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engines/nancy/action/puzzle/matchpuzzle.cpp
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96
engines/nancy/action/puzzle/matchpuzzle.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/action/puzzle/matchpuzzle.h"
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namespace Nancy {
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namespace Action {
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void MatchPuzzle::init() {
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// TODO
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//_screenPosition = _displayBounds;
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//_drawSurface.create(_screenPosition.width(), _screenPosition.height(), g_nancy->_graphics->getInputPixelFormat());
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//_drawSurface.clear(g_nancy->_graphics->getTransColor());
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setTransparent(true);
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g_nancy->_resource->loadImage(_overlayName, _image);
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RenderActionRecord::init();
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}
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void MatchPuzzle::execute() {
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if (_state == kBegin) {
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init();
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registerGraphics();
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_state = kRun;
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}
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// TODO
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// Stub - return to the main menu
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warning("STUB - Nancy 8 flag game");
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_exitSceneChange.execute();
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}
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void MatchPuzzle::readData(Common::SeekableReadStream &stream) {
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readFilename(stream, _overlayName);
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readFilename(stream, _flagPointBackgroundName);
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stream.skip(2); // TODO (value: 5)
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stream.skip(2); // TODO (value: 7)
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stream.skip(2); // 26 flags
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readRect(stream,_shuffleButtonRect);
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readRectArray(stream, _flagRects, 26);
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stream.skip(103); // TODO (mostly zeroes)
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readFilenameArray(stream, _flagNames, 26);
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stream.skip(132); // TODO (zeroes)
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stream.skip(173); // TODO
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_slotWinSound.readNormal(stream);
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_shuffleSound.readNormal(stream);
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_cardPlaceSound.readNormal(stream);
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_solveSceneChange.readData(stream);
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stream.skip(2);
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_matchSuccessSound.readNormal(stream);
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_exitSceneChange.readData(stream);
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stream.skip(16); // TODO
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}
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void MatchPuzzle::handleInput(NancyInput &input) {
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// TODO
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}
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} // End of namespace Action
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} // End of namespace Nancy
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