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This commit is contained in:
897
engines/nancy/action/conversation.cpp
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897
engines/nancy/action/conversation.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/random.h"
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#include "common/config-manager.h"
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#include "common/serializer.h"
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#include "common/memstream.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/action/conversation.h"
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#include "engines/nancy/state/scene.h"
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namespace Nancy {
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namespace Action {
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ConversationSound::ConversationSound() :
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RenderActionRecord(8),
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_noResponse(g_nancy->getGameType() <= kGameTypeNancy2 ? 10 : 20),
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_hasDrawnTextbox(false),
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_pickedResponse(-1) {
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_conditionalResponseCharacterID = _noResponse;
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_goodbyeResponseCharacterID = _noResponse;
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}
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ConversationSound::~ConversationSound() {
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if (NancySceneState.getActiveConversation() == this) {
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NancySceneState.setActiveConversation(nullptr);
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}
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}
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void ConversationSound::init() {
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RenderObject::init();
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}
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void ConversationSound::readData(Common::SeekableReadStream &stream) {
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Common::Serializer ser(&stream, nullptr);
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ser.setVersion(g_nancy->getGameType());
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if (ser.getVersion() >= kGameTypeNancy2) {
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_sound.readNormal(stream);
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}
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readCaptionText(stream);
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if (ser.getVersion() <= kGameTypeNancy1) {
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_sound.readNormal(stream);
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}
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_responseGenericSound.readNormal(stream);
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ser.skip(1); // RESPONSE_STARTUP_CLEAR_ALL, RESPONSE_STARTUP_KEEP_OLD; never used (tested up to nancy5)
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ser.syncAsByte(_conditionalResponseCharacterID);
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ser.syncAsByte(_goodbyeResponseCharacterID);
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ser.syncAsByte(_defaultNextScene);
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ser.syncAsByte(_popNextScene);
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_sceneChange.readData(stream, ser.getVersion() == kGameTypeVampire);
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ser.skip(0x32, kGameTypeVampire, kGameTypeNancy1);
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ser.skip(2, kGameTypeNancy2);
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uint16 numResponses = 0;
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ser.syncAsUint16LE(numResponses);
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_responses.resize(numResponses);
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for (uint i = 0; i < numResponses; ++i) {
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ResponseStruct &response = _responses[i];
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response.conditionFlags.read(stream);
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readResponseText(stream, response);
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readFilename(stream, response.soundName);
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ser.syncAsByte(response.addRule);
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response.sceneChange.readData(stream, ser.getVersion() == kGameTypeVampire);
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ser.syncAsSint16LE(response.flagDesc.label);
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ser.syncAsByte(response.flagDesc.flag);
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ser.skip(0x32, kGameTypeVampire, kGameTypeNancy1);
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ser.skip(2, kGameTypeNancy2);
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}
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uint16 numSceneBranchStructs = stream.readUint16LE();
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_sceneBranchStructs.resize(numSceneBranchStructs);
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for (uint i = 0; i < numSceneBranchStructs; ++i) {
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_sceneBranchStructs[i].conditions.read(stream);
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_sceneBranchStructs[i].sceneChange.readData(stream, g_nancy->getGameType() == kGameTypeVampire);
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ser.skip(0x32, kGameTypeVampire, kGameTypeNancy1);
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ser.skip(2, kGameTypeNancy2);
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}
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uint16 numFlagsStructs = stream.readUint16LE();
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_flagsStructs.resize(numFlagsStructs);
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for (uint i = 0; i < numFlagsStructs; ++i) {
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FlagsStruct &flagsStruct = _flagsStructs[i];
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flagsStruct.conditions.read(stream);
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flagsStruct.flagToSet.type = stream.readByte();
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flagsStruct.flagToSet.flag.label = stream.readSint16LE();
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flagsStruct.flagToSet.flag.flag = stream.readByte();
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}
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}
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void ConversationSound::readTerseData(Common::SeekableReadStream &stream) {
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readFilename(stream, _sound.name);
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_sound.volume = stream.readUint16LE();
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_sound.channelID = 12; // hardcoded
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_sound.numLoops = 1;
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_responseGenericSound.volume = _sound.volume;
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_responseGenericSound.numLoops = 1;
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_responseGenericSound.channelID = 13; // hardcoded
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readTerseCaptionText(stream);
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_conditionalResponseCharacterID = stream.readByte();
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_goodbyeResponseCharacterID = stream.readByte();
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_defaultNextScene = stream.readByte();
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_sceneChange.sceneID = stream.readUint16LE();
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_sceneChange.continueSceneSound = kContinueSceneSound;
