzle/tangrampuzzle.cpp
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453
engines/nancy/action/puzzle/tangrampuzzle.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/util.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/puzzledata.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/action/puzzle/tangrampuzzle.h"
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namespace Nancy {
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namespace Action {
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TangramPuzzle::~TangramPuzzle() {
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delete[] _zBuffer;
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}
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void TangramPuzzle::init() {
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Common::Rect screenBounds = NancySceneState.getViewport().getBounds();
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_drawSurface.create(screenBounds.width(), screenBounds.height(), g_nancy->_graphics->getInputPixelFormat());
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_drawSurface.clear(g_nancy->_graphics->getTransColor());
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setTransparent(true);
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setVisible(true);
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moveTo(screenBounds);
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g_nancy->_resource->loadImage(_tileImageName, _tileImage);
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g_nancy->_resource->loadImage(_maskImageName, _maskImage);
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_zBuffer = new byte[_drawSurface.w * _drawSurface.h];
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memset(_zBuffer, -1, _drawSurface.w * _drawSurface.h);
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_tiles.resize(_tileSrcs.size() + 1);
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// First, add the mask as its own tile for easier handling
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Tile *curTile = &_tiles[0];
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curTile->_srcImage.create(_maskImage, _maskImage.getBounds());
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curTile->_drawSurface.copyFrom(_tiles[0]._srcImage);
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curTile->_id = 0;
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curTile->drawMask();
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curTile->moveTo(_maskImage.getBounds());
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curTile->setTransparent(true);
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curTile->setVisible(true);
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drawToBuffer(*curTile);
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curTile->setZ(_z + 1);
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// Then, add the actual tiles
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for (uint i = 0; i < _tileSrcs.size(); ++i) {
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curTile = &_tiles[i + 1];
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curTile->_srcImage.create(_tileImage, _tileSrcs[i]);
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curTile->_drawSurface.copyFrom(curTile->_srcImage);
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curTile->_id = i + 1;
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curTile->moveTo(_tileDests[i]);
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curTile->setTransparent(true);
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curTile->setVisible(true);
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curTile->setZ(_z + curTile->_id + 1);
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curTile->drawMask();
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drawToBuffer(*curTile);
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// Draw the highlighted tile
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curTile->_highlightedSrcImage.copyFrom(curTile->_srcImage);
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Graphics::PixelFormat format = curTile->_highlightedSrcImage.format;
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for (int y = 0; y < curTile->_highlightedSrcImage.h; ++y) {
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uint16 *p = (uint16 *)curTile->_highlightedSrcImage.getBasePtr(0, y);
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for (int x = 0; x < curTile->_highlightedSrcImage.w; ++x) {
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if (*p != g_nancy->_graphics->getTransColor()) {
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// I'm not sure *3/2 is the exact formula but it's close enough
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byte r, g, b;
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format.colorToRGB(*p, r, g, b);
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r = (byte)((((uint16)r) * 3) >> 1);
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g = (byte)((((uint16)g) * 3) >> 1);
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b = (byte)((((uint16)b) * 3) >> 1);
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*p = (uint16)format.RGBToColor((byte)r, (byte)g, (byte)b);
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}
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++p;
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}
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}
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}
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registerGraphics();
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}
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void TangramPuzzle::registerGraphics() {
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for (Tile &tile : _tiles) {
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tile.registerGraphics();
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}
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RenderActionRecord::registerGraphics();
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}
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void TangramPuzzle::readData(Common::SeekableReadStream &stream) {
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readFilename(stream, _tileImageName);
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readFilename(stream, _maskImageName);
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stream.skip(2); // Supposedly number of tiles, actually useless
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for (uint i = 0; i < 15; ++i) {
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Common::Rect src, dest;
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readRect(stream, src);
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readRect(stream, dest);
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if ((src.width() == 1 && src.height() == 1) || (dest.width() == 1 && dest.height() == 1)) {
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continue;
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}
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_tileSrcs.push_back(src);
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_tileDests.push_back(dest);
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}
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readRect(stream, _maskSolveBounds);
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_pickUpSound.readNormal(stream);
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_putDownSound.readNormal(stream);
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_rotateSound.readNormal(stream);
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_solveScene.readData(stream);
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_solveSound.readNormal(stream);
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_exitScene.readData(stream);
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readRect(stream, _exitHotspot);
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}
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void TangramPuzzle::execute() {
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switch (_state) {
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case kBegin :
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init();
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g_nancy->_sound->loadSound(_pickUpSound);
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g_nancy->_sound->loadSound(_putDownSound);
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g_nancy->_sound->loadSound(_rotateSound);
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NancySceneState.setNoHeldItem();
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_state = kRun;
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// fall through
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case kRun :
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if (_pickedUpTile == -1 && _shouldCheck) {
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for (int y = 0; y < _maskSolveBounds.height(); ++y) {
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byte *p = &_zBuffer[(y + _maskSolveBounds.top) * _drawSurface.w + _maskSolveBounds.left];
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for (int x = 0; x < _maskSolveBounds.width(); ++x) {
