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engines/myst3/hotspot.h
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69
engines/myst3/hotspot.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HOTSPOT_H_
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#define HOTSPOT_H_
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#include "common/rect.h"
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#include "common/array.h"
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namespace Myst3 {
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class GameState;
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struct Opcode {
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uint8 op;
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Common::Array<int16> args;
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};
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struct CondScript {
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uint16 condition;
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Common::Array<Opcode> script;
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};
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struct PolarRect {
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int16 centerPitch;
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int16 centerHeading;
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int16 height;
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int16 width;
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};
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class HotSpot {
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public:
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HotSpot();
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int16 condition;
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Common::Array<PolarRect> rects;
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int16 cursor;
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Common::Array<Opcode> script;
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int32 isPointInRectsCube(float pitch, float heading);
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int32 isPointInRectsFrame(GameState *state, const Common::Point &p);
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bool isEnabled(GameState *state, uint16 var = 0);
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private:
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bool isZip() { return cursor == 7; }
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int32 isZipDestinationAvailable(GameState *state);
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};
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} // End of namespace Myst3
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#endif // HOTSPOT_H_
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