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uint16 numResponses = stream.readUint16LE();
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_responses.resize(numResponses);
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for (uint i = 0; i < numResponses; ++i) {
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ResponseStruct &response = _responses[i];
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response.conditionFlags.read(stream);
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readTerseResponseText(stream, response);
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readFilename(stream, response.soundName);
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response.sceneChange.sceneID = stream.readUint16LE();
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response.sceneChange.continueSceneSound = kContinueSceneSound;
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}
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// No scene branches
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uint16 numFlagsStructs = stream.readUint16LE();
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_flagsStructs.resize(numFlagsStructs);
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for (uint i = 0; i < numFlagsStructs; ++i) {
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FlagsStruct &flagsStruct = _flagsStructs[i];
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flagsStruct.conditions.read(stream);
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flagsStruct.flagToSet.type = stream.readByte();
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flagsStruct.flagToSet.flag.label = stream.readSint16LE();
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flagsStruct.flagToSet.flag.flag = stream.readByte();
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}
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}
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void ConversationSound::readCaptionText(Common::SeekableReadStream &stream) {
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char *rawText = new char[1500];
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stream.read(rawText, 1500);
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assembleTextLine(rawText, _text, 1500);
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delete[] rawText;
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}
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void ConversationSound::readResponseText(Common::SeekableReadStream &stream, ResponseStruct &response) {
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char *rawText = new char[400];
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stream.read(rawText, 400);
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assembleTextLine(rawText, response.text, 400);
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delete[] rawText;
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}
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void ConversationSound::readTerseCaptionText(Common::SeekableReadStream &stream) {
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Common::String key;
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readFilename(stream, key);
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const CVTX *convo = (const CVTX *)g_nancy->getEngineData("CONVO");
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assert(convo);
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_text = convo->texts[key];
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}
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void ConversationSound::readTerseResponseText(Common::SeekableReadStream &stream, ResponseStruct &response) {
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Common::String key;
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readFilename(stream, key);
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const CVTX *convo = (const CVTX *)g_nancy->getEngineData("CONVO");
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assert(convo);
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response.text = convo->texts[key];
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}
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void ConversationSound::execute() {
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ConversationSound *activeConversation = NancySceneState.getActiveConversation();
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if (activeConversation != this && activeConversation != nullptr) {
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if ( !activeConversation->_isDone ||
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activeConversation->_defaultNextScene == kDefaultNextSceneEnabled ||
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activeConversation->_pickedResponse != -1 ) {
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return;
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} else {
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// Chained videos, hide the previous one and start this
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activeConversation->setVisible(false);
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NancySceneState.setActiveConversation(this);
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}
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}
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switch (_state) {
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case kBegin: {
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init();
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g_nancy->_sound->loadSound(_sound);
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if (!ConfMan.getBool("speech_mute") && ConfMan.getBool("character_speech")) {
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g_nancy->_sound->playSound(_sound);
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}
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// Remove held item and re-add it to inventory
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NancySceneState.setNoHeldItem();
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// Move the mouse to the default position defined in CURS
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const Common::Point initialMousePos = g_nancy->_cursor->getPrimaryVideoInitialPos();
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const Common::Point cursorHotspot = g_nancy->_cursor->getCurrentCursorHotspot();
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Common::Point adjustedMousePos = g_nancy->_input->getInput().mousePos;
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adjustedMousePos.x -= cursorHotspot.x;
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adjustedMousePos.y -= cursorHotspot.y - 1;
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if (g_nancy->_cursor->getPrimaryVideoInactiveZone().bottom > adjustedMousePos.y) {
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g_nancy->_cursor->warpCursor(Common::Point(initialMousePos.x + cursorHotspot.x, initialMousePos.y + cursorHotspot.y));
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g_nancy->_cursor->setCursorType(CursorManager::kNormalArrow);
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}
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_state = kRun;
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NancySceneState.setActiveConversation(this);
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// Do not draw first frame since video won't be loaded yet
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g_nancy->_graphics->suppressNextDraw();
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if (g_nancy->getGameType() < kGameTypeNancy6) {
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// Do not fall through to give the execution one loop for event flag changes
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// This fixes TVD scene 750
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break;
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}
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// However, nancy6 scene 1299 requires us to fall through in order to get the correct caption.