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if (*p == 0) {
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_shouldCheck = false;
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return;
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}
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++p;
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}
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}
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g_nancy->_sound->loadSound(_solveSound);
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g_nancy->_sound->playSound(_solveSound);
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_solved = true;
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_state = kActionTrigger;
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}
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break;
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case kActionTrigger :
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if (_solved) {
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if (g_nancy->_sound->isSoundPlaying(_solveSound)) {
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break;
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}
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_solveScene.execute();
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} else {
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_exitScene.execute();
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}
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g_nancy->_sound->stopSound(_solveSound);
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g_nancy->_sound->stopSound(_pickUpSound);
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g_nancy->_sound->stopSound(_putDownSound);
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g_nancy->_sound->stopSound(_rotateSound);
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finishExecution();
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break;
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}
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}
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void TangramPuzzle::handleInput(NancyInput &input) {
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if (_state != kRun) {
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return;
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}
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Common::Rect viewport = NancySceneState.getViewport().getScreenPosition();
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if (!viewport.contains(input.mousePos)) {
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return;
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}
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Common::Point mousePos = input.mousePos;
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mousePos.x -= viewport.left;
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mousePos.y -= viewport.top;
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viewport.moveTo(Common::Point(0, 0));
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if (_pickedUpTile == -1) {
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// Not holding a tile, check what's under the cursor
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byte idUnderMouse = _zBuffer[mousePos.y * _drawSurface.w + mousePos.x];
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if (idUnderMouse != 0 && idUnderMouse != (byte)-1) {
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// A tile is under the cursor
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g_nancy->_cursor->setCursorType(CursorManager::kHotspot);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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pickUpTile(idUnderMouse);
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g_nancy->_sound->playSound(_pickUpSound);
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} else if (input.input & NancyInput::kRightMouseButtonUp) {
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rotateTile(idUnderMouse);
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g_nancy->_sound->playSound(_rotateSound);
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}
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return;
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}
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// No tile under cursor, check exit hotspot
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if (_exitHotspot.contains(mousePos)) {
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g_nancy->_cursor->setCursorType(g_nancy->_cursor->_puzzleExitCursor);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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_state = kActionTrigger;
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}
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return;
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}
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} else {
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// Currently holding a tile
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Tile &tileHolding = _tiles[_pickedUpTile];
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// Check if we need to place it back down
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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putDownTile(_pickedUpTile);
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g_nancy->_sound->playSound(_putDownSound);
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return;
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}
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tileHolding.handleInput(input);
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bool rotated = false;
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// Check if we need to rotate it
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if (input.input & NancyInput::kRightMouseButtonUp) {
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rotateTile(_pickedUpTile);
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g_nancy->_sound->playSound(_rotateSound);
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rotated = true;
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}
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if (!rotated) {
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// Check if we need to highlight, but only if we haven't rotated,
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// since rotateTile() already checks as well
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if (checkBuffer(tileHolding) != tileHolding._isHighlighted) {
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tileHolding.setHighlighted(!tileHolding._isHighlighted);
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}
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}
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}
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}
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void TangramPuzzle::drawToBuffer(const Tile &tile, Common::Rect subRect) {
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if (subRect.isEmpty()) {
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subRect = tile._screenPosition;
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}
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uint16 xDiff = subRect.left - tile._screenPosition.left;
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uint16 yDiff = subRect.top - tile._screenPosition.top;
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for (int y = 0; y < subRect.height(); ++y) {
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byte *src = &tile._mask[(y + yDiff) * tile._drawSurface.w + xDiff];
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byte *dest = &_zBuffer[(subRect.top + y) * _drawSurface.w + subRect.left];
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for (int x = 0; x < subRect.width(); ++x) {
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if (*src != (byte)-1) {
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*dest = *src;
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}
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++src;
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++dest;
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}
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}
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}
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void TangramPuzzle::pickUpTile(uint id) {
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assert(id < _tiles.size() && id != 0);
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Tile &tileToPickUp = _tiles[id];
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moveToTop(id);
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_pickedUpTile = id;
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redrawBuffer(tileToPickUp._screenPosition);
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tileToPickUp.pickUp();
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// Make sure we don't have a frame with the correct zOrder, but wrong position
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NancyInput input = g_nancy->_input->getInput();
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input.input = 0;
