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322
engines/nancy/action/puzzle/cubepuzzle.cpp
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322
engines/nancy/action/puzzle/cubepuzzle.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/action/puzzle/cubepuzzle.h"
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namespace Nancy {
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namespace Action {
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void CubePuzzle::init() {
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Common::Rect screenBounds = NancySceneState.getViewport().getBounds();
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_drawSurface.create(screenBounds.width(), screenBounds.height(), g_nancy->_graphics->getInputPixelFormat());
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_drawSurface.clear(g_nancy->_graphics->getTransColor());
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setTransparent(true);
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setVisible(true);
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moveTo(screenBounds);
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g_nancy->_resource->loadImage(_imageName, _image);
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_image.setTransparentColor(_drawSurface.getTransparentColor());
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for (uint i = 0; i < 5; ++i) {
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_drawSurface.blitFrom(_image, _pieceSrcs[i], _pieceDests[i]);
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}
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_placedPieces.resize(5, false);
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_curRotation = _startRotation;
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_drawSurface.blitFrom(_image, _placedSrcs[_curRotation][0], _placedDest);
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}
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void CubePuzzle::registerGraphics() {
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_curPiece.registerGraphics();
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RenderActionRecord::registerGraphics();
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}
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void CubePuzzle::readData(Common::SeekableReadStream &stream) {
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readFilename(stream, _imageName);
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readRect(stream, _cwCursorDest);
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readRect(stream, _ccwCursorDest);
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readRect(stream, _placedDest);
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// four pieces on the side, 1 on top
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_pieceSrcs.resize(5);
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_pieceDests.resize(5);
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for (uint i = 0; i < 5; ++i) {
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readRect(stream, _pieceSrcs[i]);
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readRect(stream, _pieceDests[i]);
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}
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_placedSrcs.resize(4);
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for (uint i = 0; i < 4; ++i) {
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readRectArray(stream, _placedSrcs[i], 9);
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}
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_startRotation = stream.readUint16LE();
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_rotateSound.readNormal(stream);
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_pickUpSound.readNormal(stream);
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_placeDownSound.readNormal(stream);
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_solveSceneIDs.resize(4);
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for (uint i = 0; i < 3; ++i) {
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_solveSceneIDs[i] = stream.readUint16LE();
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}
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_solveScene.readData(stream);
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_solveSceneIDs[3] = _solveScene._sceneChange.sceneID;
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_solveSound.readNormal(stream);
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_exitScene.readData(stream);
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readRect(stream, _exitHotspot);
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}
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void CubePuzzle::execute() {
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switch (_state) {
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case kBegin:
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init();
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registerGraphics();
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g_nancy->_sound->loadSound(_rotateSound);
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g_nancy->_sound->loadSound(_pickUpSound);
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g_nancy->_sound->loadSound(_placeDownSound);
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_state = kRun;
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// fall through
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case kRun:
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for (uint i = 0; i < 5; ++i) {
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if (!_placedPieces[i]) {
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return;
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}
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}
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g_nancy->_sound->loadSound(_solveSound);
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g_nancy->_sound->playSound(_solveSound);
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NancySceneState.setEventFlag(_solveScene._flag);
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_completed = true;
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_state = kActionTrigger;
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break;
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case kActionTrigger:
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if (g_nancy->_sound->isSoundPlaying(_solveSound)) {
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return;
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}
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if (_completed) {
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_solveScene._sceneChange.sceneID = _solveSceneIDs[_curRotation];
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NancySceneState.changeScene(_solveScene._sceneChange);
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} else {
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_exitScene.execute();
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}
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g_nancy->_sound->stopSound(_solveSound);
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g_nancy->_sound->stopSound(_rotateSound);
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g_nancy->_sound->stopSound(_pickUpSound);
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g_nancy->_sound->stopSound(_placeDownSound);
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break;
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}
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}
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void CubePuzzle::handleInput(NancyInput &input) {
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if (_state != kRun) {
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return;
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}
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if (_pickedUpPiece == -1 && NancySceneState.getViewport().convertViewportToScreen(_exitHotspot).contains(input.mousePos)) {
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g_nancy->_cursor->setCursorType(g_nancy->_cursor->_puzzleExitCursor);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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_state = kActionTrigger;
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_completed = false;
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}
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return;
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}
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if (_pickedUpPiece == -1 && NancySceneState.getViewport().convertViewportToScreen(_cwCursorDest).contains(input.mousePos)) {
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g_nancy->_cursor->setCursorType(CursorManager::kRotateCW);
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if (input.input & NancyInput::kLeftMouseButtonUp && !g_nancy->_sound->isSoundPlaying(_rotateSound)) {
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g_nancy->_sound->playSound(_rotateSound);
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rotateBase(-1);
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return;
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}
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}
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if (_pickedUpPiece == -1 && NancySceneState.getViewport().convertViewportToScreen(_ccwCursorDest).contains(input.mousePos)) {
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g_nancy->_cursor->setCursorType(CursorManager::kRotateCCW);
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if (input.input & NancyInput::kLeftMouseButtonUp && !g_nancy->_sound->isSoundPlaying(_rotateSound)) {
