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engines/nancy/action/puzzle/arcadepuzzle.cpp
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65
engines/nancy/action/puzzle/arcadepuzzle.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/action/puzzle/arcadepuzzle.h"
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namespace Nancy {
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namespace Action {
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void ArcadePuzzle::init() {
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// TODO
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}
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void ArcadePuzzle::execute() {
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if (_state == kBegin) {
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init();
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registerGraphics();
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_state = kRun;
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}
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// TODO
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// Stub - return to the winning screen
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warning("STUB - Nancy 8 Barnacle Blast game");
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SceneChangeDescription scene;
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scene.sceneID = 4445;
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NancySceneState.resetStateToInit();
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NancySceneState.changeScene(scene);
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}
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void ArcadePuzzle::readData(Common::SeekableReadStream &stream) {
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// TODO
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stream.skip(stream.size() - stream.pos());
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}
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void ArcadePuzzle::handleInput(NancyInput &input) {
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// TODO
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}
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} // End of namespace Action
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} // End of namespace Nancy
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