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engines/nancy/action/puzzle/riddlepuzzle.h
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86
engines/nancy/action/puzzle/riddlepuzzle.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_ACTION_RIDDLEPUZZLE_H
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#define NANCY_ACTION_RIDDLEPUZZLE_H
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#include "engines/nancy/action/actionrecord.h"
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namespace Nancy {
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struct RiddlePuzzleData;
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namespace Action {
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class RiddlePuzzle : public RenderActionRecord {
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public:
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enum SolveState { kWaitForSound, kNotSolved, kFailed, kSolvedOne, kSolvedAll };
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RiddlePuzzle() : RenderActionRecord(7) {}
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virtual ~RiddlePuzzle();
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void init() override;
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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void onPause(bool paused) override;
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void handleInput(NancyInput &input) override;
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protected:
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struct Riddle {
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Common::String text;
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SoundDescription sound;
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Common::Array<Common::String> answers;
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SceneChangeWithFlag sceneIncorrect;
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SoundDescription soundIncorrect;
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SceneChangeWithFlag sceneCorrect;
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SoundDescription soundCorrect;
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};
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Common::String getRecordTypeName() const override { return "RiddlePuzzle"; }
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bool isViewportRelative() const override { return true; }
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void drawText();
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uint16 _viewportTextFontID = 0;
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uint16 _textboxTextFontID = 0;
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Time _cursorBlinkTime;
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SoundDescription _typeSound;
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SoundDescription _eraseSound;
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SoundDescription _enterSound;
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SceneChangeWithFlag _successSceneChange;
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SoundDescription _successSound;
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SceneChangeWithFlag _exitSceneChange;
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SoundDescription _exitSound;
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Common::Rect _exitHotspot;
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Common::Array<Riddle> _riddles;
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Time _nextBlinkTime;
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SolveState _solveState = kWaitForSound;
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bool _playerHasHitReturn = false;
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Common::String _playerInput;
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uint _riddleID = 0;
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RiddlePuzzleData *_puzzleState = nullptr;
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};
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} // End of namespace Action
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} // End of namespace Nancy
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#endif // NANCY_ACTION_RIDDLEPUZZLE_H
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