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engines/nancy/action/autotext.cpp
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205
engines/nancy/action/autotext.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/action/autotext.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/resource.h"
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namespace Nancy {
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namespace Action {
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void Autotext::readData(Common::SeekableReadStream &stream) {
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_transparency = stream.readUint16LE();
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_surfaceID = stream.readUint16LE();
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_fontID = stream.readUint16LE();
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_defaultTextColor = stream.readUint16LE();
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_offset.x = stream.readUint16LE();
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_offset.y = stream.readUint16LE();
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_surfWidth = stream.readUint16LE();
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_surfHeight = stream.readUint16LE();
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Common::Path imageName;
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readFilename(stream, imageName);
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uint16 numImages = stream.readUint16LE();
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if (numImages) {
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for (uint i = 0; i < numImages; ++i) {
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uint16 line = stream.readUint16LE();
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Common::Rect src;
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readRect(stream, src);
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addImage(line, src);
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}
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setImageName(imageName);
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}
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stream.skip((5 - numImages) * (2 + 16));
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readExtraData(stream);
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}
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void Autotext::readExtraData(Common::SeekableReadStream &stream) {
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_useAutotextChunk = stream.readByte();
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readFilename(stream, _textKey);
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uint sizeText = stream.readUint16LE();
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if (sizeText) {
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char *buf = new char[sizeText];
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stream.read(buf, sizeText);
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assembleTextLine(buf, _embeddedText, sizeText);
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delete[] buf;
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}
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}
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void Autotext::execute() {
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g_nancy->_resource->loadImage(_imageName, _image);
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if (_surfaceID > 2) {
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// Surfaces 3+ are journal surfaces, and their text contents are saved. Texts MUST be in CONVO chunk,
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// so we do not check _useAutotextChunk
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Nancy::JournalData *journalData = (Nancy::JournalData *)NancySceneState.getPuzzleData(Nancy::JournalData::getTag());
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assert(journalData);
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const CVTX *autotext = (const CVTX *)g_nancy->getEngineData("AUTOTEXT");
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assert(autotext);
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if (g_nancy->getGameType() == kGameTypeNancy7) {
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// In nancy7 ONLY, ids 6, 7 & 8 mean LIFO ordering for a suface
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if (_surfaceID > 5) {
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_order = kListLIFO;
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_surfaceID -= 3;
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}
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}
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Common::String stringToPush;
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auto &entriesForSurface = journalData->journalEntries[_surfaceID];
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bool foundThisKey = false;
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for (auto &entry : entriesForSurface) {
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Common::String &stringID = entry.stringID;
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Common::String withTags = autotext->texts[stringID];
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if (entry.mark % 10) {
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withTags = Common::String::format("<%u>", entry.mark % 10) + withTags;
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}
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bool hasHotspot = false;
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if (entry.mark >= 10 && entry.sceneID != kNoScene) {
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// The original engine uses tags <H#> and <L>
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withTags = "<H>" + withTags + "<L>";
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hasHotspot = true;
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}
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if (_order == kListFIFO) {
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// Add to end of string
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stringToPush += withTags;
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if (hasHotspot) {
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_hotspotScenes.push_back(entry.sceneID);
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}
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} else {
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// Add to front of string
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stringToPush = withTags + stringToPush;
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if (hasHotspot) {
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_hotspotScenes.insert_at(0, entry.sceneID);
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}
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}
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if (!_textKey.empty() && stringID == _textKey) {
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foundThisKey = true;
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}
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}
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// A text key may not be present in the data (see AutotextEntryList), so do not attempt to add to the list then
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if (!foundThisKey && !_textKey.empty()) {
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// Key inside this Autotext instance wasn't found inside existing list, push it back and add it to string to draw
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if (_order == kListFIFO) {
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// Add to end of string
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stringToPush += autotext->texts[_textKey];
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} else {
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// Add to front of string
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stringToPush = autotext->texts[_textKey] + stringToPush;
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}
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// Entry is always added to end; on-screen ordering happens when reading list
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entriesForSurface.push_back(JournalData::Entry(_textKey));
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}
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addTextLine(stringToPush);
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} else {
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// Surfaces 0-2 have their contents cleared every scene (though we only bother doing so when we need to reuse)
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if (_useAutotextChunk) {
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// We have a key into the AUTOTEXT chunk
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const CVTX *autotext = (const CVTX *)g_nancy->getEngineData("AUTOTEXT");
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assert(autotext);
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addTextLine(autotext->texts[_textKey]);
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} else {
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// We have text embedded inside this Autotext instance
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addTextLine(_embeddedText);
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}
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}
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// A height of zero means the surface doesn't need to be drawn
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if (_surfHeight) {
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// Guesstimate the height of the surface
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uint surfHeight = _textLines[0].size() / 144 * _surfWidth;
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surfHeight = MAX<uint>(surfHeight, _surfHeight + 20);
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Graphics::ManagedSurface &surf = g_nancy->_graphics->getAutotextSurface(_surfaceID);
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Common::Rect &surfBounds = g_nancy->_graphics->getAutotextSurfaceBounds(_surfaceID);
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surf.create(_surfWidth + 1, surfHeight, g_nancy->_graphics->getInputPixelFormat());
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if (_transparency) {
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surf.clear(g_nancy->_graphics->getTransColor());
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}
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_fullSurface.create(surf, surf.getBounds());
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if(_transparency == kPlayOverlayTransparent) {
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_fullSurface.setTransparentColor(g_nancy->_graphics->getTransColor());
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}
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Common::Rect textBounds = surf.getBounds();
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textBounds.left += _offset.x;
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textBounds.top += _offset.y;
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const Font *font = g_nancy->_graphics->getFont(_fontID);
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assert(font);
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uint d = (font->getFontHeight() + 1) / 2 + 1;
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textBounds.top += d + 1;
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textBounds.left += d;
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// Original engine uses a particular value in the TBOX chunk in all
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// text rendering, including Autotext
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auto *tbox = GetEngineData(TBOX);
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drawAllText(textBounds, tbox->leftOffset - textBounds.left, _fontID, _fontID);
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surfBounds = Common::Rect(_fullSurface.w, _drawnTextHeight);
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}
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_isDone = true;
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}
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} // End of namespace Action
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} // End of namespace Nancy
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