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// By that point Conversation scenes weren't the tangled mess they were in earlier games,
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// so hopefully this won't break anything
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}
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// fall through
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case kRun:
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if (!_hasDrawnTextbox) {
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_hasDrawnTextbox = true;
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auto *textboxData = GetEngineData(TBOX);
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assert(textboxData);
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NancySceneState.getTextbox().clear();
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NancySceneState.getTextbox().setOverrideFont(textboxData->conversationFontID);
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if (ConfMan.getBool("subtitles")) {
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NancySceneState.getTextbox().addTextLine(_text);
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}
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Common::Array<uint> responsesToAdd;
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for (uint i = 0; i < _responses.size(); ++i) {
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auto &res = _responses[i];
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if (res.conditionFlags.isSatisfied()) {
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int foundIndex = -1;
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for (uint j = 0; j < responsesToAdd.size(); ++j) {
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if (_responses[responsesToAdd[j]].text.compareToIgnoreCase(res.text) == 0) {
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foundIndex = j;
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break;
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}
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}
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switch(res.addRule) {
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case ResponseStruct::kAddIfNotFound:
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if (foundIndex == -1) {
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responsesToAdd.push_back(i);
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}
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break;
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case ResponseStruct::kRemoveAndAddToEnd:
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if (foundIndex != -1) {
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responsesToAdd.remove_at(foundIndex);
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}
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responsesToAdd.push_back(i);
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break;
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case ResponseStruct::kRemove:
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if (foundIndex != -1) {
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responsesToAdd.remove_at(foundIndex);
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}
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break;
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}
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}
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}
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uint numRegularResponses = _responses.size();
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// Add responses when conditions have been satisfied
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if (_conditionalResponseCharacterID != _noResponse) {
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addConditionalDialogue();
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}
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if (_goodbyeResponseCharacterID != _noResponse) {
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addGoodbye();
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}
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// If conditionals/goodbyes added, make sure to send them to Textbox
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for (uint i = numRegularResponses; i < _responses.size(); ++i) {
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responsesToAdd.push_back(i);
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}
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for (uint i : responsesToAdd) {
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NancySceneState.getTextbox().addTextLine(_responses[i].text);
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_responses[i].isOnScreen = true;
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}
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}
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if (!g_nancy->_sound->isSoundPlaying(_sound) && isVideoDonePlaying()) {
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g_nancy->_sound->stopSound(_sound);
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bool hasResponses = false;
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for (auto &res : _responses) {
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if (res.isOnScreen) {
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hasResponses = true;
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break;
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}
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}
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if (!hasResponses) {
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// NPC has finished talking with no responses available, auto-advance to next scene
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_state = kActionTrigger;
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} else {
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// NPC has finished talking, we have responses
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for (uint i = 0; i < 30; ++i) {
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if (NancySceneState.getLogicCondition(i, g_nancy->_true)) {
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_pickedResponse = i;
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// Adjust to account for hidden responses
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for (uint j = 0; j < _responses.size(); ++j) {
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if (!_responses[j].isOnScreen) {
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++_pickedResponse;
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}
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if ((int)j == _pickedResponse) {
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break;
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}
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}
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break;
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}
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}
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if (_pickedResponse != -1) {
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// Player has picked response, play sound file and change state
