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231
engines/nancy/action/puzzle/leverpuzzle.cpp
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231
engines/nancy/action/puzzle/leverpuzzle.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/action/puzzle/leverpuzzle.h"
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#include "engines/nancy/state/scene.h"
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namespace Nancy {
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namespace Action {
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void LeverPuzzle::init() {
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_drawSurface.create(_screenPosition.width(), _screenPosition.height(), g_nancy->_graphics->getInputPixelFormat());
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_drawSurface.clear(g_nancy->_graphics->getTransColor());
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setTransparent(true);
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g_nancy->_resource->loadImage(_imageName, _image);
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}
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void LeverPuzzle::readData(Common::SeekableReadStream &stream) {
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readFilename(stream, _imageName);
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_srcRects.reserve(3);
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for (uint leverID = 0; leverID < 3; ++leverID) {
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_srcRects.push_back(Common::Array<Common::Rect>());
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_srcRects.back().reserve(3);
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for (uint i = 0; i < 4; ++i) {
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_srcRects.back().push_back(Common::Rect());
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readRect(stream, _srcRects.back().back());
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}
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}
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_destRects.reserve(3);
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for (uint leverID = 0; leverID < 3; ++leverID) {
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_destRects.push_back(Common::Rect());
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readRect(stream, _destRects.back());
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if (leverID == 0) {
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_screenPosition = _destRects.back();
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} else {
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_screenPosition.extend(_destRects.back());
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}
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}
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_playerSequence.reserve(3);
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_leverDirection.reserve(3);
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for (uint leverID = 0; leverID < 3; ++leverID) {
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_playerSequence.push_back(stream.readByte());
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_leverDirection.push_back(true);
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}
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_correctSequence.reserve(3);
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for (uint leverID = 0; leverID < 3; ++leverID) {
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_correctSequence.push_back(stream.readByte());
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}
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_moveSound.readNormal(stream);
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_noMoveSound.readNormal(stream);
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_solveExitScene.readData(stream);
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_solveSoundDelay = stream.readUint16LE();
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_solveSound.readNormal(stream);
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_exitScene.readData(stream);
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readRect(stream, _exitHotspot);
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}
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void LeverPuzzle::execute() {
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switch (_state) {
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case kBegin:
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init();
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registerGraphics();
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g_nancy->_sound->loadSound(_moveSound);
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g_nancy->_sound->loadSound(_noMoveSound);
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NancySceneState.setNoHeldItem();
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for (uint i = 0; i < 3; ++i) {
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drawLever(i);
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}
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_state = kRun;
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// fall through
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case kRun:
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switch (_solveState) {
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case kNotSolved:
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for (uint i = 0; i < 3; ++i) {
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if (_playerSequence[i] != _correctSequence[i]) {
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return;
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}
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}
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NancySceneState.setEventFlag(_solveExitScene._flag);
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_solveSoundPlayTime = g_nancy->getTotalPlayTime() + _solveSoundDelay * 1000;
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_solveState = kPlaySound;
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break;
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case kPlaySound:
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if (g_nancy->getTotalPlayTime() <= _solveSoundPlayTime) {
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break;
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}
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g_nancy->_sound->loadSound(_solveSound);
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g_nancy->_sound->playSound(_solveSound);
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_solveState = kWaitForSound;
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break;
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case kWaitForSound:
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if (!g_nancy->_sound->isSoundPlaying(_solveSound)) {
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g_nancy->_sound->stopSound(_solveSound);
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_state = kActionTrigger;
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}
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break;
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}
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break;
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case kActionTrigger:
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g_nancy->_sound->stopSound(_moveSound);
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g_nancy->_sound->stopSound(_noMoveSound);
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if (_solveState == kNotSolved) {
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_exitScene.execute();
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} else {
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NancySceneState.changeScene(_solveExitScene._sceneChange);
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}
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finishExecution();
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}
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}
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void LeverPuzzle::handleInput(NancyInput &input) {
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if (_solveState != kNotSolved) {
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return;
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}
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if (NancySceneState.getViewport().convertViewportToScreen(_exitHotspot).contains(input.mousePos)) {
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g_nancy->_cursor->setCursorType(g_nancy->_cursor->_puzzleExitCursor);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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_state = kActionTrigger;
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}
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return;
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}
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for (uint i = 0; i < 3; ++i) {
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if (NancySceneState.getViewport().convertViewportToScreen(_destRects[i]).contains(input.mousePos)) {
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g_nancy->_cursor->setCursorType(CursorManager::kHotspot);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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bool isMoving = false;
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// Hardcoded by the original engine
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switch (i) {
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case 0:
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isMoving = true;
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break;
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case 1:
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if (_playerSequence[0] == 1) {
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isMoving = true;
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}
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break;
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case 2:
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if (_playerSequence[0] == 2) {
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isMoving = true;
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}
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break;
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}
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if (isMoving) {
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g_nancy->_sound->playSound(_moveSound);
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if (_leverDirection[i]) {
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// Moving down
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if (_playerSequence[i] == 3) {
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--_playerSequence[i];
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_leverDirection[i] = false;
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} else {
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++_playerSequence[i];
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}
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} else {
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// Moving up
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if (_playerSequence[i] == 0) {
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++_playerSequence[i];
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_leverDirection[i] = true;
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} else {
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--_playerSequence[i];
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}
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}
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drawLever(i);
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} else {
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g_nancy->_sound->playSound(_noMoveSound);
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return;
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}
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}
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}
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}
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}
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void LeverPuzzle::drawLever(uint id) {
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Common::Point destPoint(_destRects[id].left - _screenPosition.left, _destRects[id].top - _screenPosition.top);
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_drawSurface.blitFrom(_image, _srcRects[id][_playerSequence[id]], destPoint);
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_needsRedraw = true;
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}
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} // End of namespace Action
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} // End of namespace Nancy
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