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68
engines/myst3/nodecube.cpp
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68
engines/myst3/nodecube.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/myst3/archive.h"
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#include "engines/myst3/nodecube.h"
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#include "engines/myst3/myst3.h"
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#include "common/debug.h"
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namespace Myst3 {
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NodeCube::NodeCube(Myst3Engine *vm, uint16 id) :
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Node(vm, id) {
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_is3D = true;
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for (int i = 0; i < 6; i++) {
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ResourceDescription jpegDesc = _vm->getFileDescription("", id, i + 1, Archive::kCubeFace);
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if (!jpegDesc.isValid())
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error("Face %d does not exist", id);
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_faces[i] = new Face(_vm, true);
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_faces[i]->setTextureFromJPEG(&jpegDesc);
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}
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}
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NodeCube::~NodeCube() {
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}
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void NodeCube::draw() {
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// Update the OpenGL textures if needed
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for (uint i = 0; i < 6; i++) {
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if (_faces[i]->isTextureDirty() && isFaceVisible(i)) {
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_faces[i]->uploadTexture();
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}
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}
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Texture *textures[6];
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for (uint i = 0; i < 6; i++) {
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textures[i] = _faces[i]->_texture;
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}
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_vm->_gfx->drawCube(textures);
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}
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bool NodeCube::isFaceVisible(uint faceId) {
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return _vm->_gfx->isCubeFaceVisible(faceId);
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}
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} // End of namespace Myst3
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