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_responseGenericSound.name = _responses[_pickedResponse].soundName;
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g_nancy->_sound->loadSound(_responseGenericSound);
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if (!ConfMan.getBool("speech_mute") && ConfMan.getBool("player_speech")) {
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g_nancy->_sound->playSound(_responseGenericSound);
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}
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_state = kActionTrigger;
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}
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}
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}
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break;
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case kActionTrigger:
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if (!g_nancy->_sound->isSoundPlaying(_responseGenericSound)) {
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// process flags structs
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for (auto &flags : _flagsStructs) {
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if (flags.conditions.isSatisfied()) {
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flags.flagToSet.set();
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}
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}
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if (_pickedResponse != -1) {
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// Set response's event flag, if any
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NancySceneState.setEventFlag(_responses[_pickedResponse].flagDesc);
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}
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g_nancy->_sound->stopSound(_responseGenericSound);
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if (_pickedResponse != -1) {
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NancySceneState.changeScene(_responses[_pickedResponse].sceneChange);
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} else {
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for (uint i = 0; i < _sceneBranchStructs.size(); ++i) {
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if (_sceneBranchStructs[i].conditions.isSatisfied()) {
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NancySceneState.changeScene(_sceneBranchStructs[i].sceneChange);
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break;
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}
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}
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if (_defaultNextScene == kDefaultNextSceneEnabled) {
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NancySceneState.changeScene(_sceneChange);
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} else if (_popNextScene == kPopNextScene) {
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// Exit dialogue
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NancySceneState.popScene();
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}
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}
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finishExecution();
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}
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break;
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}
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}
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void ConversationSound::addConditionalDialogue() {
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for (const auto &res : g_nancy->getStaticData().conditionalDialogue[_conditionalResponseCharacterID]) {
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bool isSatisfied = true;
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for (const auto &cond : res.conditions) {
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switch (cond.type) {
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case (byte)StaticDataConditionType::kEvent :
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if (!NancySceneState.getEventFlag(cond.label, cond.flag)) {
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isSatisfied = false;
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}
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break;
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case (byte)StaticDataConditionType::kInventory :
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if (NancySceneState.hasItem(cond.label) != cond.flag) {
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isSatisfied = false;
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}
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break;
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case (byte)StaticDataConditionType::kDifficulty :
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if ( (NancySceneState.getDifficulty() != cond.label && cond.flag != 0) ||
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(NancySceneState.getDifficulty() == cond.label && cond.flag == 0) ) {
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isSatisfied = false;
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}
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break;
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}
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if (!isSatisfied) {
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break;
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}
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}
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if (isSatisfied) {
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_responses.push_back(ResponseStruct());
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ResponseStruct &newResponse = _responses.back();
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newResponse.soundName = res.soundID;
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if (g_nancy->getGameType() <= kGameTypeNancy5) {
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// String is also inside nancy.dat
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newResponse.text = g_nancy->getStaticData().conditionalDialogueTexts[res.textID];
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} else {
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// String is inside the CVTX chunk in the CONVO file. Sound ID doubles as string key
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const CVTX *convo = (const CVTX *)g_nancy->getEngineData("CONVO");
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assert(convo);
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newResponse.text = convo->texts[res.soundID];
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}
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newResponse.sceneChange.sceneID = res.sceneID;
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newResponse.sceneChange.continueSceneSound = kContinueSceneSound;
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newResponse.sceneChange.listenerFrontVector.set(0, 0, 1);
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// Check if the response is a repeat. This can happen when multiple condition combinations
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// trigger the same response.
