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engines/nancy/action/puzzle/peepholepuzzle.h
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engines/nancy/action/puzzle/peepholepuzzle.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_ACTION_PEEPHOLEPUZZLE_H
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#define NANCY_ACTION_PEEPHOLEPUZZLE_H
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#include "engines/nancy/action/autotext.h"
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namespace Nancy {
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namespace Action {
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// Action record that, despite what its name suggests, is mostly used
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// to render Nancy's diary in nancy6 and up.
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class PeepholePuzzle : public RenderActionRecord {
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public:
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PeepholePuzzle() : RenderActionRecord(7) {}
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virtual ~PeepholePuzzle() {}
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void init() override;
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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void handleInput(NancyInput &input) override;
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protected:
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Common::String getRecordTypeName() const override { return "PeepholePuzzle"; }
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bool isViewportRelative() const override { return true; }
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void drawInner();
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void checkButtons();
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Common::Path _innerImageName;
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Common::Path _buttonsImageName;
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uint16 _transparency = 0;
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Common::Rect _innerBounds;
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Common::Rect _startSrc;
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Common::Rect _dest;
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// Order: up, down, left, right
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Common::Array<Common::Rect> _buttonDests;
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Common::Array<Common::Rect> _buttonSrcs;
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Common::Array<Common::Rect> _buttonDisabledSrcs;
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byte _pixelsToScroll = 0;
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SceneChangeWithFlag _exitScene;
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Common::Rect _exitHotspot;
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Graphics::ManagedSurface _innerImage;
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Graphics::ManagedSurface _buttonsImage;
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Common::Rect _currentSrc;
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int _pressedButton = -1;
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uint32 _pressStart = 0;
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Common::Array<bool> _disabledButtons = Common::Array<bool>(4, false);
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};
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// Combines the Peephole with the Autotext used to supply its text data
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// Implementing this with diamond-shaped multiple inheritance is bad,
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// but so is the original design, where a Peephole is constructed
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// on the fly and replaces the TextScroll/AutotextEntryList
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class TextScroll : public Autotext, public PeepholePuzzle {
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public:
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TextScroll(bool isEntryList) : _isEntryList(isEntryList) {}
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void init() override;
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void execute() override { PeepholePuzzle::execute(); }
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void handleInput(NancyInput &input) override;
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void readData(Common::SeekableReadStream &stream) override;
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protected:
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Common::String getRecordTypeName() const override { return _isEntryList ? "AutotextEntryList" : "TextScroll"; }
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void readExtraData(Common::SeekableReadStream &stream) override;
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bool _isEntryList;
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};
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} // End of namespace Action
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} // End of namespace Nancy
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#endif // NANCY_ACTION_PEEPHOLEPUZZLE_H
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