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engines/myst3/gfx_tinygl_texture.cpp
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96
engines/myst3/gfx_tinygl_texture.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/myst3/gfx_tinygl_texture.h"
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#include "graphics/tinygl/tinygl.h"
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namespace Myst3 {
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TinyGLTexture2D::TinyGLTexture2D(const Graphics::Surface *surface) {
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width = surface->w;
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height = surface->h;
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format = surface->format;
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_blitImage = tglGenBlitImage();
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update(surface);
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}
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TinyGLTexture2D::~TinyGLTexture2D() {
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tglDeleteBlitImage(_blitImage);
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}
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void TinyGLTexture2D::update(const Graphics::Surface *surface) {
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tglUploadBlitImage(_blitImage, *surface, 0, false);
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}
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void TinyGLTexture2D::updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) {
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// FIXME: TinyGL does not support partial texture update
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update(surface);
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}
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TinyGL::BlitImage *TinyGLTexture2D::getBlitTexture() const {
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return _blitImage;
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}
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TinyGLTexture3D::TinyGLTexture3D(const Graphics::Surface *surface) {
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width = surface->w;
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height = surface->h;
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format = surface->format;
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if (format.bytesPerPixel == 4) {
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internalFormat = TGL_RGBA;
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sourceFormat = TGL_UNSIGNED_BYTE;
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} else if (format.bytesPerPixel == 2) {
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internalFormat = TGL_RGB;
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sourceFormat = TGL_UNSIGNED_SHORT_5_6_5;
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} else
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error("Unknown pixel format");
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tglGenTextures(1, &id);
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tglBindTexture(TGL_TEXTURE_2D, id);
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tglTexImage2D(TGL_TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, sourceFormat, nullptr);
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tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MIN_FILTER, TGL_LINEAR);
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tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MAG_FILTER, TGL_LINEAR);
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// NOTE: TinyGL doesn't have issues with white lines so doesn't need use TGL_CLAMP_TO_EDGE
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tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_S, TGL_REPEAT);
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tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_T, TGL_REPEAT);
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update(surface);
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}
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TinyGLTexture3D::~TinyGLTexture3D() {
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tglDeleteTextures(1, &id);
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}
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void TinyGLTexture3D::update(const Graphics::Surface *surface) {
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tglBindTexture(TGL_TEXTURE_2D, id);
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tglTexImage2D(TGL_TEXTURE_2D, 0, internalFormat, width, height, 0,
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internalFormat, sourceFormat, const_cast<void *>(surface->getPixels())); // TESTME: Not sure if it works.
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}
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void TinyGLTexture3D::updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) {
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// FIXME: TinyGL does not support partial texture update
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update(surface);
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}
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} // End of namespace Myst3
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