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for (uint i = 0; i < _responses.size() - 1; ++i) {
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if ( _responses[i].soundName == newResponse.soundName &&
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_responses[i].text == newResponse.text &&
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||||
_responses[i].sceneChange.sceneID == newResponse.sceneChange.sceneID) {
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_responses.pop_back();
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break;
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||||
}
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||||
}
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||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConversationSound::addGoodbye() {
|
||||
auto &res = g_nancy->getStaticData().goodbyes[_goodbyeResponseCharacterID];
|
||||
_responses.push_back(ResponseStruct());
|
||||
ResponseStruct &newResponse = _responses.back();
|
||||
newResponse.soundName = res.soundID;
|
||||
|
||||
if (g_nancy->getGameType() <= kGameTypeNancy5) {
|
||||
// String is also inside nancy.dat
|
||||
newResponse.text = g_nancy->getStaticData().goodbyeTexts[_goodbyeResponseCharacterID];
|
||||
} else {
|
||||
// String is inside the CVTX chunk in the CONVO file. Sound ID doubles as string key
|
||||
const CVTX *convo = (const CVTX *)g_nancy->getEngineData("CONVO");
|
||||
assert(convo);
|
||||
|
||||
newResponse.text = convo->texts[res.soundID];
|
||||
}
|
||||
|
||||
// Evaluate conditions to pick from the collection of replies
|
||||
uint sceneChangeID = 0;
|
||||
for (uint i = 0; i < res.sceneChanges.size(); ++i) {
|
||||
const GoodbyeSceneChange &sc = res.sceneChanges[i];
|
||||
if (sc.conditions.size() == 0) {
|
||||
// No conditions, default choice
|
||||
sceneChangeID = i;
|
||||
break;
|
||||
} else {
|
||||
bool isSatisfied = true;
|
||||
|
||||
for (const auto &cond : sc.conditions) {
|
||||
switch (cond.type) {
|
||||
case (byte)StaticDataConditionType::kEvent :
|
||||
if (!NancySceneState.getEventFlag(cond.label, cond.flag)) {
|
||||
isSatisfied = false;
|
||||
}
|
||||
|
||||
break;
|
||||
case (byte)StaticDataConditionType::kInventory :
|
||||
if (NancySceneState.hasItem(cond.label) != cond.flag) {
|
||||
isSatisfied = false;
|
||||
}
|
||||
|
||||
break;
|
||||
case (byte)StaticDataConditionType::kDifficulty :
|
||||
if ( (NancySceneState.getDifficulty() != cond.label && cond.flag != 0) ||
|
||||
(NancySceneState.getDifficulty() == cond.label && cond.flag == 0) ) {
|
||||
isSatisfied = false;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (!isSatisfied) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (isSatisfied) {
|
||||
sceneChangeID = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const GoodbyeSceneChange &sceneChange = res.sceneChanges[sceneChangeID];
|
||||
|
||||
// The reply from the character is picked randomly
|
||||
newResponse.sceneChange.sceneID = sceneChange.sceneIDs[g_nancy->_randomSource->getRandomNumber(sceneChange.sceneIDs.size() - 1)];
|
||||
newResponse.sceneChange.continueSceneSound = kContinueSceneSound;
|
||||
newResponse.sceneChange.listenerFrontVector.set(0, 0, 1);
|
||||
|
||||
// Set an event flag if applicable
|
||||
// Assumes flagToSet is an event flag
|
||||
NancySceneState.setEventFlag(sceneChange.flagToSet.label, sceneChange.flagToSet.flag);
|
||||
}
|
||||
|
||||
void ConversationSound::ConversationFlag::read(Common::SeekableReadStream &stream) {