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g_nancy->_sound->playSound(_rotateSound);
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rotateBase(1);
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return;
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}
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}
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for (uint i = 0; i < 5; ++i) {
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if (NancySceneState.getViewport().convertViewportToScreen(_pieceDests[i]).contains(input.mousePos)) {
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if (_pickedUpPiece == -1 && _placedPieces[i]) {
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return;
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}
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g_nancy->_cursor->setCursorType(CursorManager::kHotspot);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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if (_pickedUpPiece != -1) {
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_curPiece.putDown();
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_curPiece.setVisible(false);
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g_nancy->_sound->playSound(_placeDownSound);
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_drawSurface.fillRect(_pieceDests[_pickedUpPiece], _drawSurface.getTransparentColor());
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_drawSurface.blitFrom(_image, _pieceSrcs[_pickedUpPiece], _pieceDests[_pickedUpPiece]);
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_needsRedraw = true;
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}
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if (_pickedUpPiece != (int)i && !_placedPieces[i]) {
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// Clicked on another piece while holding, swap them
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_drawSurface.fillRect(_pieceDests[i], _drawSurface.getTransparentColor());
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if (_pickedUpPiece != -1) {
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_drawSurface.fillRect(_pieceDests[_pickedUpPiece], _drawSurface.getTransparentColor());
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_drawSurface.blitFrom(_image, _pieceSrcs[_pickedUpPiece], _pieceDests[_pickedUpPiece]);
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}
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_needsRedraw = true;
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_pickedUpPiece = i;
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g_nancy->_sound->playSound(_pickUpSound);
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_curPiece.pickUp();
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_curPiece.setVisible(true);
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_curPiece._drawSurface.create(_image, _pieceSrcs[i]);
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_curPiece.setVisible(true);
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} else {
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// Clicked the dest of the picked up piece, or an already placed one; simply put it down
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_pickedUpPiece = -1;
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}
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}
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}
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}
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if (_pickedUpPiece != -1) {
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// Piece picked up
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_curPiece.handleInput(input);
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bool canPlace = false;
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if (_pickedUpPiece == 0) {
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// Top piece can ble placed only in the correct rotation (which is 0)
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canPlace = _curRotation == 0;
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} else {
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canPlace = _curRotation + 1 == _pickedUpPiece;
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}
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if (canPlace) {
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if (NancySceneState.getViewport().convertViewportToScreen(_placedDest).contains(input.mousePos)) {
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g_nancy->_cursor->setCursorType(CursorManager::kHotspot);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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_placedPieces[_pickedUpPiece] = true;
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_curPiece.putDown();
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_curPiece.setVisible(false);
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_pickedUpPiece = -1;
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g_nancy->_sound->playSound(_placeDownSound);
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rotateBase(0);
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}
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}
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}
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}
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}
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void CubePuzzle::rotateBase(int dir) {
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_drawSurface.fillRect(_placedDest, _drawSurface.getTransparentColor());
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_curRotation += dir;
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if (_curRotation < 0) {
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_curRotation = 3;
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} else if (_curRotation > 3) {
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_curRotation = 0;
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}
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uint srcSelect = 0;
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if (_placedPieces[0]) {
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if (_placedPieces[_curRotation + 1]) {
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// Front piece is in, other checks are unnecessary
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srcSelect = 2;
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} else {
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int leftIndex = _curRotation + 1;
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if (leftIndex > 3) {
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leftIndex = 0;
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}
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int rightIndex = _curRotation - 1;
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if (rightIndex < 0) {
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rightIndex = 3;
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}
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int backIndex = (_curRotation + 2) % 4;
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if (_placedPieces[leftIndex + 1]) {
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// Left piece is in, check for right or back
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if (_placedPieces[rightIndex + 1]) {
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// Draw left & right piece
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srcSelect = 8;
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} else if (_placedPieces[backIndex]) {
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// Draw left & back piece
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srcSelect = 6;
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} else {
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// Draw left piece only
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srcSelect = 3;
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}
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} else if (_placedPieces[rightIndex + 1]) {
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// Right piece is in, check for back
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if (_placedPieces[backIndex + 1]) {
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// Draw right & back piece
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srcSelect = 7;
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} else {
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// Draw right piece only
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srcSelect = 4;
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}
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} else if (_placedPieces[backIndex + 1]) {
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// Draw back piece only
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srcSelect = 5;
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} else {
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// Draw top piece only
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srcSelect = 1;
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}
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}
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}
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_drawSurface.blitFrom(_image, _placedSrcs[_curRotation][srcSelect], _placedDest);
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_needsRedraw = true;
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}
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} // End of namespace Action
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} // End of namespace Nancy
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