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engines/nancy/action/autotext.h
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74
engines/nancy/action/autotext.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_ACTION_AUTOTEXT_H
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#define NANCY_ACTION_AUTOTEXT_H
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#include "engines/nancy/misc/hypertext.h"
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#include "engines/nancy/action/actionrecord.h"
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namespace Nancy {
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namespace Action {
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// Action record used for rendering text inside the game viewport.
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// Can be used in two ways: for single-use texts that get thrown away
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// after a scene change, or for permanent storage (used in nancy's journal)
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// Does not own or display any image data; it draws to a surface inside
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// GraphicsManager, which other ActionRecords (Overlay and PeepholePuzzle) can use.
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class Autotext : public virtual ActionRecord, public Misc::HypertextParser {
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public:
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Autotext() {}
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virtual ~Autotext() {}
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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protected:
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Common::String getRecordTypeName() const override { return "Autotext"; }
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virtual void readExtraData(Common::SeekableReadStream &stream);
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uint16 _transparency = kPlayOverlayPlain;
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uint16 _surfaceID = 0;
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uint16 _fontID = 0;
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uint16 _textColor = 0;
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Common::Point _offset;
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uint16 _surfWidth = 0;
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uint16 _surfHeight = 0;
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bool _useAutotextChunk = false;
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// Only one of these can be valid
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Common::String _textKey;
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Common::String _embeddedText;
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uint16 _order = kListFIFO;
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bool _shouldDrawMarks = false;
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Common::Array<uint16> _hotspotScenes;
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Graphics::ManagedSurface _image;
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};
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} // End of namespace Action
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} // End of namespace Nancy
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#endif // NANCY_ACTION_AUTOTEXT_H
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