|
||||
type = stream.readByte();
|
||||
flag.label = stream.readSint16LE();
|
||||
flag.flag = stream.readByte();
|
||||
orFlag = stream.readByte();
|
||||
}
|
||||
|
||||
bool ConversationSound::ConversationFlag::isSatisfied() const {
|
||||
switch (type) {
|
||||
case kFlagEvent:
|
||||
return NancySceneState.getEventFlag(flag);
|
||||
case kFlagInventory:
|
||||
return NancySceneState.hasItem(flag.label) == flag.flag;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void ConversationSound::ConversationFlag::set() const {
|
||||
switch (type) {
|
||||
case kFlagEvent:
|
||||
NancySceneState.setEventFlag(flag);
|
||||
break;
|
||||
case kFlagInventory:
|
||||
if (flag.flag == g_nancy->_true) {
|
||||
NancySceneState.addItemToInventory(flag.label);
|
||||
} else {
|
||||
NancySceneState.removeItemFromInventory(flag.label);
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ConversationSound::ConversationFlags::read(Common::SeekableReadStream &stream) {
|
||||
uint16 numFlags = stream.readUint16LE();
|
||||
|
||||
conditionFlags.resize(numFlags);
|
||||
for (uint i = 0; i < numFlags; ++i) {
|
||||
conditionFlags[i].read(stream);
|
||||
}
|
||||
}
|
||||
|
||||
bool ConversationSound::ConversationFlags::isSatisfied() const {
|
||||
Common::Array<bool> conditionsMet(conditionFlags.size(), false);
|
||||
|
||||
for (uint i = 0; i < conditionFlags.size(); ++i) {
|
||||
if (conditionFlags[i].isSatisfied()) {
|
||||
conditionsMet[i] = true;
|
||||
}
|
||||
}
|
||||
|
||||
for (uint i = 0; i < conditionsMet.size(); ++i) {
|
||||
if (conditionFlags[i].orFlag) {
|
||||
bool foundSatisfied = false;
|
||||
for (uint j = 0; j < conditionFlags.size(); ++j) {
|
||||
if (conditionsMet[j]) {
|
||||
foundSatisfied = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Found end of orFlag chain
|
||||
if (!conditionFlags[j].orFlag) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (foundSatisfied) {
|
||||
for (; i < conditionsMet.size(); ++i) {
|
||||
conditionsMet[i] = true;
|
||||
if (!conditionFlags[i].orFlag) {
|
||||
// End of orFlag chain
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (uint i = 0; i < conditionsMet.size(); ++i) {
|
||||
if (conditionsMet[i] == false) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ConversationVideo::init() {
|
||||
if (!_decoder.loadFile(Common::Path(_videoName + ".avf"))) {
|
||||
error("Couldn't load video file %s", _videoName.c_str());
|
||||
}
|
||||
|
||||
_decoder.seekToFrame(_firstFrame);
|
||||
|
||||
if (!_paletteName.empty()) {
|
||||
GraphicsManager::loadSurfacePalette(_drawSurface, _paletteName);
|
||||
setTransparent(true);
|
||||
}
|
||||
|
||||
ConversationSound::init();
|
||||
registerGraphics();
|
||||
}
|
||||
|
||||
void ConversationVideo::readData(Common::SeekableReadStream &stream) {
|
||||
Common::Serializer ser(&stream, nullptr);
|
||||
ser.setVersion(g_nancy->getGameType());
|
||||
|
||||
readFilename(stream, _videoName);
|
||||
readFilename(ser, _paletteName, kGameTypeVampire, kGameTypeVampire);
|
||||
|
||||
ser.skip(2, kGameTypeVampire, kGameTypeNancy1);
|
||||
ser.syncAsUint16LE(_videoFormat);
|
||||
ser.skip(3); // Quality
|
||||
ser.skip(4, kGameTypeVampire, kGameTypeVampire); // paletteStart, paletteSize
|
||||
ser.syncAsUint16LE(_firstFrame);
|
||||
ser.syncAsUint16LE(_lastFrame);
|
||||
ser.skip(8, kGameTypeVampire, kGameTypeNancy1);
|
||||
ser.skip(6, kGameTypeNancy2);
|
||||
|
||||
ser.skip(0x10); // Bounds
|
||||
readRect(stream, _screenPosition);
|
||||
|
||||
ConversationSound::readData(stream);
