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engines/myst3/menu.h
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218
engines/myst3/menu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MENU_H_
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#define MENU_H_
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#include "engines/myst3/gfx.h"
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#include "common/events.h"
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#include "common/hashmap.h"
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#include "common/memstream.h"
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#include "common/ptr.h"
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#include "common/rect.h"
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#include "common/savefile.h"
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#include "common/str-array.h"
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#include "video/bink_decoder.h"
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namespace Myst3 {
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class Myst3Engine;
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class SpotItemFace;
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class GameState;
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enum DialogType {
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kConfirmNewGame,
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kConfirmLoadGame,
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kConfirmOverwrite,
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kConfirmEraseSavedGame,
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kErrorEraseSavedGame,
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kConfirmQuit
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};
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class Menu : public Drawable {
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public:
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Menu(Myst3Engine *vm);
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virtual ~Menu();
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/** Indicates if the player is currently in a menu node */
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bool isOpen() const;
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/**
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* Handle an event for the menu
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*
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* @return true if the event was handled
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*/
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virtual bool handleInput(const Common::KeyState &e) = 0;
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void updateMainMenu(uint16 action);
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void goToNode(uint16 node);
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/**
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* Capture a save thumbnail
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*/
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Graphics::Surface *captureThumbnail();
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/**
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* Capture and save a thumbnail
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* thumbnail can be obtain from borrowSaveThumbnail()
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*/
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void generateSaveThumbnail();
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/**
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* Get the current save thumbnail
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*
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* Only valid while the menu is open
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*/
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Graphics::Surface *borrowSaveThumbnail();
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virtual void saveLoadAction(uint16 action, uint16 item) = 0;
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virtual void setSaveLoadSpotItem(uint16 id, SpotItemFace *spotItem);
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protected:
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Myst3Engine *_vm;
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Common::ScopedPtr<Graphics::Surface, Graphics::SurfaceDeleter> _saveThumbnail;
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SpotItemFace *_saveLoadSpotItem;
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Common::String _saveLoadAgeName;
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uint dialogIdFromType(DialogType type);
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uint16 dialogConfirmValue();
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uint16 dialogSaveValue();
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Graphics::Surface *createThumbnail(Graphics::Surface *big);
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Common::String getAgeLabel(GameState *gameState);
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};
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class PagingMenu : public Menu {
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public:
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PagingMenu(Myst3Engine *vm);
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virtual ~PagingMenu();
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void draw() override;
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bool handleInput(const Common::KeyState &e) override;
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void saveLoadAction(uint16 action, uint16 item) override;
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private:
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Common::StringArray _saveLoadFiles;
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Common::String _saveName;
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bool _saveDrawCaret;
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int32 _saveCaretCounter;
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static const uint kCaretSpeed = 25;
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void loadMenuOpen();
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void loadMenuSelect(uint16 item);
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void loadMenuLoad();
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void loadMenuChangePage();
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void saveMenuOpen();
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void saveMenuSelect(uint16 item);
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void saveMenuChangePage();
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void saveMenuSave();
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void saveLoadErase();
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void saveLoadUpdateVars();
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Common::String prepareSaveNameForDisplay(const Common::String &name);
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};
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class AlbumMenu : public Menu {
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public:
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AlbumMenu(Myst3Engine *vm);
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virtual ~AlbumMenu();
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void draw() override;
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bool handleInput(const Common::KeyState &e) override;
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void saveLoadAction(uint16 action, uint16 item) override;
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void setSaveLoadSpotItem(uint16 id, SpotItemFace *spotItem) override;
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private:
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static const uint16 kAlbumThumbnailWidth = 100;
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static const uint16 kAlbumThumbnailHeight = 56;
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// This map does not own its elements
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Common::HashMap<int, SpotItemFace *> _albumSpotItems;
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Common::String _saveLoadTime;
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void loadMenuOpen();
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void loadMenuSelect();
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void loadMenuLoad();
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void saveMenuOpen();
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void saveMenuSave();
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void setSavesAvailable();
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Common::String getSaveNameTemplate();
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Common::HashMap<int, Common::String> listSaveFiles();
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void loadSaves();
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};
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class Dialog : public Drawable {
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public:
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Dialog(Myst3Engine *vm, uint id);
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virtual ~Dialog();
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void draw() override;
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virtual int16 update() = 0;
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protected:
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Common::Rect getPosition() const;
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Myst3Engine *_vm;
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Video::BinkDecoder _bink;
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Texture *_texture;
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uint _buttonCount;
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};
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class ButtonsDialog : public Dialog {
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public:
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ButtonsDialog(Myst3Engine *vm, uint id);
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virtual ~ButtonsDialog();
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void draw() override;
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int16 update() override;
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private:
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Common::Point getRelativeMousePosition() const;
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uint16 _previousframe;
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uint16 _frameToDisplay;
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Common::Rect _buttons[3];
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void loadButtons();
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};
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class GamepadDialog : public Dialog {
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public:
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GamepadDialog(Myst3Engine *vm, uint id);
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virtual ~GamepadDialog();
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int16 update() override;
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};
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} // End of namespace Myst3
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#endif // MENU_H_
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