Initial commit
This commit is contained in:
101
engines/nancy/action/puzzle/cubepuzzle.h
Normal file
101
engines/nancy/action/puzzle/cubepuzzle.h
Normal file
@@ -0,0 +1,101 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef NANCY_ACTION_CUBEPUZZLE_H
|
||||
#define NANCY_ACTION_CUBEPUZZLE_H
|
||||
|
||||
#include "engines/nancy/action/actionrecord.h"
|
||||
#include "engines/nancy/misc/mousefollow.h"
|
||||
|
||||
namespace Nancy {
|
||||
namespace Action {
|
||||
|
||||
// Similar idea to AssemblyPuzzle; the player is provided with broken pieces of
|
||||
// a cube, and has to assemble it back together. However, the data is completely
|
||||
// different to AssemblyPuzzle's, so we need separate implementations.
|
||||
class CubePuzzle : public RenderActionRecord {
|
||||
public:
|
||||
CubePuzzle() : RenderActionRecord(7) {}
|
||||
virtual ~CubePuzzle() {}
|
||||
|
||||
void init() override;
|
||||
void registerGraphics() override;
|
||||
|
||||
void readData(Common::SeekableReadStream &stream) override;
|
||||
void execute() override;
|
||||
void handleInput(NancyInput &input) override;
|
||||
|
||||
protected:
|
||||
Common::String getRecordTypeName() const override { return "CubePuzzle"; }
|
||||
bool isViewportRelative() const override { return true; }
|
||||
|
||||
void rotateBase(int dir);
|
||||
|
||||
Common::Path _imageName;
|
||||
|
||||
Common::Rect _cwCursorDest;
|
||||
Common::Rect _ccwCursorDest;
|
||||
|
||||
Common::Rect _placedDest;
|
||||
|
||||
Common::Array<Common::Rect> _pieceSrcs; // Used only when not placed
|
||||
Common::Array<Common::Rect> _pieceDests; // Used only when not placed
|
||||
|
||||
// 4 arrays with 9 rects each; every rect corresponds to a specific permutation of placed pieces:
|
||||
// - bottom piece only (start state)
|
||||
// - bottom & top piece
|
||||
// - front piece placed
|
||||
// - left piece placed
|
||||
// - back piece placed
|
||||
// - right piece placed
|
||||
// - left + back piece placed
|
||||
// - right + back piece placed
|
||||
// - left + right piece placed
|
||||
Common::Array<Common::Array<Common::Rect>> _placedSrcs;
|
||||
|
||||
uint16 _startRotation = 0;
|
||||
|
||||
SoundDescription _rotateSound;
|
||||
SoundDescription _pickUpSound;
|
||||
SoundDescription _placeDownSound;
|
||||
|
||||
// Multiple solve scenes, one for each cube orientation
|
||||
Common::Array<uint> _solveSceneIDs;
|
||||
SceneChangeWithFlag _solveScene;
|
||||
SoundDescription _solveSound;
|
||||
|
||||
SceneChangeWithFlag _exitScene;
|
||||
Common::Rect _exitHotspot;
|
||||
|
||||
Graphics::ManagedSurface _image;
|
||||
Misc::MouseFollowObject _curPiece;
|
||||
|
||||
Common::Array<bool> _placedPieces;
|
||||
int _pickedUpPiece = -1;
|
||||
|
||||
int _curRotation = 0;
|
||||
bool _completed = false;
|
||||
};
|
||||
|
||||
} // End of namespace Action
|
||||
} // End of namespace Nancy
|
||||
|
||||
#endif // NANCY_ACTION_CUBEPUZZLE_H
|
||||
Reference in New Issue
Block a user