|
||||
}
|
||||
|
||||
void ConversationVideo::updateGraphics() {
|
||||
if (!_decoder.isVideoLoaded()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_decoder.isPlaying()) {
|
||||
_decoder.start();
|
||||
}
|
||||
|
||||
if (_decoder.getCurFrame() == _lastFrame) {
|
||||
_decoder.pauseVideo(true);
|
||||
}
|
||||
|
||||
if (_decoder.needsUpdate()) {
|
||||
GraphicsManager::copyToManaged(*_decoder.decodeNextFrame(), _drawSurface, _videoFormat == kSmallVideoFormat);
|
||||
|
||||
_needsRedraw = true;
|
||||
}
|
||||
|
||||
RenderObject::updateGraphics();
|
||||
}
|
||||
|
||||
void ConversationVideo::onPause(bool pause) {
|
||||
_decoder.pauseVideo(pause);
|
||||
RenderActionRecord::onPause(pause);
|
||||
}
|
||||
|
||||
bool ConversationVideo::isVideoDonePlaying() {
|
||||
return _decoder.endOfVideo() || _decoder.getCurFrame() == _lastFrame;
|
||||
}
|
||||
|
||||
Common::String ConversationVideo::getRecordTypeName() const {
|
||||
if (g_nancy->getGameType() <= kGameTypeNancy1) {
|
||||
return "PlayPrimaryVideo";
|
||||
} else {
|
||||
return "ConversationVideo";
|
||||
}
|
||||
}
|
||||
|
||||
class ConversationCelLoader : public DeferredLoader {
|
||||
public:
|
||||
ConversationCelLoader(ConversationCel &owner) : _owner(owner) {}
|
||||
|
||||
private:
|
||||
bool loadInner() override;
|
||||
|
||||
ConversationCel &_owner;
|
||||
};
|
||||
|
||||
bool ConversationCelLoader::loadInner() {
|
||||
for (uint i = _owner._curFrame; i < _owner._celNames[0].size(); ++i) {
|
||||
for (uint j = 0; j < _owner._celRObjects.size(); ++j) {
|
||||
if (!_owner._celCache.contains(_owner._celNames[j][i])) {
|
||||
_owner.loadCel(_owner._celNames[j][i], _owner._treeNames[j]);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ConversationCel::~ConversationCel() {
|
||||
// Make sure there isn't a single-frame gap between conversation scenes where
|
||||
// the character is invisible
|
||||
g_nancy->_graphics->suppressNextDraw();
|
||||
}
|
||||
|
||||
void ConversationCel::init() {
|
||||
_curFrame = _firstFrame;
|
||||
_nextFrameTime = g_nancy->getTotalPlayTime();
|
||||
ConversationSound::init();
|
||||
|
||||
_loaderPtr.reset(new ConversationCelLoader(*this));
|
||||
auto castedPtr = _loaderPtr.dynamicCast<DeferredLoader>();
|
||||
g_nancy->addDeferredLoader(castedPtr);
|
||||
|
||||
for (uint i = 0; i < _treeNames.size(); ++i) {
|
||||
if (_treeNames[i].size()) {
|
||||
_celRObjects.push_back(RenderedCel());
|
||||
} else break;
|
||||
}
|
||||
|
||||
registerGraphics();
|
||||
}
|
||||
|
||||
void ConversationCel::registerGraphics() {
|
||||
for (uint i = 0; i < _celRObjects.size(); ++i) {
|
||||
_celRObjects[i]._z = 9 + _drawingOrder[i];
|
||||
_celRObjects[i].setVisible(true);
|
||||
_celRObjects[i].setTransparent(true);
|
||||
_celRObjects[i].registerGraphics();
|
||||
}
|
||||
|
||||
RenderActionRecord::registerGraphics();
|
||||
}
|
||||
|
||||
void ConversationCel::updateGraphics() {
|
||||
uint32 currentTime = g_nancy->getTotalPlayTime();
|
||||
|
||||
if (_state == kRun && currentTime > _nextFrameTime && _curFrame < MIN<uint>(_lastFrame + 1, _celNames[0].size())) {
|
||||
for (uint i = 0; i < _celRObjects.size(); ++i) {
|
||||
Cel &cel = loadCel(_celNames[i][_curFrame], _treeNames[i]);
|
||||
if (_overrideTreeRects[i] == kCelOverrideTreeRectsOn) {
|
||||
_celRObjects[i]._drawSurface.create(cel.surf, _overrideRectSrcs[i]);
|
||||
_celRObjects[i].moveTo(_overrideRectDests[i]);
|
||||
} else {
|
||||
_celRObjects[i]._drawSurface.create(cel.surf, cel.src);
