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engines/nancy/action/puzzle/collisionpuzzle.h
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136
engines/nancy/action/puzzle/collisionpuzzle.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_ACTION_COLLISIONPUZZLE_H
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#define NANCY_ACTION_COLLISIONPUZZLE_H
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#include "engines/nancy/action/actionrecord.h"
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namespace Nancy {
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namespace Action {
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// Class responsible for two similar puzzle types, both of which have
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// rectangular tiles on a grid, which can move up/down/left/right until they
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// hit a wall or another tile
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// - CollisionPuzzle: Several 1x1 tiles, each of which has a "home" it needs to reach.
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// The grid contains walls. Tiles move in all directions.
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// - TileMovePuzzle: Many differently-sized tiles, one of which must reach the exit.
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// Rectangular tiles can only move in the directions parallel to their longer sides.
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// Exit is outside of the tile grid.
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class CollisionPuzzle : public RenderActionRecord {
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public:
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enum PuzzleType { kCollision, kTileMove };
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CollisionPuzzle(PuzzleType type) : RenderActionRecord(7), _puzzleType(type) {}
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virtual ~CollisionPuzzle() {}
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void init() override;
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void registerGraphics() override;
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void updateGraphics() override;
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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void handleInput(NancyInput &input) override;
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protected:
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// numbers 1-5 are home IDs, 0 is empty cell
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enum WallType { kWallLeft = 6, kWallUp = 7, kWallDown = 8, kWallRight = 9, kBlock = 10 };
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class Piece : public RenderObject {
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public:
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Piece() : RenderObject(9) {}
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virtual ~Piece() {}
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Common::Point _gridPos;
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uint _w = 1;
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uint _h = 1;
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protected:
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bool isViewportRelative() const override { return true; }
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};
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Common::String getRecordTypeName() const override { return _puzzleType == kCollision ? "CollisionPuzzle" : "TileMovePuzzle"; }
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bool isViewportRelative() const override { return true; }
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Common::Point movePiece(uint pieceID, WallType direction);
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Common::Rect getScreenPosition(Common::Point gridPos);
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void drawGrid();
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Common::Path _imageName;
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Common::Array<Common::Array<uint16>> _grid;
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Common::Array<Common::Point> _startLocations;
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Common::Array<Common::Rect> _pieceSrcs;
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Common::Array<Common::Rect> _homeSrcs;
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Common::Rect _verticalWallSrc;
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Common::Rect _horizontalWallSrc;
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Common::Rect _blockSrc;
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Common::Point _tileMoveExitPos = Common::Point(-1, -1);
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uint _tileMoveExitSize = 0;
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bool _usesExitButton = false;
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Common::Rect _exitButtonSrc;
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Common::Rect _exitButtonDest;
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Common::Point _gridPos;
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uint16 _lineWidth = 0;
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uint16 _framesPerMove = 0;
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uint32 _timerTime = 0; // in seconds
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Common::Array<Common::Rect> _timerSrcs;
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Common::Array<int16> _timerFlagIds;
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Common::Rect _timerDest;
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SoundDescription _moveSound;
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SoundDescription _homeSound;
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SoundDescription _wallHitSound;
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SoundDescription _exitButtonSound;
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SceneChangeWithFlag _solveScene;
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uint16 _solveSoundDelay = 0;
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SoundDescription _solveSound;
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SceneChangeWithFlag _exitScene;
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Common::Rect _exitHotspot;
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Graphics::ManagedSurface _image;
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Common::Array<Piece> _pieces;
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int _currentlyAnimating = -1;
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int _currentAnimFrame = -1;
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Common::Point _lastPosition = { -1, -1 };
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uint32 _solveSoundPlayTime = 0;
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bool _solved = false;
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uint32 _puzzleStartTime = 0;
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int _currentTimerGraphic = -1;
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PuzzleType _puzzleType;
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};
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} // End of namespace Action
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} // End of namespace Nancy
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#endif // NANCY_ACTION_COLLISIONPUZZLE_H
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