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engines/nancy/action/overlay.h
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135
engines/nancy/action/overlay.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_ACTION_OVERLAY_H
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#define NANCY_ACTION_OVERLAY_H
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#include "engines/nancy/action/actionrecord.h"
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namespace Nancy {
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namespace Action {
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// Places a static image or a looping animation on top of the background
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// Can move along with the scene's background frame, however:
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// - in animation mode, the animation is the same for every background frame
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// - in static mode, every background frame gets its own static image
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// Also supports:
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// - playing a sound;
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// - playing backwards;
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// - looping (non-looping animated overlays are very rare);
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// - getting interrupted by an event flag;
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// - changing the scene/setting flags when clicked/interrupted
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// Originally introduced in nancy1, where it was split into two different types:
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// PlayStaticBitmapAnimation and PlayIntStaticBitmapAnimation (the latter was interruptible)
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// In nancy2, the two got merged inside the newly-renamed Overlay;
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// that was also when static mode got introduced.
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class Overlay : public RenderActionRecord {
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public:
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Overlay(bool interruptible) : RenderActionRecord(7), _isInterruptible(interruptible), _usesAutotext(false) {}
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virtual ~Overlay() { _fullSurface.free(); }
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void init() override;
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void handleInput(NancyInput &input) override;
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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Common::Path _imageName;
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uint16 _transparency = kPlayOverlayPlain;
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uint16 _hasSceneChange = kPlayOverlaySceneChange;
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uint16 _enableHotspot = kPlayOverlayNoHotspot;
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uint16 _overlayType = kPlayOverlayAnimated;
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uint16 _playDirection = kPlayOverlayForward;
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uint16 _loop = kPlayOverlayOnce;
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uint16 _firstFrame = 0;
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uint16 _loopFirstFrame = 0;
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uint16 _loopLastFrame = 0;
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uint32 _frameTime = 0;
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FlagDescription _interruptCondition;
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SceneChangeDescription _sceneChange;
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MultiEventFlagDescription _flagsOnTrigger;
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Nancy::SoundDescription _sound;
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// Describes a single frame in this animation
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Common::Array<Common::Rect> _srcRects;
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// Describes how the animation will be displayed on a single
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// frame of the viewport
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Common::Array<FrameBlitDescription> _blitDescriptions;
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int16 _currentFrame = -1;
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int16 _currentViewportFrame = -1;
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uint32 _nextFrameTime = 0;
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bool _isInterruptible;
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bool _usesAutotext;
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protected:
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bool canHaveHotspot() const override { return true; }
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Common::String getRecordTypeName() const override;
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bool isViewportRelative() const override { return true; }
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Graphics::ManagedSurface _fullSurface;
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};
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// Short version of a static overlay; assumes scene background doesn't move
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class OverlayStaticTerse : public Overlay {
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public:
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OverlayStaticTerse() : Overlay(true) {}
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virtual ~OverlayStaticTerse() {}
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void readData(Common::SeekableReadStream &stream) override;
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protected:
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Common::String getRecordTypeName() const override { return "OverlayStaticTerse"; }
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};
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// Short version of an animated overlay; assumes scene background doesn't move
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class OverlayAnimTerse : public Overlay {
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public:
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OverlayAnimTerse() : Overlay(true) {}
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virtual ~OverlayAnimTerse() {}
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void readData(Common::SeekableReadStream &stream) override;
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protected:
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Common::String getRecordTypeName() const override { return "OverlayAnimTerse"; }
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};
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class TableIndexOverlay : public Overlay {
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public:
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TableIndexOverlay() : Overlay(true) {}
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virtual ~TableIndexOverlay() {}
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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protected:
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Common::String getRecordTypeName() const override { return "TableIndexOverlay"; }
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uint16 _tableIndex = 0;
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int16 _lastIndexVal = -1;
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};
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} // End of namespace Action
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} // End of namespace Nancy
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#endif // NANCY_ACTION_OVERLAY_H
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