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handleInput(input);
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}
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void TangramPuzzle::putDownTile(uint id) {
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Tile &tile = _tiles[id];
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_pickedUpTile = -1;
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drawToBuffer(tile);
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tile.putDown();
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if (tile._isHighlighted) {
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tile.setHighlighted(false);
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}
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_shouldCheck = true;
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}
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void TangramPuzzle::rotateTile(uint id) {
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assert(id < _tiles.size() && id != 0);
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Tile &tileToRotate = _tiles[id];
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if (tileToRotate._rotation == 3) {
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tileToRotate._rotation = 0;
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} else {
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++tileToRotate._rotation;
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}
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moveToTop(id);
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Common::Rect oldPos = tileToRotate._screenPosition;
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if (_pickedUpTile != -1 && checkBuffer(tileToRotate)) {
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tileToRotate.setHighlighted(true);
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} else {
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tileToRotate.setHighlighted(false);
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}
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Common::Rect newPos = tileToRotate._drawSurface.getBounds();
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newPos.moveTo(oldPos.left + oldPos.width() / 2 - newPos.width() / 2, oldPos.top + oldPos.height() / 2 - newPos.height() / 2);
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tileToRotate.moveTo(newPos);
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_needsRedraw = true;
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tileToRotate.drawMask();
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tileToRotate._needsRedraw = true;
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if (_pickedUpTile == -1) {
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redrawBuffer(oldPos);
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drawToBuffer(tileToRotate);
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_shouldCheck = true;
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}
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}
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void TangramPuzzle::moveToTop(uint id) {
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for (uint i = 1; i < _tiles.size(); ++i) {
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Tile &tile = _tiles[i];
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if (tile._z > _tiles[id]._z) {
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tile.setZ(tile._z - 1);
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tile.registerGraphics();
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}
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}
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_tiles[id].setZ(_z + _tiles.size());
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_tiles[id].registerGraphics();
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}
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void TangramPuzzle::redrawBuffer(const Common::Rect &rect) {
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// Redraw the zBuffer for all intersecting pixels, except for the topmost tile
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for (int y = 0; y < rect.height(); ++y) {
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byte *dest = &_zBuffer[(y + rect.top) * _drawSurface.w + rect.left];
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memset(dest, -1, rect.width());
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}
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for (uint z = _z + 1; z < _z + _tiles.size(); ++z) {
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for (uint i = 0; i < _tiles.size() - 1; ++i) {
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Tile &tile = _tiles[i];
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if (tile._z == z) {
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if (tile._screenPosition.intersects(rect)) {
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drawToBuffer(tile, tile._screenPosition.findIntersectingRect(rect));
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}
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break;
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}
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}
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}
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}
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bool TangramPuzzle::checkBuffer(const Tile &tile) const {
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// Check if the provided tile has any pixel overlapping with a non-zero in the zBuffer
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// In other words, this checks if we're placing on a valid empty spot
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for (int y = 0; y < tile._drawSurface.h; ++y) {
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const byte *tilePtr = &tile._mask[y * tile._drawSurface.w];
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const byte *bufPtr = &_zBuffer[(y + tile._screenPosition.top) * _drawSurface.w + tile._screenPosition.left];
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for (int x = 0; x < tile._drawSurface.w; ++x) {
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if (*tilePtr != (byte)-1 && *bufPtr != 0) {
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return false;
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}
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++tilePtr;
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++bufPtr;
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}
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}
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return true;
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}
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TangramPuzzle::Tile::Tile() : _mask(nullptr), _id(0), _rotation(0), _isHighlighted(false) {}
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TangramPuzzle::Tile::~Tile() {
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delete[] _mask;
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}
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void TangramPuzzle::Tile::drawMask() {
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if (!_mask) {
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_mask = new byte[_drawSurface.w * _drawSurface.h];
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}
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uint16 transColor = g_nancy->_graphics->getTransColor();
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for (int y = 0; y < _drawSurface.h; ++y) {
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uint16 *src = (uint16 *)_drawSurface.getBasePtr(0, y);
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for (int x = 0; x < _drawSurface.w; ++x) {
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if (*src == transColor) {
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_mask[y * _drawSurface.w + x] = (byte)-1;
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} else {
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_mask[y * _drawSurface.w + x] = _id;
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}
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++src;
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}
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}
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}
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void TangramPuzzle::Tile::setHighlighted(bool highlighted) {
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_isHighlighted = highlighted;
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GraphicsManager::rotateBlit(_isHighlighted ? _highlightedSrcImage : _srcImage,
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_drawSurface,
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_rotation);
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setTransparent(true);
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_needsRedraw = true;
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}
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} // End of namespace Action
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} // End of namespace Nancy
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