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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NODECUBE_H_
#define NODECUBE_H_
#include "engines/myst3/node.h"
namespace Myst3 {
class NodeCube: public Node {
public:
NodeCube(Myst3Engine *vm, uint16 id);
virtual ~NodeCube();
void draw() override;
protected:
bool isFaceVisible(uint faceId) override;
};
} // End of namespace Myst3
#endif // NODECUBE_H_