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engines/myst3/puzzles.h
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engines/myst3/puzzles.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PUZZLES_H_
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#define PUZZLES_H_
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#include "common/scummsys.h"
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#include "graphics/surface.h"
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namespace Myst3 {
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class Myst3Engine;
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class Puzzles {
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public:
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Puzzles(Myst3Engine *vm);
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virtual ~Puzzles();
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void run(uint16 id, uint16 arg0 = 0, uint16 arg1 = 0, uint16 arg2 = 0);
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private:
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Myst3Engine *_vm;
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typedef int32 SymbolCodeSolution[4];
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struct PegCombination {
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uint16 movie;
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bool pegs[5];
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uint16 pegFrames[3];
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uint16 expireFrame;
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};
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void leversBall(int16 var);
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void tesla(int16 movie, int16 var, int16 move);
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void resonanceRingControl();
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void resonanceRingsLaunchBall();
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void resonanceRingsLights();
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void pinball(int16 var);
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const PegCombination *_pinballFindCombination(uint16 var, const PegCombination pegs[], uint16 size);
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void weightDrag(uint16 var, uint16 movie);
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void journalSaavedro(int16 move);
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int16 _journalSaavedroLastPageLastChapterValue();
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uint16 _journalSaavedroGetNode(uint16 chapter);
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uint16 _journalSaavedroPageCount(uint16 chapter);
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bool _journalSaavedroHasChapter(uint16 chapter);
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uint16 _journalSaavedroNextChapter(uint16 chapter, bool forward);
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void journalAtrus(uint16 node, uint16 var);
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void mainMenu(uint16 action);
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void projectorLoadBitmap(uint16 bitmap);
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void projectorAddSpotItem(uint16 bitmap, uint16 x, uint16 y);
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void projectorUpdateCoordinates();
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void symbolCodesInit(uint16 var, uint16 posX, uint16 posY);
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void symbolCodesClick(int16 var);
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bool _symbolCodesCheckSolution(uint16 var, const SymbolCodeSolution &solution);
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int32 _symbolCodesFound();
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void railRoadSwitchs();
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void rollercoaster();
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void settingsSave();
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void updateSoundScriptTimer();
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void checkCanSave();
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void _drawForVarHelper(int16 var, int32 startValue, int32 endValue);
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void _drawXTicks(uint16 ticks);
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};
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} // End of namespace Myst3
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#endif // PUZZLES_H_
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