|
||||
_celRObjects[i].moveTo(cel.dest);
|
||||
}
|
||||
}
|
||||
|
||||
_nextFrameTime += _frameTime;
|
||||
++_curFrame;
|
||||
}
|
||||
}
|
||||
|
||||
void ConversationCel::readData(Common::SeekableReadStream &stream) {
|
||||
Common::String xsheetName;
|
||||
readFilename(stream, xsheetName);
|
||||
|
||||
readFilenameArray(stream, _treeNames, 4);
|
||||
readXSheet(stream, xsheetName);
|
||||
|
||||
// Continue reading the AR stream
|
||||
|
||||
// Something related to quality
|
||||
stream.skip(3);
|
||||
|
||||
_firstFrame = stream.readUint16LE();
|
||||
_lastFrame = stream.readUint16LE();
|
||||
|
||||
stream.skip(6);
|
||||
|
||||
_drawingOrder.resize(4);
|
||||
for (uint i = 0; i < 4; ++i) {
|
||||
_drawingOrder[i] = stream.readByte();
|
||||
}
|
||||
|
||||
_overrideTreeRects.resize(4);
|
||||
for (uint i = 0; i < 4; ++i) {
|
||||
_overrideTreeRects[i] = stream.readByte();
|
||||
}
|
||||
|
||||
readRectArray(stream, _overrideRectSrcs, 4);
|
||||
readRectArray(stream, _overrideRectDests, 4);
|
||||
|
||||
ConversationSound::readData(stream);
|
||||
}
|
||||
|
||||
void ConversationCel::readXSheet(Common::SeekableReadStream &stream, const Common::String &xsheetName) {
|
||||
Common::SeekableReadStream *xsheet = SearchMan.createReadStreamForMember(Common::Path(xsheetName));
|
||||
|
||||
// Read the xsheet and load all images into the arrays
|
||||
// Completely unoptimized, the original engine uses a buffer
|
||||
xsheet->seek(0);
|
||||
Common::String signature = xsheet->readString('\0', 18);
|
||||
if (signature != "XSHEET WayneSikes") {
|
||||
warning("XSHEET signature doesn't match!");
|
||||
return;
|
||||
}
|
||||
|
||||
xsheet->seek(0x22);
|
||||
uint numFrames = xsheet->readUint16LE();
|
||||
xsheet->skip(2);
|
||||
_frameTime = xsheet->readUint16LE();
|
||||
xsheet->skip(2);
|
||||
|
||||
_celNames.resize(4, Common::Array<Common::Path>(numFrames));
|
||||
for (uint i = 0; i < numFrames; ++i) {
|
||||
for (uint j = 0; j < _celNames.size(); ++j) {
|
||||
readFilename(*xsheet, _celNames[j][i]);
|
||||
}
|
||||
|
||||
// 4 unknown values
|
||||
xsheet->skip(8);
|
||||
}
|
||||
|
||||
delete xsheet;
|
||||
}
|
||||
|
||||
bool ConversationCel::isVideoDonePlaying() {
|
||||
return _curFrame >= MIN<uint>(_lastFrame, _celNames[0].size()) && _nextFrameTime <= g_nancy->getTotalPlayTime();
|
||||
}
|
||||
|
||||
ConversationCel::Cel &ConversationCel::loadCel(const Common::Path &name, const Common::String &treeName) {
|
||||
// Assumes head and body cels will be named differently
|
||||
if (_celCache.contains(name)) {
|
||||
return _celCache[name];
|
||||
}
|
||||
|
||||
Cel &newCel = _celCache.getOrCreateVal(name);
|
||||
g_nancy->_resource->loadImage(name, newCel.surf, treeName, &newCel.src, &newCel.dest);
|
||||
return _celCache[name];
|
||||
}
|
||||
|
||||
void ConversationSoundTerse::readData(Common::SeekableReadStream &stream) {
|
||||
readTerseData(stream);
|
||||
}
|
||||
|
||||
void ConversationCelTerse::readData(Common::SeekableReadStream &stream) {
|
||||
Common::String xsheetName;
|
||||
readFilename(stream, xsheetName);
|
||||
|
||||
readFilenameArray(stream, _treeNames, 2); // Only 2
|
||||
readXSheet(stream, xsheetName);
|
||||
|
||||
_lastFrame = stream.readUint16LE();
|
||||
_drawingOrder = { 1, 0, 2, 3 };
|
||||
_overrideTreeRects.resize(4, kCelOverrideTreeRectsOff);
|
||||
|
||||
readTerseData(stream);
|
||||
}
|
||||
|
||||
} // End of namespace Action
|
||||
} // End of namespace Nancy
|
||||
Reference in New Issue
Block a user