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engines/nancy/action/puzzle/setplayerclock.h
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engines/nancy/action/puzzle/setplayerclock.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_ACTION_SETPLAYERCLOCK_H
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#define NANCY_ACTION_SETPLAYERCLOCK_H
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#include "engines/nancy/action/actionrecord.h"
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namespace Nancy {
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namespace Action {
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// Action record implementing an alarm clock. First used in nancy3
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class SetPlayerClock : public RenderActionRecord {
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public:
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enum AlarmState { kTimeMode, kAlarmMode, kWait };
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SetPlayerClock() : RenderActionRecord(7) {}
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virtual ~SetPlayerClock();
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void init() override;
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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void handleInput(NancyInput &input) override;
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protected:
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Common::String getRecordTypeName() const override { return "SetPlayerClock"; }
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bool isViewportRelative() const override { return true; }
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void drawTime(uint16 hours, uint16 minutes);
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Common::Path _imageName;
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Common::Rect _minutesDest;
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Common::Rect _hoursDest;
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Common::Rect _AMPMDest;
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Common::Rect _timeButtonDest;
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Common::Rect _alarmButtonDest;
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Common::Rect _setButtonDest;
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Common::Rect _cancelButtonDest;
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Common::Rect _upButtonDest;
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Common::Rect _downButtonDest;
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Common::Rect _modeLightDest;
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Common::Array<Common::Rect> _minutesSrc;
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Common::Array<Common::Rect> _hoursSrc;
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Common::Rect _AMSrc;
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Common::Rect _PMSrc;
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Common::Rect _timeButtonSrc;
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Common::Rect _alarmButtonSrc;
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Common::Rect _setButtonSrc;
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Common::Rect _cancelButtonSrc;
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Common::Rect _upButtonSrc;
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Common::Rect _downButtonSrc;
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Common::Rect _timeLightSrc;
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Common::Rect _alarmLightSrc;
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SoundDescription _buttonSound;
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SceneChangeWithFlag _alarmSetScene;
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uint16 _alarmSoundDelay = 0;
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SoundDescription _alarmSetSound; // NO SOUND in MHM
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SceneChangeWithFlag _exitScene;
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Graphics::ManagedSurface _image;
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int8 _lastDrawnHours = -1;
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int8 _lastDrawnMinutes = -1;
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int8 _alarmHours = -1;
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bool _clearButton = true;
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Time _sceneChangeTime;
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AlarmState _alarmState = kTimeMode;
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};
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} // End of namespace Action
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} // End of namespace Nancy
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#endif // NANCY_ACTION_SETPLAYERCLOCK_H
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